Athenahealth integration. Manage Patients, Appointments, Providers, Practices, Departments, Claims. Use when the user wants to interact with Athenahealth data.
日本語の概要は準備中です。原文の説明を表示しています。
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Athenahealth integration. Manage Patients, Appointments, Providers, Practices, Departments, Claims. Use when the user wants to interact with Athenahealth data.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to display a large number of links in a single menu.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to inform users about the use of cookies.
日本語の概要は準備中です。原文の説明を表示しています。
Fix rsky-pds createRecord/putRecord hanging indefinitely with no error logs. Use when: (1) createSession succeeds but createRecord never returns, (2) No error appears in PDS logs despite request hanging for 60+ seconds, (3) PDS health endpoint works but write operations hang, (4) readiness probes intermittently fail on rsky-pds pod. Root cause: PDS_CRAWLERS env var configures crawler notification URLs that are called via reqwest HTTP client WITHOUT any timeout in crawlers.rs. If the crawler URL is unreachable from the cluster, every write hangs forever. Also: setting PDS_CRAWLERS="" produces [""] (one empty string element) which causes a "builder error" instead — must fully unset the env var.
日本語の概要は準備中です。原文の説明を表示しています。
Fix Gorse worker pods stuck in not-ready state due to failing health probes. Use when: (1) gorse-worker pods show 0/1 Ready but Running status, (2) Readiness probe using pgrep fails silently, (3) Worker logs show normal operation but pod never becomes ready, (4) Using zhenghaoz/gorse-worker image. The gorse-worker container is a minimal image without pgrep or ps commands, so exec-based probes using these fail.
日本語の概要は準備中です。原文の説明を表示しています。
Create iMandalArt 2.2 pure-text 3x3 Mandala index cards with a five-character center axis, eight orthogonal surrounding angles labeled Ⓐ-Ⓗ, compact title cells such as Ⓐ健康復節, hard-line CJK layout, optional の字型 ordering, and 井字號 compass ordering. Use when the user asks for iMandalArt, iMandalart, I MandalArt, の字型, ◊字型, 井字號, 中國城市方位, 64+8+1, 手機方形曼陀羅, 正方形九宮索引卡, 五字定格, ◎中心, Ⓐ-Ⓗ 九宮卡, TheBrain/Cerebro preview-safe hard-line cards, or a square 3x3 card that is not a Markdown table, visible-border PE2 card, or 81-cell Mandala.
日本語の概要は準備中です。原文の説明を表示しています。
Elite indie game developer for rapid prototyping and solo quick-flow development. Use when the user asks to talk to Indie or requests the Game Solo Dev.
日本語の概要は準備中です。原文の説明を表示しています。
Facilitate game brainstorming sessions with game-specific techniques. Use when the user says "brainstorm game" or "game ideas"
日本語の概要は準備中です。原文の説明を表示しています。
Create, update, or validate a game brief. Use when the user wants help producing, editing, or validating a game brief before detailed design.
日本語の概要は準備中です。原文の説明を表示しています。
Design scale-adaptive game architecture with engine systems and networking. Use when the user says "game architecture" or "design architecture"
日本語の概要は準備中です。原文の説明を表示しています。
Create structured playtesting plans for user feedback. Use when the user says "playtest plan" or "playtesting"
日本語の概要は準備中です。原文の説明を表示しています。
Consolidated game developer for story execution, code implementation, code review, QA/test authorship, and sprint orchestration. Use when the user asks to talk to Link Freeman, the Game Developer, the Game QA, or the Game Scrum Master.
日本語の概要は準備中です。原文の説明を表示しています。
Game systems architect for technical architecture, engine design, and infrastructure. Use when the user asks to talk to Cloud Dragonborn or requests the Game Architect.
日本語の概要は準備中です。原文の説明を表示しています。
Show GRACE 4 project health across .grace context, graph, verification, active changes, scopes, and migration boundaries.
日本語の概要は準備中です。原文の説明を表示しています。
Conventions for writing justfile recipes in Nix-based projects.
日本語の概要は準備中です。原文の説明を表示しています。
Determine whether an app is ready to submit, then drive the current App Store release flow with asc, including validation, staging, review submission, first-time availability, subscriptions, IAP, Game Center, and App Privacy checks.
日本語の概要は準備中です。原文の説明を表示しています。
Validate App Store submission readiness, submit prepared versions, and monitor review status with current asc commands. Use when shipping or troubleshooting review submissions.
日本語の概要は準備中です。原文の説明を表示しています。
Health check endpoints for liveness, readiness, dependency monitoring. Use for Kubernetes, load balancers, auto-scaling, or encountering probe failures, startup delays, dependency checks, timeout configuration errors.
日本語の概要は準備中です。原文の説明を表示しています。
Implements CSRF protection using synchronizer tokens, double-submit cookies, and SameSite attributes. Use when securing web forms, protecting state-changing endpoints, or implementing defense-in-depth authentication.
日本語の概要は準備中です。原文の説明を表示しています。
规划、编写、审阅和修复由真实授权素材与 AI 生成镜头混合制作的电影级文旅宣传片。用于文旅短片创意简报、场景图筛选、首帧空间分析、分镜脚本、画面内容提示词、人物动作、导演级运镜、自然动机布光、转场与尾帧衔接、Seedance 2.0/可灵/Midjourney 提示词、生成结果诊断、时间线与合规风险检查;尤其适用于需要写实、辽阔、自由感和角色剧情连续性的项目。
日本語の概要は準備中です。原文の説明を表示しています。
Think and work like an expert Health Informatician. Use when a task calls for Health Informatician judgment. Reasons from semantic interoperability, provenance, and patient safety through FHIR/US Core, SNOMED-LOINC-RxNorm terminology mapping, OMOP/OHDSI ETL with DQD/Achilles, and chart-review PPV validation while treating immortal-time and confounding-by-indication bias, patient-matching/MPI failures, billing-code phenotypes, and vocabulary version drift as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
Think and work like an expert Health Economist. Use when a task calls for Health Economist judgment. Reasons from QALY/ICER and NMB opportunity-cost framing, NICE reference case and WTP bands, cohort Markov/PSM models with PSA (CEAC/CEAF), ISPOR transferability and DCE conjoint checklists, CHEERS 2022 and trial-based RCT-CEA reporting.
日本語の概要は準備中です。原文の説明を表示しています。
Think and work like an expert Environmental Health Scientist. Use when a task calls for Environmental Health Scientist judgment. Reasons from source–pathway–receptor chains, classical vs Berkson exposure error, and tiered biomonitoring (NHANES/BEs); runs STROBE-grade epi, IRIS/OEHHA/ATSDR risk assessment, AERMOD/CALPUFF, EPHT/EJSCREEN, and HIA while treating surrogate misclassification, mobility bias, and detection≠harm as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
Provider-independent production workflow for AI agents creating game trailers and promos, including announcement, gameplay, launch, DLC/update, store-page videos, social cutdowns, and generated/engine-capture hybrid trailers. Use when planning, scripting, capturing, generating, editing, localizing, reviewing, or QAing game marketing videos where gameplay truthfulness, platform/store constraints, ratings, accessibility, claims, CTA metadata, and rights provenance matter.
日本語の概要は準備中です。原文の説明を表示しています。