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cccskills

デザインのスキル

UI/UX、ロゴ、スライド、画像生成(7,358 件)

価格や並び順で絞り込む

概要と使いどころ

antd

無料

Use when the user's task involves Ant Design (antd) — writing antd components, debugging antd issues, querying antd APIs/props/tokens/demos, migrating between antd versions, or analyzing antd usage in a project. Triggers on antd-related code, imports from 'antd', or explicit antd questions.

日本語の概要は準備中です。原文の説明を表示しています。

ant-design/ant-design-cli2602026年10月18日 更新

Orchestrate production-grade Blender work by probing the installed Blender version, retrieving relevant official Blender documentation, assigning visual design intent, classifying shape grammar and geometry/deformation/procedural/physics/shading needs, comparing direct Blender components with node systems, creating staged artifacts, and routing to specialist skills. Use for every non-trivial Blender creation, reconstruction, simulation, animation, environment, or scene-modification request, especially when the user does not know whether to use topology, Boolean, Array, curves, snapping, Displace, simulation, Geometry Nodes, or shading.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2572026年8月15日 更新

Define production-ready visual intent for Blender scenes and standalone assets, including focal hierarchy, depth layers, visual flow, scale and repetition rhythm, camera mobility, representation fidelity, and performance budgets. Use for original or reference-guided Blender work before construction choices are executed, especially environments, architecture, products, hero assets, or scenes whose modeling quality depends on coordinated spatial design rather than isolated objects.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2572026年8月15日 更新

Verify code correctness statically against specifications using type checking, contract verification, and formal methods. Use when: (1) Verifying type safety and null safety in Python, Java, or C/C++ code, (2) Checking design-by-contract specifications (preconditions, postconditions, invariants), (3) Validating code against formal specifications, (4) Ensuring code quality and correctness before runtime, (5) Finding potential bugs through static analysis. Supports Python (mypy, contracts), Java (javac, JML), and provides verification scripts and contract specification guidelines.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2552026年8月21日 更新

Generate formal specifications including preconditions, postconditions, invariants, and contracts from code or requirements. Use this skill when documenting APIs, creating formal verification annotations, defining function contracts, specifying class invariants, writing design-by-contract code, or preparing code for formal verification. Supports multiple specification languages including JML, ACSL, Dafny, Eiffel contracts, and documentation annotations.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2552026年8月21日 更新

Check behavioral consistency between high-level hardware specifications and RTL implementations. Use when asked to check RTL consistency, verify RTL against spec, check hardware specification compliance, validate RTL implementation, find spec violations in RTL, check behavioral consistency, or when working with hardware designs that need verification against protocol specifications, timing requirements, or functional specifications in Verilog, VHDL, or SystemVerilog.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2552026年8月21日 更新

Automatically infer formal correctness properties from Verilog/SystemVerilog RTL code and generate SystemVerilog Assertions (SVA). Identifies control-flow invariants (mutual exclusion, valid-ready handshakes, pipeline ordering, safety properties), liveness expectations, and temporal properties. Use when working with RTL designs that need formal property generation, when adding assertions to existing RTL, or when users ask to infer properties, generate assertions, or create formal specifications from hardware designs.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2552026年8月21日 更新

Iteratively enhance user requirements into clear, complete, actionable specifications through analysis and clarification. Use when: (1) Users provide initial requirements that need refinement, (2) Requirements are vague, incomplete, or ambiguous, (3) Creating formal specifications from informal descriptions, (4) Identifying missing constraints, edge cases, or acceptance criteria, (5) Clarifying assumptions and implicit dependencies, or (6) Preparing requirements for design, implementation, or verification. Operates interactively: analyze → ask clarifying questions → refine based on responses.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2552026年8月21日 更新

Designer-turned-developer who crafts stunning UI/UX even without design mockups. Use for any frontend implementation requiring visual design decisions, aesthetic direction, or pixel-perfect UI work.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2552026年8月21日 更新

Identify design quality issues in code including high coupling, low cohesion, God classes, long methods, and other code smells. Use when: (1) Reviewing code architecture and design quality, (2) Identifying refactoring opportunities, (3) Detecting God classes or classes with too many responsibilities, (4) Finding high coupling or low cohesion issues, (5) Analyzing code maintainability and technical debt. Detects coupling smells, cohesion problems, complexity issues, size violations, and encapsulation problems with actionable refactoring suggestions.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2552026年8月21日 更新

Recommends appropriate software design patterns based on problem descriptions, requirements, or code scenarios. Use when designing software architecture, refactoring code, solving common design problems, or choosing between design approaches. Analyzes the problem context and suggests suitable creational, structural, behavioral, architectural, or concurrency patterns with implementation guidance and trade-off analysis.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2552026年8月21日 更新

Design and review APIs with suggestions for endpoints, parameters, return types, and best practices. Use when designing new APIs from requirements, reviewing existing API designs, generating API documentation, or getting implementation guidance. Supports REST APIs with focus on endpoint structure, request/response schemas, authentication, pagination, filtering, versioning, and OpenAPI specifications. Triggers when users ask to design, review, document, or improve APIs.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2552026年8月21日 更新

Verify GDD, UX, Architecture, and Epics alignment before production. Use when the user says "check readiness" or "implementation readiness"

日本語の概要は準備中です。原文の説明を表示しています。

bmad-code-org/bmad-module-game-dev-studio2532026年9月25日 更新

gds-ux

無料

Plan game UX, UI, and HUD design specifications. Use when the user says "lets create game UX", "design the HUD", "create UI specifications", or "help me plan the game UX"

日本語の概要は準備中です。原文の説明を表示しています。

bmad-code-org/bmad-module-game-dev-studio2532026年9月25日 更新

gds-gdd

無料

Create, update, or validate a game's Game Design Document. Use when the user wants help producing, editing, or validating a GDD — the primary design artifact covering pillars, mechanics, progression, levels, art, audio, and development epics.

日本語の概要は準備中です。原文の説明を表示しています。

bmad-code-org/bmad-module-game-dev-studio2532026年9月25日 更新

gds-prd

無料

Create, update, validate, or analyze a game project's PRD. Use when the user wants help producing, editing, validating, or analyzing a PRD — often derived from a GDD or prepared for external-tool integration.

日本語の概要は準備中です。原文の説明を表示しています。

bmad-code-org/bmad-module-game-dev-studio2532026年9月25日 更新

Game designer for creative vision, GDD creation, and narrative design. Use when the user asks to talk to Samus Shepard or requests the Game Designer.

日本語の概要は準備中です。原文の説明を表示しています。

bmad-code-org/bmad-module-game-dev-studio2532026年9月25日 更新

Create comprehensive narrative documentation with story structure and world-building. Use when the user says "narrative design" or "create narrative"

日本語の概要は準備中です。原文の説明を表示しています。

bmad-code-org/bmad-module-game-dev-studio2532026年9月25日 更新

Interview the user and create an approved GRACE 4 GraceChangeSpec plus optional design-context.xml inside .grace/changes/active/C-*/.

日本語の概要は準備中です。原文の説明を表示しています。

osovv/grace-marketplace2532026年9月24日 更新

Design and maintain GRACE 4 verification entries, commands, scenarios, markers, and assertion evidence under .grace/verification.

日本語の概要は準備中です。原文の説明を表示しています。

osovv/grace-marketplace2532026年9月24日 更新

Read an approved GRACE 4 GraceChangeSpec and optional design context, then create a GraceChangePlan with assertions, scopes, tasks, and verification gates.

日本語の概要は準備中です。原文の説明を表示しています。

osovv/grace-marketplace2532026年9月24日 更新

Create distinctive, production-grade frontend interfaces.

日本語の概要は準備中です。原文の説明を表示しています。

HezaoHezao/poirot2512026年7月29日 更新

A vibrant claymation-meets-data interface for Clay.com (GTM data-orchestration platform). Anchors on white canvas with dark-navy primary CTAs, custom rounded display type, and saturated single-color feature cards — hot pink, deep teal, lavender, peach, ochre — that punctuate long-scroll explainer pages. Brand voltage comes from 3D-rendered claymation illustrations (mountains, characters, mascots) used as full-bleed hero artifacts and the bright multi-color card surfaces showing product UI fragments.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2492026年10月14日 更新

Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs. Use when building user interfaces, implementing design systems, creating responsive layouts, adding accessible components (dialogs, dropdowns, forms, tables), customizing themes and colors, implementing dark mode, generating visual designs and posters, or establishing consistent styling patterns across applications.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2492026年10月14日 更新