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日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
抖音视频 → 下载 → 转录 → 存为 Markdown 的完整工作流。 支持短链接和完整链接;优先无 cookie 直采,被风控时回退 yt-dlp + 浏览器 cookie(无需登录)。
日本語の概要は準備中です。原文の説明を表示しています。
Create a shared ServiceDefaults project for Aspire applications. Centralizes OpenTelemetry, health checks, resilience, and service discovery configuration across all services.
日本語の概要は準備中です。原文の説明を表示しています。
Rank and prioritize neoantigen/epitope candidates by likely T-cell response using NeoFox feature annotation, PRIME2.0, BigMHC-IM, the Łuksza/Balachandran fitness model (agretopicity + foreignness), and pVACtools tiering. Encodes the field's hard truths that immunogenicity is the least-solved layer (dedicated scores ~AUROC 0.6-0.7, modest PPV), that scores are valid only for RANKING within one patient (never absolute go/no-go or cross-patient), that DAI has anchor-inflation and WT-denominator traps, and that stacking weak correlated scores into one number is a red flag. Use when ordering a candidate list for a vaccine. Binding lives in mhc-binding-prediction; calling in neoantigen-prediction.
日本語の概要は準備中です。原文の説明を表示しています。
Evaluates genome assembly quality across the three orthogonal axes - contiguity (QUAST auN/NG50/NGx, not bare N50), completeness (BUSCO/compleasm gene-space plus Merqury k-mer completeness), and correctness (reference-free Merqury QV, Inspector/CRAQ structural errors, asmgene false-duplication/collapse). Covers why N50 is the most-gamed metric, why QV measured on the polishing reads is circular, distinguishing uncollapsed haplotigs from real WGD, and the EBP/VGP 6.C.Q40 standard. Use when judging whether an assembly is good enough to annotate or publish, comparing assemblers, diagnosing a fragmented or duplicated assembly, or assessing a phased diploid assembly.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building ANY 2D or 3D game with SpriteKit, SceneKit, or RealityKit, or adding touch controls or game controller support. Covers scene graphs, ECS, physics, actions, game loops, rendering, TouchController, GCController.
日本語の概要は準備中です。原文の説明を表示しています。
Use when working with HealthKit, WorkoutKit, health data, workouts, or fitness features on iOS or watchOS. Covers permissions, queries, background delivery, custom workouts, multidevice coordination.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user wants a comprehensive project-wide audit, full health check, or scan across all domains.
日本語の概要は準備中です。原文の説明を表示しています。
Builds multiplayer spatial board games using TabletopKit on visionOS. Use when creating tabletop game experiences with boards, pieces, cards, or dice; managing seats, turns, equipment state, TabletopAction flows, or TabletopInteraction delegates; synchronizing gameplay through FaceTime Group Activities; rendering with RealityKit; or implementing snapping, tosses, and physics on a virtual table surface.
日本語の概要は準備中です。原文の説明を表示しています。
Increase widget visibility on Apple Watch using RelevanceKit. Use when providing contextual relevance signals for watchOS widgets, declaring time-based or location-based relevance, combining multiple relevance providers, helping the system surface the right widget at the right time on watchOS 26, or routing mixed RelevanceKit/WidgetKit/HealthKit/MapKit Smart Stack scope.
日本語の概要は準備中です。原文の説明を表示しています。
Build 2D games and animations using SpriteKit. Use when creating game scenes with SKScene and SKView, adding sprites with SKSpriteNode, animating with SKAction sequences, simulating physics with SKPhysicsBody and contact detection, creating particle effects with SKEmitterNode, building tile maps, using SKCameraNode, or integrating SpriteKit scenes in SwiftUI with SpriteView.
日本語の概要は準備中です。原文の説明を表示しています。
Build shared real-time experiences using GroupActivities and SharePlay. Use when implementing shared media playback, collaborative app features, synchronized game state, or any FaceTime, Messages, AirDrop, or nearby visionOS group activity on iOS, macOS, tvOS, or visionOS.
日本語の概要は準備中です。原文の説明を表示しています。
Integrate Game Center features using GameKit. Use when authenticating GKLocalPlayer, checking player restrictions, submitting leaderboard scores, reporting achievements, implementing real-time or turn-based matchmaking, handling GKMatch data, showing the Game Center dashboard or access point, adding challenges and friend invitations, saving game data, or verifying player identity on a server.
日本語の概要は準備中です。原文の説明を表示しています。
Read, write, and query Apple Health data using HealthKit. Covers HKHealthStore authorization, sample queries, statistics queries, statistics collection queries for charts, saving HKQuantitySample data, background delivery, workout sessions with HKWorkoutSession and HKLiveWorkoutBuilder, HKUnit, and HKQuantityTypeIdentifier values. Use when integrating with Apple Health, displaying health metrics, recording workouts, or enabling background health data delivery.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when user asks to "set up overleaf", "configure overleaf cookie", "overleaf auth failed", "overleaf 401", "overleaf session expired", "overleaf unauthorized", or needs to install or refresh their Overleaf session cookie for the overleaf-skills plugin.
日本語の概要は準備中です。原文の説明を表示しています。
Configure load balancers and traffic distribution. Implement health checks and SSL termination. Use when distributing traffic across servers.
日本語の概要は準備中です。原文の説明を表示しています。
Periodically analyze open pull requests for CI failures, code review feedback, and quality issues, then fix them in batch. Use this skill when the user asks to check PR status, triage CI failures, fix review comments, analyze open PRs, or run a scheduled PR health check across the repository.
日本語の概要は準備中です。原文の説明を表示しています。
Perform a comprehensive code health check on a directory. Use when the user asks to analyze code quality, find issues, or get a health report.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrate App Store releases with asc, including staging a version, uploading or building an artifact, publishing, and submitting for review. Use when the user wants to prepare or execute a release. Keep Game Center item preparation in this skill; route other readiness failures, stuck submissions, cancellation, and retry decisions to asc-submission-health.
日本語の概要は準備中です。原文の説明を表示しています。
Diagnose App Store submission blockers and operate review health with asc, including readiness validation, repair routing, status monitoring, cancellation, and retry decisions. Use when validation fails, a version is not in a valid state, review status is unclear or stuck, or a failed submission must be repaired and retried. For staging, upload, publication, and submission execution, use asc-release-flow.
日本語の概要は準備中です。原文の説明を表示しています。
Run comprehensive health checks on the Claude Code Agent Monitor system. Validates dashboard API, database, WebSocket, hooks, and disk usage. Use to verify the monitoring setup is working correctly.
日本語の概要は準備中です。原文の説明を表示しています。
All-in-one project configuration and health management. Sets up new projects (settings.local.json, CLAUDE.md, .gitignore), audits existing projects (permissions, context quality, MCP coverage, leaked secrets, stale docs), tidies accumulated cruft, captures session learnings, and adds permission presets. Uses sub-agents for heavy analysis to keep main context clean. Trigger with 'project health', 'check project', 'setup project', 'kickoff', 'bootstrap', 'tidy permissions', 'clean settings', 'capture learnings', 'audit context', 'add python permissions', or 'init project'.
日本語の概要は準備中です。原文の説明を表示しています。
Record a dated snapshot of the vault's health numbers and compare against previous snapshots so trends are visible. Use this skill for a monthly or quarterly check, when the user asks whether the vault is improving, or asks to track its numbers over time. Do NOT use for a one-off graph analysis, which is second-brain-graph, or for structural repairs.
日本語の概要は準備中です。原文の説明を表示しています。
Analyse the vault's link graph and report on its shape: orphan rate, average degree, components, hubs, bridges and clusters, with what each number means for retrieval. Use this skill when the user asks about the health or structure of their graph, wants metrics, asks which pages are most connected or most isolated, or asks whether the vault is fragmented. Do NOT use for fixing what it finds, which is second-brain-lint, or for answering a content question.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a Godot game stutters, drops frames, hitches when entering new areas, overheats a phone, or must ship: profiling and Performance monitors, CPU or GPU bound, draw calls, MultiMesh, occlusion culling, LOD, shader compilation hitches, export to macOS, Windows, Linux, Steam, Android (APK, AAB, keystore), iOS (Xcode), web (itch.io, COOP/COEP headers, SharedArrayBuffer, JavaScript interop), build size budgets, demo and DLC builds, signing and notarization.
日本語の概要は準備中です。原文の説明を表示しています。