Design the complete free-to-premium value ladder for affiliate promotions. Triggers on: "value ladder", "customer journey", "upsell path", "ascension model", "free to paid funnel", "tripwire offer", "upsell strategy", "downsell", "product ladder", "price ladder", "customer ascension", "funnel architecture", "map my funnel", "design my funnel stages", "monetization path".
日本語の概要は準備中です。原文の説明を表示しています。
Affitor/affiliate-skills☆ 7222026年10月13日 更新
Define a new category where your product wins by default. Reframe the buying decision. Triggers on: "create a category", "category design", "define my category", "category of one", "reframe the market", "position as category king", "new category", "category creation", "own a category", "category strategy", "competitive positioning", "strategic positioning", "market reframing", "be the only option", "change the buying criteria", "category king".
日本語の概要は準備中です。原文の説明を表示しています。
Affitor/affiliate-skills☆ 7222026年10月13日 更新
Create lead magnets and gated content to capture email subscribers and leads. Use when asked to design checklists, templates, calculators, mini-courses, whitepapers, or other downloadable content offers. Trigger phrases: "lead magnet", "gated content", "email capture", "content offer", "free download", "checklist", "template", "whitepaper", "swipe file", "content upgrade", "opt-in offer".
日本語の概要は準備中です。原文の説明を表示しています。
OpenClaudia/openclaudia-skills☆ 7172026年10月11日 更新
Improve user onboarding flows to increase activation and retention. Use when asked to design welcome screens, setup wizards, product tours, onboarding checklists, or activation sequences. Trigger phrases: "onboarding flow", "user activation", "welcome screen", "product tour", "onboarding checklist", "first-run experience", "setup wizard", "aha moment", "time to value", "user onboarding", "activation rate".
日本語の概要は準備中です。原文の説明を表示しています。
OpenClaudia/openclaudia-skills☆ 7172026年10月11日 更新
Add a measured sound pass to a motion-graphics video made with Claude Code (HyperFrames, Remotion, GSAP, Claude Motion or the motion-broll skill). Builds a cue list, checks the music's beat grid against the kick drums, lands cuts on the beat, places one real sound effect per cue from a bundled CC0 library, mixes to -16 LUFS with true peaks below -4 dBFS measured on the exported MP4, and proves it with frames, waveforms and 5 timestamps for a human to check. Use when someone wants sound effects, sound design or music added to a motion-graphics video, or says their AI video sounds like cheap beeps.
日本語の概要は準備中です。原文の説明を表示しています。
Barty-Bart/motion-graphics☆ 7162026年10月13日 更新
Make a 12–20 second high-energy motion-graphics promo for any product, rendered from code to MP4 with synthesised music. Fast beat-locked scene changes, kinetic typography, a shape that carries across every transition, a HUD frame. Use when someone wants a hype reel, teaser, launch sting or showreel-style promo for a product, app or brand.
日本語の概要は準備中です。原文の説明を表示しています。
Barty-Bart/motion-graphics☆ 7162026年10月13日 更新
Make a clean 45–90 second product demo video for any software product, rendered from code to MP4 with music. Airy light canvas, short centred lines the camera pushes into, the product's own UI rebuilt and shown up close as it is used (typing, results, tables, clicks), integrations, and a logo close. Use when someone wants a product demo, launch video, feature walkthrough or "how it works" video for an app, SaaS or tool.
日本語の概要は準備中です。原文の説明を表示しています。
Barty-Bart/motion-graphics☆ 7162026年10月13日 更新
维护 easyeda-agent 仓库的 Skill、CLI、daemon、connector 与文档,补回可复用经验并组织验证和 Git 贡献。 Develop and contribute to the linked automation repository; use easyeda-agent for circuit design operations.
日本語の概要は準備中です。原文の説明を表示しています。
zhoushoujianwork/easyeda-agent☆ 6912026年10月17日 更新
Use for blue-team threat hunting, detection engineering with Sigma/YARA, SIEM query design, and incident detection validation.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 6902026年10月17日 更新
Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 6902026年10月17日 更新
Use before planning a frontend phase, or when a UI contract must be locked before implementation. Orchestrates gsd-ui-researcher and gsd-ui-checker to validate, research, and verify UI-SPEC.md for the phase.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 6902026年10月17日 更新
Use when the user asks for a visual or UI quality review of frontend code that already shipped, or passes a phase number. Produces {phase_num}-UI-REVIEW.md with a graded 1-4 assessment across six pillars.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 6902026年10月17日 更新
Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 6902026年10月17日 更新
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 6902026年10月17日 更新
Use when a HyperFrames composition needs seek-safe 2D/3D keyframes, GSAP timelines, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or `hyperframes keyframes` diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 6902026年10月17日 更新
Mandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a promo, explainer, captioned clip, title card, overlay, slideshow or interactive deck, Remotion port, or any HyperFrames HTML composition. Also use it to inspect, diagnose, validate, preview, publish, or batch-render an existing HyperFrames project. Inputs may be a website URL, GitHub PR, Figma design or URL, text or brief, existing footage, or music. It resumes project state, captures intent when applicable, selects and installs the owning workflow, and routes domain capabilities. HyperFrames is the default output framework unless the user explicitly chooses another framework for the deliverable or asks only to record a browser session.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 6902026年10月17日 更新
Use when the user wants a short, design-led, unnarrated motion graphic: kinetic type, stat count-up, chart hit, logo sting, lower-third, animated map, or UI animation. Longer or narrated: /general-video. Unclear: /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 6902026年10月17日 更新
Use when designing, building or reviewing UI/UX for a web or mobile app: picking styles, color palettes, typography, layout, animation or charts, or checking accessibility and touch targets. Priority-ranked rules ordered by impact.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 6902026年10月17日 更新
Tailwind CSS v4 principles. CSS-first configuration, container queries, modern patterns, design token architecture. Use when building with Tailwind v4 or migrating from v3.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 6902026年10月17日 更新
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 6902026年10月17日 更新
Your product + design brain trust and decision partner. Named personas across 8 cells spanning product strategy, discovery/research, growth/metrics, design foundations/usability, design leadership/craft, UX/content, design systems, and a…
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 6902026年10月17日 更新
Use when the user asks to make an existing website or app look premium, remove generic AI-looking design, or polish a UI without changing functionality. Audits the stack, lists the generic AI patterns, and upgrades in place.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 6902026年10月17日 更新
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 6902026年10月17日 更新
Use when the user asks for a landing page, marketing site, portfolio, or redesign, not dashboards or data tables. Infers a design read, sets the three dials, picks a real design system, and blocks generic AI patterns at pre-flight.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 6902026年10月17日 更新