Review database migration files when a change adds or modifies paths under migrations/. Use it before merge to collect forward, rollback, locking, and data-safety evidence.
日本語の概要は準備中です。原文の説明を表示しています。
データ分析、機械学習、LLMアプリ、プロンプト設計(8,727 件)
概要と使いどころ
Review database migration files when a change adds or modifies paths under migrations/. Use it before merge to collect forward, rollback, locking, and data-safety evidence.
日本語の概要は準備中です。原文の説明を表示しています。
The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.
日本語の概要は準備中です。原文の説明を表示しています。
Audio and media assets for HyperFrames compositions, produced by one shared audio engine (`scripts/audio.mjs`) — multi-provider TTS (HeyGen / ElevenLabs / Kokoro local), background music + sound effects (HeyGen audio-library retrieval by default, with local Lyria / MusicGen BGM generation and a bundled SFX library as the no-credential fallback), Whisper transcription, background removal, and caption authoring. Use for voiceover / TTS, BGM, SFX / sound effects, transcription, captions / subtitles / lyrics / karaoke / per-word styling, voice + provider selection, and music-mood prompting.
日本語の概要は準備中です。原文の説明を表示しています。
Generate 4-30 second cinematic video with ByteDance Seedance 2.5 through fal.ai, Volcengine Ark, Runway, or ComfyUI Partner Nodes. Use for long single generations, synchronized audio, and large multimodal reference sets (up to 30 images, 10 videos, and 10 audio clips). Also covers the 2.5 prompt contract: section order, multi-shot "Hard cut" breakdown, named locks for continuity across cuts, the asset and character-sheet method, voice conditioning, and iteration discipline.
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Build data-driven 2D character rigs for local animation: parts, pivots, layers, constraints, views, and reusable rig packages.
日本語の概要は準備中です。原文の説明を表示しています。
Generate and validate music with Google Lyria 3 through the Gemini Interactions API. Use before calling OpenMontage `google_music`, designing Lyria 3 Clip or Pro prompts, using image-to-music or custom lyrics, choosing between Lyria 3 and Lyria RealTime, diagnosing Google music-generation failures, or preparing exact-duration music for a video.
日本語の概要は準備中です。原文の説明を表示しています。
Generate cinematic clips with ByteDance Seedance 2.0 — the preferred premium video model in OpenMontage when a paid gateway is configured. Use when: (1) producing trailers, teasers, hype edits, or premium cinematic clips, (2) needing native synchronized audio (speech, SFX, ambience) in a single pass, (3) needing multi-shot cuts inside one generation, (4) needing director-level camera control, (5) needing lip-sync from quoted dialogue in the prompt, (6) needing reference-conditioned generation with up to 9 images + 3 video clips + 3 audio clips, (7) wanting consistent character identity across shots. Accessible via fal.ai (`seedance_video` tool), HeyGen (Video Agent / Avatar Shots), Replicate, Runway (Enterprise, non-US), Freepik, BytePlus ModelArk, Higgsfield, Pollo, and other aggregators.
日本語の概要は準備中です。原文の説明を表示しています。
xAI Grok image and video generation guide covering authentication, endpoints, prompt structure, image editing, reference-image video, and async polling.
日本語の概要は準備中です。原文の説明を表示しています。
Generate and conversationally edit short videos with Google Gemini Omni Flash (`gemini-omni-flash-preview`). Use when: (1) iterating on a clip with natural-language edits instead of regenerating ("make the phone invisible, keep everything else the same"), (2) generating 3-10s 720p clips with synthesized audio, rendered on-screen text, or timecoded beats, (3) binding reference images to roles with <FIRST_FRAME>/<IMAGE_REF_N> prompt tags, (4) editing an existing uploaded video. Accessed via the `gemini_omni_video` tool using the project's GEMINI_API_KEY/GOOGLE_API_KEY — the same key as Imagen and Google TTS.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s and up to ~30s, with no narration arc, voice-over, or live-action subject. Can render to MP4 or transparent overlay. Not for longer, multi-scene, narrated, or brand-reel pieces (use general-video), narrated website videos (website-to-video), topic explainers (faceless-explainer), product promos (product-launch-video), PR videos (pr-to-video), or captions on existing footage (embedded-captions). When unsure whether it's a quick motion-first piece or a longer / narrated treatment, see /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
Generate music using ElevenLabs Music API. Use when creating instrumental tracks, songs with lyrics, background music, jingles, or any AI-generated music composition. Supports prompt-based generation, composition plans for granular control, and detailed output with metadata.
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Comprehensive guide for BFL FLUX image generation models. Covers prompting, T2I, I2I, structured JSON, hex colors, typography, multi-reference editing, and model-specific best practices for FLUX.2 and FLUX.1 families.
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Creating interactive data visualisations using d3.js. This skill should be used when creating custom charts, graphs, network diagrams, geographic visualisations, or any complex SVG-based data visualisation that requires fine-grained control over visual elements, transitions, or interactions. Use this for bespoke visualisations beyond standard charting libraries, whether in React, Vue, Svelte, vanilla JavaScript, or any other environment.
日本語の概要は準備中です。原文の説明を表示しています。
[DEPRECATED] Use `create-video` for prompt-based video generation or `avatar-video` for precise avatar/scene control. This legacy skill combines both workflows — the newer focused skills provide clearer guidance.
日本語の概要は準備中です。原文の説明を表示しています。
Generate sound effects from text descriptions using ElevenLabs. Use when creating sound effects, generating audio textures, producing ambient sounds, cinematic impacts, UI sounds, or any audio that isn't speech. Supports looping, duration control, and prompt influence tuning.
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Instructions for fetching current weather temperature data for Dubai, UAE from Open-Meteo API
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Maintain Remotion's experts directory and its generated assets. Use when adding, removing, or editing experts; changing experts data or portraits; rendering expert cards; or regenerating the homepage experts animation for Chrome and Safari.
日本語の概要は準備中です。原文の説明を表示しています。
The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.
日本語の概要は準備中です。原文の説明を表示しています。
A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants help with revenue operations, lead lifecycle management, or marketing-to-sales handoff processes. Also use when the user mentions 'RevOps,' 'revenue operations,' 'lead scoring,' 'outbound pipeline stages,' 'lead routing,' 'MQL,' 'SQL,' 'pipeline stages,' 'deal desk,' 'CRM automation,' 'marketing-to-sales handoff,' 'data hygiene,' 'leads aren't getting to sales,' 'pipeline management,' 'lead qualification,' or 'when should marketing hand off to sales.' Use this for anything involving the systems and processes that connect marketing to revenue. For cold outreach emails, see cold-email. For email drip campaigns, see emails. For pricing decisions, see pricing.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants help with public relations, earned media, press coverage, journalist outreach, or media strategy (not pull requests). Also use when the user mentions 'PR,' 'press,' 'press release,' 'media outreach,' 'pitch a journalist,' 'get featured,' 'media list,' 'media kit,' 'press kit,' 'newsjacking,' 'news hijack,' 'HARO,' 'Qwoted,' 'Featured,' 'reporter request,' 'tech press,' 'TechCrunch,' 'thought leadership placement,' 'op-ed,' 'guest article,' 'press contacts,' 'podcast prep,' 'podcast guest,' 'prep me for this podcast,' 'how do I get press,' 'PR crisis,' 'crisis communications,' 'respond to backlash,' 'we got hacked,' 'data breach statement,' or 'holding statement.' Also covers crisis response when something goes wrong. For startup/SaaS/AI directory submissions, see directory-submissions. For product launches, see launch. For social-media engagement, see social. For cold-email outreach to prospects, see cold-email.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to create or optimize in-app paywalls, upgrade screens, upsell modals, or feature gates. Also use when the user mentions "paywall," "upgrade screen," "upgrade modal," "upsell," "feature gate," "convert free to paid," "freemium conversion," "trial expiration screen," "limit reached screen," "plan upgrade prompt," "in-app pricing," "free users won't upgrade," "trial to paid conversion," or "how do I get users to pay." Use this for any in-product moment where you're asking users to upgrade. Distinct from public pricing pages (see cro) — this focuses on in-product upgrade moments where the user has already experienced value. For pricing decisions, see pricing.
日本語の概要は準備中です。原文の説明を表示しています。