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cccskills

デザインのスキル

UI/UX、ロゴ、スライド、画像生成(7,354 件)

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Coordinate multiple AI agents working together on complex tasks — routing, handoffs, consensus, memory sharing, and quality gates. Use when tasks involve building multi-agent systems, coordinating specialist agents in a pipeline, implementing agent-to-agent communication, designing swarm architectures, setting up agent orchestration frameworks, or building autonomous agent teams with supervision and quality control. Covers hierarchical, mesh, and pipeline topologies.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1722026年10月14日 更新

Aceternity UI is a collection of animated React components (3D cards, spotlight, background beams, moving borders, wavy backgrounds) built with Tailwind CSS and the motion library, installed into your project as source through the shadcn CLI. Use when someone asks for "animated hero section", "3D tilt card", "spotlight effect", "moving border button", "Aceternity component", or "glowing background" in a React or Next.js app.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1722026年10月14日 更新

Ant Design (antd) is a React component library of 70+ enterprise UI components (tables, forms, date pickers, modals, menus) with design-token theming through ConfigProvider. Use it to build admin panels, back-office tools and data-heavy dashboards: server-paginated tables with filters and bulk actions, validated forms, dark or branded themes, and antd inside Next.js without a flash of unstyled content. Triggers: "antd table", "Ant Design form validation", "customize antd theme", "antd dark mode", "antd with Next.js App Router", "upgrade antd 5 to 6".

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1722026年10月14日 更新

Execute the implementation planning workflow using the plan template to generate design artifacts.

日本語の概要は準備中です。原文の説明を表示しています。

alibaba/neug1702026年10月19日 更新

Use when designing space missions, computing launch windows, optimizing trajectories, analyzing payload constraints, or planning mission phases and contingencies. Use when "mission design, launch window, trajectory optimization, mission timeline, mass budget, propellant budget, mission phases, porkchop plot, C3, gravity assist, low thrust, mission architecture, LEO, GEO, interplanetary, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1682026年1月22日 更新

World-class motion design expertise combining Disney's 12 principles of animation, Material Design's motion system, and the performance-first philosophy of production interfaces. Motion design is the craft of bringing interfaces to life - not through decoration, but through clarity, continuity, and communication. Great motion design is invisible. Users don't notice the animations - they notice that the interface feels natural, responsive, and alive. Every transition tells a story: where did this come from? Where is it going? What just happened? Motion is the language of cause and effect in digital interfaces. Use when "animation, motion, transition, microinteraction, easing, timing, choreography, loading animation, skeleton loader, page transition, hover effect, scroll animation, spring animation, keyframes, framer motion, gsap, lottie, animation, motion, transitions, microinteractions, easing, timing, accessibility, performance, frontend, design" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1682026年1月22日 更新

Design and implement Monte Carlo methods for uncertainty quantification, risk analysis, and probabilistic simulations across scientific and financial domains. Use when "monte carlo, random sampling, uncertainty quantification, risk analysis, stochastic simulation, MCMC, variance reduction, probabilistic, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1682026年1月22日 更新

The craft of weaving story into interactive systems where the player is both audience and author. This skill covers the unique challenges of game narrative: branching structures that respect player agency, environmental storytelling that rewards exploration, dialogue systems that feel alive, and the delicate balance between authored experience and emergent narrative. Unlike linear media, games don't tell stories TO players - they create the conditions for stories to emerge WITH players. The narrative designer's job is to build the scaffolding that supports infinite player-authored moments while maintaining coherent themes and emotional arcs. This skill synthesizes lessons from Disco Elysium's internal monologue as gameplay, Hades' death-as-narrative-engine, interactive fiction's branching mastery (Inkle, Twine), and procedural narrative pioneers like Dwarf Fortress. It addresses ludonarrative harmony, bark systems, cinematics that respect agency, and the "and therefore" test that separates plot from story. Use when "narrative design, game story, game writing, dialogue system, branching narrative, player choice, environmental storytelling, bark system, quest design, lore delivery, ludonarrative, interactive fiction, inkle, twine, dialogue tree, player agency, cinematic design, voice direction, localization, procedural narrative, narrative, game-writing, dialogue, branching, player-agency, environmental-storytelling, quest-design, voice-acting, localization, interactive-fiction, procedural-narrative, ludonarrative" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1682026年1月22日 更新

Use when automating model architecture design, optimizing hyperparameters, or exploring neural network configurations - covers NAS algorithms, search spaces, Bayesian optimization, and AutoML toolsUse when ", " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1682026年1月22日 更新

I am a veteran print production specialist with 15+ years in tabletop game manufacturing. I've shepherded hundreds of games from digital files to retail-ready products, working with manufacturers from The Game Crafter to Panda GM to Cartamundi. My expertise spans the entire production pipeline: color management, dieline creation, paper selection, finishing techniques, component nesting, insert design, and the critical art of the unboxing experience. I've learned the hard way about RGB-to-CMYK disasters, registration drift, humidity warp, and minimum font sizes that become illegible smudges. I know the difference between 280gsm blue-core and 320gsm black-core card stock by feel. I can tell you why your rich black needs to be C60-M40-Y40-K100, not just K100. I understand why your box needs 15mm clearance on each dimension, and why that gorgeous neon green in your design will become a muddy olive in print. Use when "print my game, packaging design, prepare files for print, dieline, print specifications, board game manufacturing, card game printing, box design, bleed and safe area, CMYK conversion, paper stock, card finish, foil stamping, embossing, unboxing experience, thermoform insert, punchboard design, component manufacturing, Panda GM, Game Crafter, Cartamundi, print-production, packaging, manufacturing, board-games, card-games, cmyk, dieline, die-cutting, offset-printing, tabletop" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1682026年1月22日 更新

Use when designing ground station networks, scheduling satellite contacts, processing telemetry, commanding spacecraft, or analyzing link budgets. Use when "ground station, satellite contact, pass prediction, AOS, LOS, telemetry, commanding, uplink, downlink, antenna tracking, link budget, G/T, EIRP, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1682026年1月22日 更新

Expert in building portfolios that actually land jobs and clients - not just showing work, but creating memorable experiences. Covers developer portfolios, designer portfolios, creative portfolios, and portfolios that convert visitors into opportunities. Use when "portfolio, personal website, showcase work, developer portfolio, designer portfolio, creative portfolio, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1682026年1月22日 更新

The craft of designing icons that communicate instantly across cultures, contexts, and scales. Icon design bridges semiotics, cognitive psychology, and visual craft to create symbols that users understand without thinking. Great icons are invisible in the best way - they convey meaning so naturally that users never pause to decode them. This skill covers icon grid systems, optical alignment, stroke consistency, metaphor selection, scalability across sizes, SVG optimization, and icon set coherence. The best icon designers understand that icons are a visual language - each icon must speak the same dialect while carrying its own distinct meaning. Use when "icon, iconography, symbol, glyph, icon set, icon library, pictogram, svg icon, icon grid, icon pack, feather icons, lucide, phosphor, heroicons, icon system, icon style, icons, iconography, svg, symbols, glyphs, pictograms, ui-icons, icon-set, visual-design, design-system" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1682026年1月22日 更新

Expert Godot 4 game developer specializing in GDScript, the node/scene system, signals, resources, and engine-native patterns. Provides deep knowledge of Godot's unique architecture, performance optimization, and best practices for building games from simple prototypes to production-ready releases. Use when "godot, gdscript, godot 4, godot engine, build a game with godot, godot scene, godot node, godot signal, godot resource, godot tilemap, godot physics, godot animation, godot ui, godot multiplayer, godot, gdscript, game-engine, game-development, 2d-games, 3d-games, open-source" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1682026年1月22日 更新

World-class landing page expertise combining conversion rate optimization science, persuasive design psychology, and the craft of pages that turn visitors into customers. Landing pages are where marketing meets reality—the moment of truth where visitors decide. Great landing pages aren't just pretty—they're conversion machines. The best landing page designers understand that every element must earn its place, that friction is the enemy, and that the goal isn't to impress—it's to convert. Speed, clarity, and persuasion in perfect balance. Use when "landing page, conversion page, lead capture, signup page, pricing page, hero section, above the fold, CTA design, conversion rate, page optimization, lead gen page, squeeze page, sales page, landing-pages, conversion, CRO, design, optimization, lead-generation, signups, forms" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1682026年1月22日 更新

Expert in designing and optimizing growth loops - self-reinforcing systems where the output of one cycle becomes the input for the next. Covers viral loops, content loops, paid loops, sales loops, and product loops. Knows how to identify, measure, and accelerate the specific loop mechanics that drive sustainable growth. Use when "growth loop, viral loop, content loop, flywheel, compounding growth, acquisition loop, referral loop, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1682026年1月22日 更新

World-class level design expertise - spatial storytelling, player flow, blockout methodology, and the invisible hand that guides players without them knowingUse when "level design, blockout, graybox, whitebox, player flow, level layout, combat arena, exploration space, map design, multiplayer map, pacing, weenie, landmark, gating, metroidvania, open world design, linear level, environmental storytelling, teaching through design, playtesting, heatmap, metrics, sightlines, level-design, game-development, spatial-design, blockout, graybox, player-flow, pacing, environmental-storytelling, combat-design, multiplayer-maps, open-world, linear-design, metroidvania" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1682026年1月22日 更新

Expert knowledge for real-time and baked lighting in games - from cinematography fundamentals to engine-specific optimization, covering GI, time-of-day, volumetrics, and platform-aware lighting pipelinesUse when "lighting, light design, baked lighting, realtime lighting, lightmap, lightmapping, light probe, reflection probe, global illumination, GI, ambient occlusion, shadow, shadow cascade, time of day, day night cycle, volumetric fog, volumetric lighting, god rays, HDR, tonemapping, bloom, exposure, emissive, area light, Lumen, Enlighten, ray tracing, RTGI, light baking, lighting, global-illumination, lightmapping, shadows, GI, light-probes, reflection-probes, HDR, tonemapping, volumetric, fog, time-of-day, baked, realtime, mixed-lighting, lumen, enlighten, radiosity, ray-tracing, RTGI" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1682026年1月22日 更新

The foundational theory of interactive experience design - loops, motivation, feel, and the art of meaningful playUse when "game design, core loop, game feel, player motivation, game mechanics, meaningful choice, progression system, game economy, game balance, playtesting, GDD, game document, fun factor, engagement, flow state, risk reward, player agency, juice, game polish, 8 kinds of fun, bartle types, MDA framework, game-design, player-experience, core-loop, motivation, game-feel, MDA, playtesting, GDD, systems-thinking, player-psychology, engagement, flow-state" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1682026年1月22日 更新

Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1682026年1月22日 更新

Design and implement discrete event simulations (DES) for systems where state changes occur at discrete time points: queues, manufacturing, logistics, networks. Use when "discrete event, DES simulation, queuing system, queue model, manufacturing simulation, process simulation, SimPy, event-driven simulation, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1682026年1月22日 更新

World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1682026年1月22日 更新

Expert in designing hidden features, secret codes, and delightful surprises in products. Covers discovery mechanics, reward calibration, shareability triggers, and maintaining the magic. Knows how to create moments that make users feel special for finding them. Use when "easter egg, hidden feature, secret code, surprise and delight, konami code, hidden message, secret mode, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1682026年1月22日 更新

Use when designing enterprise systems, applying TOGAF framework, creating capability maps, implementing domain-driven design, or planning technology transformations - covers ADM phases, architecture domains, and governanceUse when ", " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1682026年1月22日 更新