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cccskills

デザインのスキル

UI/UX、ロゴ、スライド、画像生成(7,493 件)

価格や並び順で絞り込む

概要と使いどころ

Mobile development patterns for React Native and Flutter including navigation, state management, and responsive design

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/awesome-claude-code-toolkit2,7042026年5月12日 更新

io-figma

無料

Guides work on the Figma I/O package (@grida/io-figma, packages/grida-canvas-io-figma/). Covers the fig-kiwi binary parser, Kiwi→REST→Grida conversion pipeline, fig2grida CLI, REST API JSON conversion, and testing with clipboard/fig/REST fixtures. Use when adding node type support, fixing conversion bugs, extending fig2grida, working on the fig-kiwi parser, writing tests for Figma import, or debugging clipboard paste failures after a Figma update.

日本語の概要は準備中です。原文の説明を表示しています。

gridaco/grida2,6742026年10月14日 更新

pedantic

無料

Role profile — a reviewer who is fact-seeking, bedrock-seeking, honest, and rejecting. Demands that arguments rest on small facts that cannot be wrong (not on stacked assumptions dressed up as foundation), and that deliberately-unclear concepts be quarantined — never leaked into solid layers, never mixed with each other. Catches the failure mode where designs ship after partial grounding: most of the spec researched, the design feels finished, and the unresearched remainder holds the deal-breaker. Invoke with `/pedantic <target>` (e.g. `/pedantic review this design doc`, `/pedantic review the SDK design`, `/pedantic review this PR`). Probes cover logical structure (definitions, assumptions, boundaries, contradictions, unfalsifiability, vague quantifiers, counterexamples), epistemic honesty (researchable vs. discoverable-only-by-doing), bedrock integrity (assumed-bedrock, leaked uncertainty, mixed unclarity), and design pathology (YAGNI, wrong-layer abstraction, unclear responsibility, fragmentation, over-engineering). Use when you want a hard critique of a plan, design doc, technical doc, code change, or PR description — not a copy edit, not a vibe check.

日本語の概要は準備中です。原文の説明を表示しています。

gridaco/grida2,6742026年10月14日 更新

Author SVG figures for Grida docs — diff-able, version-controlled vector diagrams embedded in doc pages instead of screenshots. Provides reusable primitives (selection chrome, size badges, anchor pins, resize cursors, click ripples), color/typography tokens, a starter template, and finished examples to crib from. Canvas user docs (docs/editor/) are the first consumer; the kit is meant to generalize to any product's docs. Use when drawing diagrams that explain UI behaviour — gestures, alignment, before/after states — that a screenshot alone can't capture. Trigger phrases: "svg diagram", "draw a figure", "visual for docs", "explain this gesture visually", "before/after diagram".

日本語の概要は準備中です。原文の説明を表示しています。

gridaco/grida2,6742026年10月14日 更新

Doctrine for designing and evolving any **SDK** Grida ships — TypeScript, Rust, or otherwise. "SDK" here means a surface that crosses a foreign-or-foreign-treated boundary: published packages, separately-versioned consumers, FFI bindings, public-by-design modules. An SDK's job is to refuse; a strict, honest surface rejects the wrong contents and keeps the package testable in isolation. Default is "core, not customizable"; customization is the exception, defended by a deciding table. Use when authoring or evolving any such surface — `@grida/*` published packages, engine crates (gridaco/nothing `crates/*`) published or FFI-exported, intent/message vocabularies, any contract a second author will compile against. Internal-only helper packages are welcome to follow, not forced. Companion skill for two-sided contract work: $sdk-seam. Critique partners: $pedantic, $etiology. Related: $naming.

日本語の概要は準備中です。原文の説明を表示しています。

gridaco/grida2,6742026年10月14日 更新

docs-wg

無料

Doctrine for drafting and keeping working-group docs under `docs/wg/**` — RFC/RFD specs and findings/research/glossary. A WG doc is a language-agnostic, code-agnostic study of a domain: it argues *why* and defines *what*, never *how in our code*. Use when writing or editing anything under `docs/wg/`, an RFC/RFD, a spec, a design note, a glossary, or research findings — including "write up the design", "document the spec", or "capture what we learned". Not for plans/TODOs (untracked `*.plan.md`), user docs, or SDK API refs — use `docs` to route those.

日本語の概要は準備中です。原文の説明を表示しています。

gridaco/grida2,6742026年10月14日 更新

dotcanvas

無料

Author and edit a Grida `.canvas` board — a `.canvas.json` manifest plus document files (references, generated images, notes) placed on an infinite canvas. Use when working on a `.canvas` bundle or arranging visuals/design work spatially. For a linear deck/presentation, use the `slides` skill instead.

日本語の概要は準備中です。原文の説明を表示しています。

gridaco/grida2,6742026年10月14日 更新

Rebuilds an app screen by screen from the recon map: app shell first, then the core flow as a vertical slice, then every screen with all its states, ticking off the feature matrix as it goes. Writes every line fresh, never the original's code, assets or copy. Use when the user says "build the clone", "build screen S07", "start building", "rebuild this screen", "implement the booking page", or after /replica-design.

日本語の概要は準備中です。原文の説明を表示しています。

Jakeschincariol/replica-skill2,6542026年10月3日 更新

Rebuilds an app's design system for a clone: colour roles, type scale, spacing, radius, shadows and every component with its states, as design tokens plus component specs, with original assets instead of the target's logos, icons, illustrations or licensed fonts. Includes a WCAG contrast checker. Use when the user says "match the design", "rebuild the design system", "get the colours and fonts", "make it look like X", "design tokens for my clone", or after /replica-architect.

日本語の概要は準備中です。原文の説明を表示しています。

Jakeschincariol/replica-skill2,6542026年10月3日 更新

Names and rebrands an app clone so it is the user's own: name candidates with the trademark, domain, store and handle checks to run, a new palette checked for contrast, a logo brief, a voice guide, and a sweep tool that finds anything of the original left in the codebase. Use when the user says "name my app", "rebrand the clone", "make it mine", "pick a name and colours", "logo brief", "brand voice", "check for leftovers", or after /replica-entrepreneur. Always runs before /replica-launch.

日本語の概要は準備中です。原文の説明を表示しています。

Jakeschincariol/replica-skill2,6542026年10月3日 更新

把 AI 生成或已有的视频、序列帧变成随滚动、指针、拖动、触摸、设备方向、音频、数据或状态变化的网页动画:设计动作方向,生成关键帧与视频,整理成图集或视频,编译时间轴并接入运行时。用户需要角色转向、产品拆解、镜头穿越、一镜到底转场,或要清理、抠色、补帧、压缩绿幕视频与雪碧图时使用。不用于纯 CSS、JS、SVG、Lottie 或实时 3D 就能完成的界面过渡与微交互(交给普通前端实现),也不用于独立成片剪辑、单张配图或静态页面。

日本語の概要は準備中です。原文の説明を表示しています。

oil-oil/oil-motion2,5962026年10月4日 更新

Use when writing prose humans will read—documentation, commit messages, error messages, explanations, reports, or UI text. Applies Strunk's timeless rules for clearer, stronger, more professional writing.

日本語の概要は準備中です。原文の説明を表示しています。

softaworks/agent-toolkit2,5582026年3月6日 更新

Create and evolve design systems with design tokens, component architecture, accessibility guidelines, and documentation templates. Ensures consistent, scalable, and accessible UI across products.

日本語の概要は準備中です。原文の説明を表示しています。

softaworks/agent-toolkit2,5582026年3月6日 更新

Design robust, scalable database schemas for SQL and NoSQL databases. Provides normalization guidelines, indexing strategies, migration patterns, constraint design, and performance optimization. Ensures data integrity, query performance, and maintainable data models.

日本語の概要は準備中です。原文の説明を表示しています。

softaworks/agent-toolkit2,5582026年3月6日 更新

Comprehensive guide for creating software diagrams using Mermaid syntax. Use when users need to create, visualize, or document software through diagrams including class diagrams (domain modeling, object-oriented design), sequence diagrams (application flows, API interactions, code execution), flowcharts (processes, algorithms, user journeys), entity relationship diagrams (database schemas), C4 architecture diagrams (system context, containers, components), state diagrams, git graphs, pie charts, gantt charts, or any other diagram type. Triggers include requests to "diagram", "visualize", "model", "map out", "show the flow", or when explaining system architecture, database design, code structure, or user/application flows.

日本語の概要は準備中です。原文の説明を表示しています。

softaworks/agent-toolkit2,5582026年3月6日 更新

mui

無料

Material-UI v7 component library patterns including sx prop styling, theme integration, responsive design, and MUI-specific hooks. Use when working with MUI components, styling with sx prop, theme customization, or MUI utilities.

日本語の概要は準備中です。原文の説明を表示しています。

softaworks/agent-toolkit2,5582026年3月6日 更新

Lead workflow for developing vgpu features and Blender assets with the repository's subharness specialists. Use for agent-based research, API design, implementation, shaders, materials, simulations, or ImageGen-guided asset iteration, and when the human mentions the agent flow or subharness team.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/vgpu2,5362026年10月14日 更新

Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.

日本語の概要は準備中です。原文の説明を表示しています。

majidmanzarpour/threejs-game-skills2,5132026年9月28日 更新

Create professional research posters in LaTeX using beamerposter, tikzposter, or baposter. Support for conference presentations, academic posters, and scientific communication. Includes layout design, color schemes, multi-column formats, figure integration, and poster-specific best practices for visual communication.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/claude-scientific-writer2,4782026年10月9日 更新

Design scalable distributed systems using structured approaches for load balancing, caching, database scaling, and message queues. Use when the user mentions "system design", "scale this", "high availability", "rate limiter", "design a URL shortener", "design Twitter", "design Uber", "design a news feed", "system design interview", "capacity planning", or "distributed architecture". Also trigger when estimating infrastructure requirements, choosing between microservices and monoliths, or designing for millions of concurrent users. Covers common system designs (TinyURL, feeds, chat) and back-of-the-envelope estimation. For data fundamentals, see ddia-systems. For resilience, see release-it.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,4282026年9月11日 更新

Create award-winning, immersive web experiences at the level of Awwwards-featured agencies. Use when the user mentions "Awwwards quality", "make my site stunning", "scroll animations", "parallax storytelling", "cinematic web design", "portfolio site", or "brand experience". Also trigger when elevating a standard landing page into a memorable digital experience. Covers dramatic typography, purposeful motion, scroll-based composition, and performance-optimized animation. For foundational UI, see refactoring-ui. For type selection, see web-typography.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,4282026年9月11日 更新

Manage software complexity through deep modules, information hiding, and strategic programming. Use when the user mentions "module design", "API too complex", "shallow class", "complexity budget", "strategic vs tactical", "deep module", "information leakage", "pass-through method", "this code is over-engineered", or "simplify this design". Also trigger when reviewing an interface for simplicity, evaluating whether an abstraction is pulling its weight, deciding whether a comment is worth writing, or choosing between general-purpose and special-purpose approaches. Covers deep vs shallow modules, red flags for complexity, and comments as design documentation. For code quality, see clean-code. For architecture boundaries, see clean-architecture.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,4282026年9月11日 更新

Select, pair, and implement typefaces for web projects. Use when the user mentions "font pairing", "which typeface", "line height", "responsive typography", "web font loading", "type hierarchy", "variable fonts", "FOUT/FOIT", "typographic scale", or "the text is hard to read". Also trigger when choosing between system fonts and web fonts, optimizing font-loading performance, or designing readable long-form content. Covers readability evaluation, CSS implementation, and performance optimization. For overall UI design systems, see refactoring-ui. For dramatic typographic experiences, see top-design.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,4282026年9月11日 更新

Audit and fix visual hierarchy, spacing, color, and depth in web UIs. Use when the user mentions "my UI looks off" (or amateur/unprofessional), "fix the design", "Tailwind styling", "color palette", "visual hierarchy", "design system", "spacing scale", or "component styling". Also trigger when building consistent design tokens, creating dark mode themes, improving data-visualization clarity, or polishing UI details before launch. Covers grayscale-first workflow, constrained design scales, shadows, and component styling. For typeface selection, see web-typography. For usability audits, see ux-heuristics.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,4282026年9月11日 更新