Check the health of a data table/asset using Monte Carlo. Activates on "how is table X", "check health of X", "is X healthy", "status of X", "check on X table", or any health/status question about a data asset.
日本語の概要は準備中です。原文の説明を表示しています。
料理、旅行、家計、健康、ゲーム(1,336 件)
概要と使いどころ
Check the health of a data table/asset using Monte Carlo. Activates on "how is table X", "check health of X", "is X healthy", "status of X", "check on X table", or any health/status question about a data asset.
日本語の概要は準備中です。原文の説明を表示しています。
Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patterns (wood grain, marble, fabric weave). Use whenever the user asks to "make it look like X material", "give it a metallic finish", "apply a wood texture", "make this glass / plastic / brushed steel / leather / skin", or any look-development request. Make sure to use this skill even if the user does not say "material" — also covers "make it shiny", "matte finish", "looks like copper", "rough surface". Works with any geometry; pairs with blender-lighting (materials only look right under proper lighting).
日本語の概要は準備中です。原文の説明を表示しています。
Export Blender scenes to glTF/GLB (web/AR), FBX (game engines), OBJ (universal), USD (VFX pipelines), STL (3D printing). Includes Unreal collision hulls and Multires normal-map baking for low-poly export, per-format settings, embed/unpack textures, axis conversion, polygon optimization (Decimate), and target-platform validation. Use whenever the user asks to "export this", "save as glTF / FBX / OBJ / STL / USD", "package for Unity / Unreal / Three.js / web / AR / 3D print", or any output format conversion. Make sure to use this skill even if the user does not say "export" — also covers "package this for the web", "make it work in Unity", "send to Unreal", "save for 3D printing".
日本語の概要は準備中です。原文の説明を表示しています。
First-time repo setup for new projects. Transforms the cloned OCGS template into a clean, ready-to-use game project with your own identity.
日本語の概要は準備中です。原文の説明を表示しています。
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
日本語の概要は準備中です。原文の説明を表示しています。
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.
日本語の概要は準備中です。原文の説明を表示しています。
Code quality dashboard. (gstack)
日本語の概要は準備中です。原文の説明を表示しています。
Check Compound Engineering health and repo-local config.
日本語の概要は準備中です。原文の説明を表示しています。
Diagnose planning directory health and optionally repair issues
日本語の概要は準備中です。原文の説明を表示しています。
Use for Korean (Hangul) fan translations of retro console or PC games, including ROM or disc analysis, text-engine reverse engineering, Hangul fonts and custom encodings, script extraction and reinsertion, code hooks, reproducible product builds, and emulator verification. Apply it to new investigations and follow-up work in existing Korean-patch projects. 레트로 게임 한글화·한글패치·한글 패치·ROM 번역의 신규 조사와 기존 프로젝트 후속 작업에 사용한다.
日本語の概要は準備中です。原文の説明を表示しています。
IHS(IDE Harness Score)仓库健康评估技能。用于衡量 AI Coding IDE 驾驭能力下的代码仓技术债变化趋势,输出 IHS.md 评测报告(代码腐化、测试信号、文档对齐、变好/变坏结论)。
日本語の概要は準備中です。原文の説明を表示しています。
Git worktree lifecycle management. Use when team needs parallel isolated workspaces for multi-stream development, or when an experiment must not touch the main working tree. Creates isolated workspaces, manages branches, handles cleanup. Called by team and cook.
日本語の概要は準備中です。原文の説明を表示しています。
Verify AI-generated imports, API calls, and packages actually exist. Use when finishing AI-generated code that introduces new imports or external API calls — auto-fires after fix/cook to catch phantom functions, non-existent packages, and slopsquatting attacks.
日本語の概要は準備中です。原文の説明を表示しています。
Feature implementation orchestrator. ALWAYS use this skill for ANY code change — implement, build, add feature, create, fix bug, or any task that modifies source code. This is the default route for 70% of all requests. Runs full TDD cycle: understand → plan → test → implement → quality → verify → commit.
日本語の概要は準備中です。原文の説明を表示しています。
Reviews HealthKit code for authorization patterns, query usage, background delivery, and data type handling. Use when reviewing code with import HealthKit, HKHealthStore, HKSampleQuery, HKObserverQuery, or HKQuantityType.
日本語の概要は準備中です。原文の説明を表示しています。
Conventions for writing justfile recipes in Nix-based projects.
日本語の概要は準備中です。原文の説明を表示しています。
Audit project health across 7 dimensions (documentation, test coverage, security, code quality, dependencies, database, build/deploy) producing a scored report with prioritized fixes. Use for periodic checkups, before releases, or when the user runs /project-health-check.
日本語の概要は準備中です。原文の説明を表示しています。
Reference for the ripdpi-dns-resolver crate: DoH/DoT/DNSCrypt/DoQ/ODoH, health scoring, bootstrap IPs, tamper diagnostics. Use when touching encrypted DNS resolution, failover, or tamper detection.
日本語の概要は準備中です。原文の説明を表示しています。
Analyzes and compares health insurance plans (individual vs group), calculates costs, verifies networks, and generates formatted comparison reports for decision-making
日本語の概要は準備中です。原文の説明を表示しています。
Health insurance planning for Indian families — Section 80D optimization, family floater vs individual, super top-up strategy, parents' coverage, critical illness, corporate cover limitations, and IRDAI portability. Triggers on 'health insurance', '80D', 'mediclaim', 'family floater', 'super top-up', 'health cover', 'parents health insurance', 'medical insurance', or 'health insurance for family'.
日本語の概要は準備中です。原文の説明を表示しています。
HealthSim generates realistic synthetic healthcare data for testing EMR systems, claims processing, pharmacy benefits, and analytics. Use for ANY request involving: (1) synthetic patients, clinical data, or medical records, (2) healthcare claims, billing, or adjudication, (3) pharmacy prescriptions, formularies, or drug utilization, (4) HL7v2, FHIR, X12, or NCPDP formatted output, (5) healthcare testing scenarios or sample data generation.
日本語の概要は準備中です。原文の説明を表示しています。
保险方案顾问。险种推荐、产品对比、保费计算、理赔指南、定期寿险、健康险方案。Insurance advisor with recommendation, comparison, premium calculation, claim guide, term life, health insurance. Use when you need insurance advisor capabilities. Triggers on: insurance advisor.
日本語の概要は準備中です。原文の説明を表示しています。
HealthSim generates realistic synthetic healthcare data for testing EMR systems, claims processing, pharmacy benefits, and analytics. Use for ANY request involving: (1) synthetic patients, clinical data, or medical records, (2) healthcare claims, billing, or adjudication, (3) pharmacy prescriptions, formularies, or drug utilization, (4) HL7v2, FHIR, X12, or NCPDP formatted output, (5) healthcare testing scenarios or sample data generation.
日本語の概要は準備中です。原文の説明を表示しています。
HealthSim generates realistic synthetic healthcare data for testing EMR systems, claims processing, pharmacy benefits, and analytics. Use for ANY request involving: (1) synthetic patients, clinical data, or medical records, (2) healthcare claims, billing, or adjudication, (3) pharmacy prescriptions, formularies, or drug utilization, (4) HL7v2, FHIR, X12, or NCPDP formatted output, (5) healthcare testing scenarios or sample data generation.
日本語の概要は準備中です。原文の説明を表示しています。