Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.
日本語の概要は準備中です。原文の説明を表示しています。
UI/UX、ロゴ、スライド、画像生成(7,361 件)
Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.
日本語の概要は準備中です。原文の説明を表示しています。
Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.
日本語の概要は準備中です。原文の説明を表示しています。
Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps.
日本語の概要は準備中です。原文の説明を表示しています。
Fast-lane prototype skill for the hybrid workflow. Builds a playable prototype in 2-3 days with minimal process overhead. Designed for discovery phase.
日本語の概要は準備中です。原文の説明を表示しています。
When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces a change impact report and guides the user through resolution.
日本語の概要は準備中です。原文の説明を表示しています。
Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.
日本語の概要は準備中です。原文の説明を表示しています。
Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run after all MVP GDDs are written, before architecture begins.
日本語の概要は準備中です。原文の説明を表示しています。
Lightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too small to warrant one. Produces a Quick Design Spec that embeds directly into story files.
日本語の概要は準備中です。原文の説明を表示しています。
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.
日本語の概要は準備中です。原文の説明を表示しています。
Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.
日本語の概要は準備中です。原文の説明を表示しています。
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
日本語の概要は準備中です。原文の説明を表示しています。
Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /design-review.
日本語の概要は準備中です。原文の説明を表示しています。
Guides writing, reviewing, and reasoning about modern Android UI code using Jetpack Compose. Covers best practices for state management, side effects, recomposition, navigation, Material 3 design, accessibility, and performance. Use when reading, writing, or reviewing any Jetpack Compose project.
日本語の概要は準備中です。原文の説明を表示しています。
Use before generating, editing, or reviewing any user interface — a dashboard panel, a landing page, an email, a slide, an app screen. Sets three deliberate design dials (variance, motion, density) BEFORE generation so the output has a point of view instead of defaulting to the timid, uniform look that reads as "AI made this". Applies to Genesis's OWN dashboard UI, not only things built for others.
日本語の概要は準備中です。原文の説明を表示しています。
Explores ambiguous product or engineering intent before implementation, clarifies users, constraints, alternatives, risks, and acceptance criteria, and turns the result into an approved design direction. Use for a new feature, subsystem, creative UI, architecture change, or unclear request. Not for an already-scoped bug fix, an existing implementation plan, or a narrow code review.
日本語の概要は準備中です。原文の説明を表示しています。
Designs or reviews relational, document, key-value, graph, or search data models with ownership, invariants, access paths, migrations, consistency, retention, privacy, and recovery behavior. Use for schema changes, new data stores, indexes, migrations, persistence boundaries, or query-driven design. Not for a query-only bug without a model change or for API contract design.
日本語の概要は準備中です。原文の説明を表示しています。
Audits an existing rendered interface or frontend diff for hierarchy, content clarity, interaction states, accessibility, responsive behavior, visual consistency, performance-sensitive UI patterns, and anti-generic design defects. Use for a UI/UX review, redesign audit, screenshot review, pre-release visual check, or design-system consistency pass. Not for building a new interface from scratch or for backend-only review.
日本語の概要は準備中です。原文の説明を表示しています。
Designs or reviews HTTP, REST, GraphQL, RPC, CLI, webhook, event, and service interfaces with explicit inputs, outputs, errors, compatibility, idempotency, pagination, authentication, versioning, and observability. Use when introducing or changing an API or cross-component contract. Not for internal implementation details with no boundary or for debugging one API failure; use root-cause-debugging there.
日本語の概要は準備中です。原文の説明を表示しています。
Designs, builds, or refactors user-facing web or application interfaces with deliberate visual direction, typography, color and spacing tokens, content hierarchy, responsive behavior, accessible interaction states, and real rendered-surface verification. Use for pages, components, dashboards, landing pages, design systems, and frontend polish. Not for backend logic, API-only work, or visual claims that cannot be rendered or inspected.
日本語の概要は準備中です。原文の説明を表示しています。
Web design reference for building production-grade interfaces. Covers layout, typography, color, spacing, shadows, animation, accessibility, responsive design, components, performance, and UX psychology. Use when building UI, reviewing design quality, choosing design tokens, or making any visual design decision.
日本語の概要は準備中です。原文の説明を表示しています。
Create, redesign, repair, validate, preview, and package lightweight standalone HTML deliverables. Use for marketing experiences, product prototypes, infographics, motion narratives, documents, browser tools, dashboards, guided workflows, knowledge interfaces, mini-games, presentations, reusable style and brand systems, and local-model text, vision, image, or code tools that must run without a build chain or hosted service.
日本語の概要は準備中です。原文の説明を表示しています。
Control Figma from the shell via Flue - a plugin bridge to the Figma Plugin API without an MCP server.
日本語の概要は準備中です。原文の説明を表示しています。
Review design specification documents for Go programs before implementation begins. Use this skill when a user has a Go spec, design doc, RFC, or PRD to review, wants feedback on a planned feature in a Go codebase, is about to start implementing from a spec, or asks "is this spec ready?" or "review this before I build it". Applies Go philosophy — simplicity, composition, explicit errors, context propagation — plus Cobra/Viper CLI conventions where applicable.
日本語の概要は準備中です。原文の説明を表示しています。
Control Adobe InDesign from the shell via Flue - ExtendScript bridges without an MCP server.
日本語の概要は準備中です。原文の説明を表示しています。