Ideate a brand-new game concept with the user, from a blank page or a one-line hint to a finished CONCEPT card. Use it whenever the user wants to come up with a new game — whether the project has no design document yet, or already has one and they're exploring a fresh idea. Through a structured divergence/convergence dialogue it explores ideas, frames the hook, generates and scores concepts (market validation delegated to /unikit-gd-explore), and settles pillars, loops, motivation, and a pre-mortem. Trigger whenever the user wants to make or invent a game, doesn't know where to start, or gives a genre/theme hint, e.g. "let's come up with a game", "I don't know what game to make", "I want to make a roguelike", "a game about zombies", "a farming game", "help me come up with a concept". For researching or dissecting existing games use /unikit-gd-explore; to write an already-chosen concept as the master GDD use /unikit-gd-spec.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 192026年10月14日 更新
Enter explore mode for technical work — a thinking partner for {{engine_name}} code, architecture, and implementation decisions before you write any code. Use it to investigate a technical solution, design the architecture of a feature, choose between frameworks or libraries, compare implementation approaches, analyze how existing code or a system works, or deeply root-cause a complex bug without fixing it yet. The ultra mode adds adaptive artifacts (a C4 view, ADRs, a dependency graph) to the research folder — run it on "ultra research", "ultra explore" or "ultraresearch"; otherwise run the default. Trigger on "let's explore this technical solution", "how should we architect this feature", "which framework should we use", "run an ultra research on the save system", "investigate this error deeply". Research and analysis only — it never writes code. This is the CODE / engineering explorer — for GAME-DESIGN, GDD, mechanics, or balance research (no code) use /unikit-gd-explore.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 192026年10月14日 更新
Generate and maintain the project's TECHNICAL documentation from its codebase — scans the project structure, tech stack, and module boundaries, then writes a lean README landing page plus detailed topic pages (architecture, modules, setup, build, APIs), only the docs that are relevant. Use whenever the user wants to create, update, or validate documentation of the CODE or the project itself, e.g. "generate documentation", "create docs", "write the README", "update the project docs", "document the codebase", "document this project's architecture", "validate the project documentation". This is CODE / project documentation only — it never documents the game design. To render the GAME DESIGN (the GDD: systems, flows, content, economy) for people to read use /unikit-gd-docs.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 192026年10月14日 更新
Cold-start brownfield reconnaissance — reconstruct the WHOLE game design from an existing codebase when there is no GDD yet. Optionally accepts a free-text game description, notes, or reference links to guide and enrich the scan. Use when the user wants to build the game design from the code, e.g. "create a GDD from this codebase", "reconstruct the design from our code — it's a roguelike deck-builder", "build a design doc from the existing project, here are some refs". Scans the project (engine auto-detected), extracts a system roster + dependency graph and content-type schemas / resources / entities into one passive .unikit/gamedesign/RECON.md, tags every fact provenance:extracted-from-code, and writes a mandatory Intent Gap for what code cannot know (pillars, fantasy, the "why"). Writes nothing else and calls no skill. STRICTLY whole-project cold-start — if a GDD already exists and the user wants a specific part investigated, use /unikit-gd-explore (code lens); to author the GDD use /unikit-gd-spec.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 192026年10月14日 更新
Dispatch an explicit, user-dictated set of edits that spans TWO OR MORE zones of the GDD — the master spec, systems, content types, and flows — in one ordered pass. Writes nothing itself: it resolves each delta to its (target, zone), orders them so a system change lands before the content or flow that depends on it, delegates each to the owning skill (/unikit-gd-spec, /unikit-gd-system, /unikit-gd-content, /unikit-gd-flow), and closes with one /unikit-gd-verify pass. Use when you already know the changes and they touch more than one part of the design, e.g. "apply these GDD changes", "update the combat system and its loot and the boss flow". It also takes a /unikit-gd-review report file (applies its apply-ready bucket), and a bare /unikit-gd-apply reads the last /unikit-gd-verify output in the session. For a single-zone change call its owner directly; to research an open question use /unikit-gd-explore first.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 192026年10月14日 更新
Fujitsu iRMC S4 (TX1320 M3 等) の電源・BIOS・RAID 操作 + BIOS 設定リファレンス。Redfish (HTTPS + SECLEVEL=0) 経由の電源/ブート操作 + iRMC Web UI/KVM 経由の手動 BIOS/RAID 操作手順 + 全 BIOS 設定項目の網羅リファレンス (bios/)。training-tx1320 対応。
miminashi/pvese☆ 192026年7月6日 更新
Use when designing or refining UIs that must be visually minimal, low-noise, and icon-forward while staying understandable for new users, especially when reducing text, consolidating controls, or streamlining dialogs, toolbars, search panels, or list results.
日本語の概要は準備中です。原文の説明を表示しています。
castle-x/skills-x☆ 182026年4月16日 更新
Design specification for CLI TUI (Terminal User Interface). This skill provides comprehensive guidelines for implementing interactive terminal UI components, including page layout structure, color schemes, keyboard navigation, and multi-level navigation principles.
日本語の概要は準備中です。原文の説明を表示しています。
castle-x/skills-x☆ 182026年4月16日 更新
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
日本語の概要は準備中です。原文の説明を表示しています。
castle-x/skills-x☆ 182026年4月16日 更新
Generates California-compliant privilege logs for withheld or redacted discovery materials under CCP 2031.240. Use when the user mentions privilege log drafting, California privilege log, CCP 2031.240, attorney-client privilege logging, work product designation, Evid. Code 952/954, CCP 2018.030, redaction logging, meet-and-confer privilege disputes, waiver analysis, common interest doctrine, or asks for help documenting withheld documents. Also trigger on references to Hernandez v. Superior Court, Costco Wholesale, or Wellpoint.
日本語の概要は準備中です。原文の説明を表示しています。
CSlawyer1985/legal-skillhub☆ 182026年9月23日 更新
Drafts U.S. corporate board resolutions authorizing bank account opening, signatory designation, transaction limits, and related banking documents with ratification, supersession, and secretary certification language. Use when preparing board resolutions, written consents, bank account opening packets, signatory authority letters, or banking authorization documents. Trigger keywords: bank account resolution, banking resolution, board consent, signatory authority, account opening, ACH, wire, signature card.
日本語の概要は準備中です。原文の説明を表示しています。
CSlawyer1985/legal-skillhub☆ 182026年9月23日 更新
Drafts filing-ready Delaware Amended and Restated Certificates of Incorporation for venture-financing rounds. Converts term-sheet economics and governance terms into a defensible charter document under DGCL 242/245. Trigger when user needs to reauthorize capital structure, designate preferred stock series, set investor protections, or prepare a charter filing for closing.
日本語の概要は準備中です。原文の説明を表示しています。
CSlawyer1985/legal-skillhub☆ 182026年9月23日 更新
Produces litigation-grade case summaries for animal law disputes including cruelty/neglect prosecutions, ownership/custody, dangerous animal designations, veterinary malpractice, and service/assistance animal accommodations. Builds exhibit-cited factual timelines, maps evidence to statutory elements, evaluates expert evidence, and assesses remedies with jurisdiction-specific legal research. Use when summarizing animal law cases, analyzing animal cruelty charges, pet custody disputes, dangerous dog hearings, veterinary malpractice claims, or assistance animal accommodation matters. Also trigger for animal forfeiture, bite liability, wildlife possession, or animal-related court filings.
日本語の概要は準備中です。原文の説明を表示しています。
CSlawyer1985/legal-skillhub☆ 182026年9月23日 更新
Guides taking and defending Rule 30(b)(6) corporate representative depositions. Drafts topic lists with reasonable particularity, builds examination outlines for binding corporate admissions, analyzes noticed topics for objections, and prepares designees. Use when drafting 30(b)(6) notices, preparing corporate deposition topics, selecting or preparing designees, or defending corporate representative depositions.
日本語の概要は準備中です。原文の説明を表示しています。
CSlawyer1985/legal-skillhub☆ 182026年9月23日 更新
Manages Rule 30(b)(6) corporate representative deposition workflows — drafting notice topics with reasonable particularity, building examination outlines, defending designees, handling objections, and preserving binding admissions for summary judgment or trial. Use when drafting or responding to 30(b)(6) notices, selecting and preparing designees, building topic-by-topic outlines, or triaging scope and privilege disputes. Trigger keywords: 30(b)(6), corporate representative deposition, topic list, designee, notice analysis, deposition objections, corporate admissions.
日本語の概要は準備中です。原文の説明を表示しています。
CSlawyer1985/legal-skillhub☆ 182026年9月23日 更新
Scan project state to determine phase completion, write flow_status.md, and orchestrate the full RTL design flow from architecture to documentation
日本語の概要は準備中です。原文の説明を表示しています。
phamcuong21478/rtl-skills☆ 182026年6月10日 更新
Implement Verilog code from an approved design proposal, then lint and simulate
日本語の概要は準備中です。原文の説明を表示しています。
phamcuong21478/rtl-skills☆ 182026年6月10日 更新
Generate a design proposal, documentation, and RTL backbone from a requirement file
日本語の概要は準備中です。原文の説明を表示しています。
phamcuong21478/rtl-skills☆ 182026年6月10日 更新
User asks for design, planning, or approach exploration before implementation. Covers new features, components, refactors, or architecture decisions. Creates design docs and proposes approaches with trade-offs.
日本語の概要は準備中です。原文の説明を表示しています。
Benkapner/claude-code-basecamp☆ 182026年10月1日 更新
Designer-turned-developer who crafts stunning UI/UX even without design mockups
日本語の概要は準備中です。原文の説明を表示しています。
code-yeongyu/lazyclaudecode☆ 182026年5月29日 更新
Canonical UX and UI principles for every interface. Read before planning, building, reviewing, or testing any user-facing screen, flow, modal, form, or component.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月15日 更新
Apply operational CRUD-specific structure after loading the canonical global UX and UI principles. Use for admin, settings, list, table, record-editor, and notification-management interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月15日 更新
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".
日本語の概要は準備中です。原文の説明を表示しています。
hetari/sulaf☆ 172026年9月10日 更新
Use when building with Reka UI (headless Vue components) - provides component API, accessibility patterns, composition (asChild), controlled/uncontrolled state, virtualization, and styling integration. Formerly Radix Vue.
日本語の概要は準備中です。原文の説明を表示しています。
hetari/sulaf☆ 172026年9月10日 更新