Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
日本語の概要は準備中です。原文の説明を表示しています。
UI/UX、ロゴ、スライド、画像生成(7,358 件)
Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
日本語の概要は準備中です。原文の説明を表示しています。
Elite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive section spacing.
日本語の概要は準備中です。原文の説明を表示しています。
Token architecture, component specifications, and slide generation. Three-layer tokens (primitive→semantic→component), CSS variables, spacing/typography scales, component specs, strategic slide creation. Use for design tokens, systematic design, brand-compliant presentations.
日本語の概要は準備中です。原文の説明を表示しています。
This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
日本語の概要は準備中です。原文の説明を表示しています。
Designs event-driven architectures with event sourcing, CQRS, pub/sub patterns, and domain events for decoupled systems. Use when users request "event sourcing", "CQRS", "domain events", "pub/sub", or "event-driven".
日本語の概要は準備中です。原文の説明を表示しています。
Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.
日本語の概要は準備中です。原文の説明を表示しています。
Designs GraphQL schemas with types, queries, mutations, subscriptions, resolvers, and DataLoader patterns for efficient data fetching. Use when users request "GraphQL API", "schema design", "GraphQL setup", "resolvers", or "Apollo Server".
日本語の概要は準備中です。原文の説明を表示しています。
The original v1 taste-skill, preserved for projects depending on its exact behavior. The current default is `design-taste-frontend` (v2 experimental), which is a substantial rewrite. Use this v1 install name only if you need exact backward compatibility.
日本語の概要は準備中です。原文の説明を表示しています。
Anti-slop frontend skill for landing pages, portfolios, and redesigns. The agent reads the brief, infers the right design direction, and ships interfaces that do not look templated. Real design systems when applicable, audit-first on redesigns, strict pre-flight check.
日本語の概要は準備中です。原文の説明を表示しています。
Converts Figma/design specifications into production-ready UI components with accurate spacing, typography, color tokens, responsive rules, and interaction states (hover, focus, disabled, active). Generates Tailwind/shadcn code with design system tokens mapping. Use when translating "Figma to code", "design specs to components", or "implement design system".
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive design skill: brand identity, design tokens, UI styling, logo generation (55 styles, Gemini, Atlas Cloud, or MuAPI AI), corporate identity program (50 deliverables, CIP mockups), HTML presentations (Chart.js), banner design (22 styles, social/ads/web/print), icon design (15 styles, SVG, Gemini 3.1 Pro), social photos (HTML→screenshot, multi-platform). Actions: design logo, create CIP, generate mockups, build slides, design banner, generate icon, create social photos, social media images, brand identity, design system. Platforms: Facebook, Twitter, LinkedIn, YouTube, Instagram, Pinterest, TikTok, Threads, Google Ads.
日本語の概要は準備中です。原文の説明を表示しています。
Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints.
日本語の概要は準備中です。原文の説明を表示しています。
Identifies domain modules, ownership boundaries, dependencies, and interfaces using Domain-Driven Design principles. Provides domain maps, bounded contexts, refactor recommendations. Use for "DDD", "domain modeling", "bounded contexts", or "service boundaries".
日本語の概要は準備中です。原文の説明を表示しています。
Teaches the AI to design like a high-end agency. Defines the exact fonts, spacing, shadows, card structures, and animations that make a website feel expensive. Blocks all the common defaults that make AI designs look cheap or generic.
日本語の概要は準備中です。原文の説明を表示しています。
Implements complete dark/light mode theming systems using CSS variables, Tailwind dark mode, React context, and system preference detection. Use when users request "add dark mode", "theme toggle", "dark theme", "light mode switch", or "color scheme".
日本語の概要は準備中です。原文の説明を表示しています。
Designs background job processing systems with queue integration (BullMQ/Celery), job definitions, retry policies, exponential backoff, idempotent execution, and monitoring hooks. Use when implementing "background jobs", "task queues", "async processing", or "job workers".
日本語の概要は準備中です。原文の説明を表示しています。
Guide to Sonner, the React toast library — install and wire up the Toaster, pick the right toast() call, promise and loading toasts, updating, dismissing and persisting toasts, styling, theming and icons, positioning and multiple toasters. Use when working with Sonner or troubleshooting it — toasts that don't appear, appear twice, lose their styles, ignore Tailwind classes, sit behind a modal, or don't follow dark mode.
日本語の概要は準備中です。原文の説明を表示しています。
Creates Architecture Decision Records documenting key technical decisions with context, alternatives considered, tradeoffs, consequences, and decision owners. Use when documenting "architecture decisions", "technical choices", "design decisions", or "ADRs".
日本語の概要は準備中です。原文の説明を表示しています。
Provides reusable interaction patterns and motion presets that make UI feel polished. Includes hover effects, transitions, entrance animations, gesture feedback, and reduced-motion support. Use when adding "animations", "transitions", "micro-interactions", or "motion design".
日本語の概要は準備中です。原文の説明を表示しています。
Designs multi-step agent workflows with tool usage, retry logic, state management, and budget controls. Provides orchestration diagrams, tool execution order, fallback strategies, and cost limits. Use for "AI agents", "agentic workflows", "multi-step AI", or "autonomous systems".
日本語の概要は準備中です。原文の説明を表示しています。
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Design banners for social media, ads, website heroes, creative assets, and print. Multiple art direction options with optional generated or supplied visuals. Actions: design, create, generate banner. Platforms: Facebook, Twitter/X, LinkedIn, YouTube, Instagram, Google Display, website hero, print. Styles: minimalist, gradient, bold typography, photo-based, illustrated, geometric, retro, glassmorphism, 3D, neon, duotone, editorial, collage.
日本語の概要は準備中です。原文の説明を表示しています。
Use when designing a Spark feature or writing or materially revising a design proposal that needs repository-first research, user input on unresolved key choices, and an owner-aligned implementation plan before code changes.
日本語の概要は準備中です。原文の説明を表示しています。
Use when designing a course, assessment, or student-feedback workflow and deciding where AI assistance is acceptable, when grading or feedback must stay within academic-integrity and FERPA/KVKK boundaries, or when AI-use rules for students need stating.
日本語の概要は準備中です。原文の説明を表示しています。