Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
日本語の概要は準備中です。原文の説明を表示しています。
動画編集、サムネイル、マンガ、音声(3,229 件)
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
日本語の概要は準備中です。原文の説明を表示しています。
Wwise audio middleware integration for Unity including events, banks, RTPC, spatial audio, and callback handling.
日本語の概要は準備中です。原文の説明を表示しています。
Unity 6 audio system guide. Use when working with sound effects, music, AudioSource, AudioClip, AudioListener, Audio Mixer, spatial audio, or audio optimization. Covers 3D sound, mixer groups, snapshots, and audio import settings. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
Unity 6 XR development guide. Use when building VR, AR, or MR experiences. Covers XR Interaction Toolkit, XR Plug-in Management, OpenXR, hand tracking, controllers, haptics, AR Foundation (plane detection, anchors, image tracking), and platform-specific setup (Meta Quest, Apple Vision Pro). Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
Films a web app as narrated, zooming, cursor-driven demo videos with retina screenshots, either from a repo it builds and mocks or from a live URL as it is served. Use when the user asks for a demo video, product video, walkthrough, screencast, screen recording of an app or of a URL, hero or landing-page footage, app screenshots for a website, "show off this feature", "record a demo of <url>", or wants to add, re-film, re-narrate or fix a demo scene.
日本語の概要は準備中です。原文の説明を表示しています。
Hunts for process injection using Sysmon telemetry: correlating CreateRemoteThread (EID 8), suspicious cross-process access (EID 10), and RWX image-less memory to surface hollowing, shellcode injection, and APC abuse. Activates for requests to hunt process injection, analyze Sysmon EID 8/10, or detect code injection on Windows.
日本語の概要は準備中です。原文の説明を表示しています。
Analyzes malicious ISO, IMG, VHD, and similar container files used to smuggle payloads past email and mark-of-the-web defenses by enumerating contents and flagging hidden executables, LNKs, and scripts. Activates for requests to analyze a malicious ISO/IMG, inspect a container delivery file, or find payloads hidden inside a disk image attachment.
日本語の概要は準備中です。原文の説明を表示しています。
Analyzes a memory image with Volatility 3 to find malware: rogue processes, injected code, suspicious network connections, loaded modules, and persistence, then extracts artifacts for further analysis. Activates for requests to do memory forensics, analyze a RAM dump, or hunt malware in memory with Volatility.
日本語の概要は準備中です。原文の説明を表示しています。
Detects process injection in a memory image by identifying private executable regions with no file backing, RWX protections, and modified entry points using Volatility 3 malfind-style analysis. Activates for requests to detect process injection, find injected code in memory, or triage suspicious executable regions in a memory image.
日本語の概要は準備中です。原文の説明を表示しています。
Pulp in the browser — the WAM v2 and WebCLAP adapters, the wasm runtime, the Skia/WebGL2 browser window host, and the WebGPU (emdawnwebgpu) GPU-audio lane. Covers what does and does not compile to wasm, the worklet-thread constraints (no std::thread, no fetch, no navigator.gpu), the non-realtime tick, memory growth, how to PROVE a GPU lane actually ran rather than silently falling back to CPU, and the silent-failure traps that make a wasm build "work" while producing no audio or no pixels.
日本語の概要は準備中です。原文の説明を表示しています。
Stand up a fast, cached, isolated, disposable macOS CI lane on Tart — layered golden VM images, ephemeral per-job GitHub Actions runners, host-mounted caches, and a reusable per-repo vm-image manifest. Use when setting up VM-based CI for Pulp or generalizing it to another repo, building/refreshing golden images, wiring ephemeral runners, or debugging the VM lane.
日本語の概要は準備中です。原文の説明を表示しています。
Record, compose, publish, serve, and review short desktop validation video proofs for Pulp UX/test-harness work. Use when the user asks to "show me it working", record a validation video, prove a click/interaction, share a local proof link, attach a video to a review issue, or compare an implemented UI against source material. Covers macOS desktop capture, Remotion proof composition, attachment budgets, local/Tailscale serving, and review closure.
日本語の概要は準備中です。原文の説明を表示しています。
Audio Unit v2 adapter work for Pulp — picking the right AU component type (aufx/aumf/aumi/aumu) and its matching entry macro, wiring MIDI input and output (including the aumi MIDI-processor adapter), sharing the base-class-free adapter surface, and avoiding the DAW-side component cache that silently masks repackaging.
日本語の概要は準備中です。原文の説明を表示しています。
The measurement surface for ALL Pulp DSP and audio-pipeline work — read it BEFORE writing or gating DSP, not only when something already sounds wrong. Covers the C++ harness (signal generators, metrics, assertions, RenderScenario, contracts), the offline Audio Doctor (magnitude/frequency response, THD/THD+N, phase/group delay), and their Python sibling the Audio Quality Lab (tools/audio/quality-lab — null residual + alignment, LTAS log-spectral distance, spectral flux/centroid, HNR, Theil-Sen drift slope, Kaiser-sinc resampling, license-guarded corpus, regression-net ratchet). TRIGGER on AUTHORING work — "build/design an oscillator/filter/synth/effect", "add a DSP module", "what should the acceptance gate be", "how do I measure aliasing / anti-aliasing / alias floor", "null against a reference", "is this DSP correct", "choose a tolerance", "golden/regression corpus for audio", "measure drift or jitter", "A/B two renders" — AND on DEBUGGING work — "is there sound / no audio / I hear nothing", "does this filter/compressor/synth/delay produce the right signal", "prove the DSP / prove the contract", "measure the frequency response", "what's the THD / is it distorting", "what's the group delay / phase response / measured latency", "magnitude response curve", "render a test tone and assert", "audio regression", "64-frame works but 128 is silent", "sample-rate change pitch-shifted it", "describe what's in this buffer", "audio doctor", "compare before/after a DSP refactor". Reach for this BEFORE hand-rolling any FFT, null test, alias measurement, pitch tracker, or golden-render script — most of it already exists in one of the two lanes. Test/tool layer over HeadlessHost — deterministic, no audio device, no speakers. Off the realtime thread entirely.
日本語の概要は準備中です。原文の説明を表示しています。
Search, suggest, add, and browse third-party audio packages. Handles "suggest packages", "add a package", "what packages are available", "search for pitch detection", and package browsing.
日本語の概要は準備中です。原文の説明を表示しています。
Audio Unit v3 (AUAudioUnit) format adapter for Pulp — render-block wiring, parameter tree bridging, MIDI / sysex via AURenderEvent, sidechain pulls, state persistence, iOS extension surface, and the pitfalls discovered while wiring the adapter.
日本語の概要は準備中です。原文の説明を表示しています。
Reproduce and debug "only happens in a DAW" audio plugin bugs (cutouts, glitches, parameter-change failures) entirely offline — headless Processor scenes for DSP bugs and a standalone AudioUnit host probe for adapter/host-interaction bugs. Use when a plugin misbehaves in Logic/Live/etc. but unit tests are green.
日本語の概要は準備中です。原文の説明を表示しています。
Pulp timeline transport, immutable compiled playback programs, bounded arrangement audio rendering, block-level publication latches, stable shells, and ProcessContext projection.
日本語の概要は準備中です。原文の説明を表示しています。
Optional Moonbase license-activation integration for Pulp — load-bearing compile settings, OpenSSL-at-configure caveat, the moonbase-pulp User-Agent contract, audio-thread gating + click-free fade, async start/pump, the interactive native (no-WebView) activation editor (frame-tick polling + the don't-rebuild-mid-event trap), loadable plugin/standalone formats, and headless screenshots.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a task needs the judgment of a Desktop Publisher — laying out a multi-page document on a grid system, applying typesetting rules (kerning, leading, widow/orphan control), preflighting a file for print (bleed, color mode, image resolution) before it goes to press, or deciding between a template and a custom layout under a deadline.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a task needs the judgment of a Digital Forensics Analyst — capturing volatile evidence before it's lost, creating and hash-verifying a forensic disk image, documenting chain of custody from point of seizure, correcting for clock skew and timezone mismatches when building a cross-source timeline, or identifying anti-forensic activity (log wiping, timestomping) in an investigation.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a task needs the judgment of a Camera Operator (television, video, or film) — deciding how to physically execute a director/DP's shot on a moving or stabilized platform, reframing live for unpredictable subject movement, protecting a frame for multi-format delivery, or diagnosing why a take got flagged for reshoot.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a task needs the judgment of a camera-equipment repairer — diagnosing sensor dust vs. lens contamination, deciding whether a shutter is nearing end-of-life and should be replaced vs. repaired, calibrating autofocus and lens collimation, isolating image-stabilization mechanism faults, or sourcing parts for a discontinued body/lens.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a task needs the judgment of an audio and video technician — setting up and operating audio/video equipment for a live event (concert, conference, keynote, broadcast remote), coordinating wireless mic frequencies on site, diagnosing a live audio/video signal-chain failure during a show, or sequencing a load-in against a fixed doors-open deadline.
日本語の概要は準備中です。原文の説明を表示しています。