Engineer word-of-mouth and virality using the STEPPS framework (Social Currency, Triggers, Emotion, Public, Practical Value, Stories). Use when the user mentions "go viral", "word of mouth", "shareable content", "social currency", "why people share", "referral program", "nobody is sharing it", or "make this spread". Also trigger when designing shareable features, crafting social campaigns, or building products that spread through peer recommendation. Covers environmental triggers and high-arousal emotional content. For sticky messaging, see made-to-stick. For persuasion tactics, see influence-psychology.
日本語の概要は準備中です。原文の説明を表示しています。
wondelai/skills☆ 2,4282026年9月11日 更新
Apply the seven principles of ethical persuasion (reciprocity, commitment, social proof, authority, liking, scarcity, unity) to product design, copy, and sales. Use when the user mentions "social proof", "persuasive copy", "why users dont convert", "ethical persuasion", "reciprocity", "scarcity tactics", "commitment and consistency", "shared identity", "in-group", "make my copy more persuasive", "increase trust", or "get more people to say yes". Also trigger when designing testimonial sections, crafting urgency messaging, or improving trust signals on landing pages. Covers the principles, when each applies, and ethical limits. For deal negotiation tactics, see negotiation. For viral word-of-mouth, see contagious.
日本語の概要は準備中です。原文の説明を表示しています。
wondelai/skills☆ 2,4282026年9月11日 更新
Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification isnt working", "rewards arent working", "autonomy", "mastery", "purpose-driven", "my team is disengaged", or "how do I motivate people". Also trigger when designing onboarding progression, fixing broken gamification, or building team structures that sustain high performance. Covers why carrot-and-stick fails and how to build progress systems. For habit-forming product loops, see hooked-ux. For retention behavior design, see improve-retention.
日本語の概要は準備中です。原文の説明を表示しています。
wondelai/skills☆ 2,4282026年9月11日 更新
Guided journey from a working codebase grown slow and tangled to one measurably fast, cleanly bounded, and readable. Orchestrates eight skills phase by phase - working-with-legacy-code, clean-architecture, software-design-philosophy, refactoring-patterns, system-design, ddia-systems, release-it, pragmatic-programmer - every phase carries its method inline so it runs standalone, asking the user questions at every decision point and recording results in the project docs/ folder (PERFORMANCE.md, ARCHITECTURE.md, ARCHITECTURE-OPTIMIZATION-PLAN.md) so the journey resumes across sessions. Use when the user wants to make an app faster, untangle drifted boundaries, fix slow endpoints and queries, or says 'it works but it is slow and getting worse'. For an untested prototype, improve-code-quality; for an aged codebase you fear to touch, remove-technical-debt; for greenfield structure, design-code-architecture; for marketing-site page speed, improve-website. For one framework in isolation, invoke that skill directly.
日本語の概要は準備中です。原文の説明を表示しています。
wondelai/skills☆ 2,4282026年9月11日 更新
OpenChatCut product knowledge — UI layout, editor features, and how generation providers are configured. Use when the user asks about the product interface, how to use a feature, where to find something, or needs GUI guidance for something the agent cannot do directly. Also use as fallback when a task fails and the user needs to complete it manually in the UI. NOT for live project-state queries ("where are my folders?", "what's on my timeline?", "where is clip X?") — those are answered by `read_project`, not by this skill.
日本語の概要は準備中です。原文の説明を表示しています。
0xsline/OpenChatCut☆ 2,3822026年10月15日 更新
Create or update AgentSkills. Use when designing, structuring, or packaging skills with scripts, references, and assets.
日本語の概要は準備中です。原文の説明を表示しています。
HKUDS/FastCode☆ 2,2902026年7月6日 更新
Use when building UIs leveraging the WordPress Design System (WPDS) and its components, tokens, patterns, etc.
日本語の概要は準備中です。原文の説明を表示しています。
WordPress/agent-skills☆ 2,2422026年10月12日 更新
Pattern: create or update WordPress block patterns (starter pages, templates, template parts, Query Loop layouts), review pattern registration, block markup, categories, accessibility, or i18n/escaping, or improve pattern design quality. Route custom blocks to wp-block-development; route frontend interactivity to wp-interactivity-api.
日本語の概要は準備中です。原文の説明を表示しています。
WordPress/agent-skills☆ 2,2422026年10月12日 更新
Manages shadcn components and projects — adding, searching, fixing, debugging, styling, and composing UI. Provides project context, component docs, and usage examples. Applies when working with shadcn/ui, component registries, presets, --preset codes, or any project with a components.json file. Also triggers for "shadcn init", "create an app with --preset", or "switch to --preset".
日本語の概要は準備中です。原文の説明を表示しています。
prisma/studio☆ 2,2272026年10月9日 更新
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
mrgoonie/claudekit-skills☆ 2,2272026年4月3日 更新
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs. Use when building user interfaces, implementing design systems, creating responsive layouts, adding accessible components (dialogs, dropdowns, forms, tables), customizing themes and colors, implementing dark mode, generating visual designs and posters, or establishing consistent styling patterns across applications.
日本語の概要は準備中です。原文の説明を表示しています。
mrgoonie/claudekit-skills☆ 2,2272026年4月3日 更新
Use when complex problems require systematic step-by-step reasoning with ability to revise thoughts, branch into alternative approaches, or dynamically adjust scope. Ideal for multi-stage analysis, design planning, problem decomposition, or tasks with initially unclear scope.
日本語の概要は準備中です。原文の説明を表示しています。
mrgoonie/claudekit-skills☆ 2,2272026年4月3日 更新
Applies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI. Use when creating animations, transitions, micro-interactions, loading states, page transitions, scroll-triggered effects, or any motion work. Works with CSS, Framer Motion, GSAP, Lottie, Spring, or any animation system.
日本語の概要は準備中です。原文の説明を表示しています。
LottieFiles/motion-design-skill☆ 2,2242026年5月18日 更新
This workflow, known as RIPER-5, is designed exclusively for handling complex software engineering tasks such as system design, architectural refactoring, bug diagnosis, performance optimization, and multi-component integration.
日本語の概要は準備中です。原文の説明を表示しています。
alibaba/loongcollector☆ 2,2042026年10月14日 更新
Design document writing conventions. Use when writing or reviewing technical design documents.
日本語の概要は準備中です。原文の説明を表示しています。
alibaba/loongcollector☆ 2,2042026年10月14日 更新
Guide users through creating, updating, debugging, and validating Agent Skills for AI agents. Use when the user wants to create, write, author, design, troubleshoot, validate, or improve a Skill, or needs help with SKILL.md, frontmatter, or skill structure.
日本語の概要は準備中です。原文の説明を表示しています。
lessweb/deepcode-cli☆ 2,1542026年10月15日 更新
Design, build, redesign, or modify browser-visible web interfaces with product-quality composition, visual systems, interaction states, responsive behavior, accessibility, and browser visual QA. Use for HTML, CSS, JavaScript, React, Vue, or Svelte pages and components, landing pages, dashboards, admin tools, settings, forms, onboarding, responsive layouts, prototypes, and any frontend change that alters visible browser output.
日本語の概要は準備中です。原文の説明を表示しています。
MemTensor/memmy-agent☆ 2,1012026年10月15日 更新
The screen itself is the shot: a fake gameplay capture, livestream or desktop recording. It holds up when the overlay layer is pinned to fixed positions and its numbers and banners change in step with the action. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Gameplay capture with HUD and stream overlay; 中文触发词: 游戏实机录屏与直播叠层, 游戏录屏, 实机, 直播, HUD, UI 动效), or asks how published cases of this type were prompted. Read references/cases.md before drafting.
日本語の概要は準備中です。原文の説明を表示しています。
LearnPrompt/awesome-seedance☆ 2,0712026年10月15日 更新
Designs system structure and makes architectural decisions defensible — boundaries, coupling, trade-offs, and recording why. Use this to design a new system or major component, choose between architectural options, review an existing design, decide where a boundary belongs, or document an architectural decision so it survives the people who made it.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0572026年9月18日 更新
Designs worksheets, workbooks and practice material that actually teach — sequencing difficulty, managing cognitive load, writing instructions a child can follow unaided, and building answer keys that hold up. Use this to design or fix a worksheet or workbook, decide how much practice a skill needs, structure a page so it can be completed without an adult reading it aloud, or diagnose material that looks right and does not work.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0572026年9月18日 更新
Builds questions and assessments that measure what they claim — matching item type to the thing being assessed, writing distractors that diagnose, and telling a question that measures learning from one that measures reading speed or test-taking. Use this to write or review assessment items, design a unit check or diagnostic, work out why scores do not match classroom performance, or decide how much evidence a claim about mastery actually needs.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0572026年9月18日 更新
Designs interfaces that survive their consumers — resource modeling, errors, versioning, pagination, and compatibility. Use this to design a new API, review one before it ships, decide how to version or deprecate, fix an interface consumers keep misusing, or work out whether a change is breaking.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0572026年9月18日 更新
Diagnoses and reduces churn — cancellation flows, save offers, failed-payment recovery, at-risk detection, and the product and service causes underneath. Use this when churn is rising or unexplained, to design a cancellation or win-back flow, to recover involuntary churn, to identify at-risk accounts before they leave, or to decide whether a retention problem is a product problem.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0572026年9月18日 更新
Applies a deliberate visual direction to an interface — minimalist editorial, industrial utilitarian, or high-polish commercial — each with its own type scale, palette behavior, surface treatment, and motion. Use this when a product needs a point of view rather than defaults, when choosing between visual directions, when an interface reads as generic, or when restyling something without changing its structure.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0572026年9月18日 更新