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cccskills

動画・画像・音声のスキル

動画編集、サムネイル、マンガ、音声(3,243 件)

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Programmatic call control: make/receive calls, transfer, bridge, gather DTMF, stream audio. Real-time call events via webhooks.

日本語の概要は準備中です。原文の説明を表示しています。

team-telnyx/ai2242026年10月25日 更新

Create and manage video rooms for real-time video communication and conferencing. This skill provides Ruby SDK examples.

日本語の概要は準備中です。原文の説明を表示しています。

team-telnyx/ai2242026年10月25日 更新

Tạo một video MỚI cho series "so sánh / phân biệt kiến thức" của repo này — clip dọc TikTok/Reels/Shorts 30-40s, layout 3-zone cố định theo DESIGN.md, voiceover tiếng Việt sinh bằng VieNeu TTS (local), Edge TTS (miễn phí) hoặc Vbee TTS, dựng bằng HyperFrames. Dùng skill này khi người dùng nói "làm video so sánh X vs Y", "phân biệt X và Y", "thêm video mới vào series", "tạo video so sánh kiến thức", hoặc yêu cầu bất kỳ video nào theo đúng format sẵn có của repo (thư mục videos/<slug>/). KHÔNG dùng cho video ngoài format này (promo sản phẩm, video từ URL, slideshow, thêm phụ đề cho footage có sẵn).

日本語の概要は準備中です。原文の説明を表示しています。

Cuongyd196/auto-compare-video2212026年9月24日 更新

MediaKit 是面向音视频与图像处理的专业工具集,覆盖视频剪辑与合成、音频处理、视频理解与增强、图像处理与内容理解等工作流。用户明确提出剪辑、拼接、裁剪、转场、滤镜、运镜、混音、提取字幕、语音转字幕、音视频处理、图片处理、视频分析或画质增强目标时,先加载本 Skill,再按对象和目标选择 audio、editing、image 或 video。不承担具体能力参数说明。

日本語の概要は準備中です。原文の説明を表示しています。

volcengine/mediakit-cli2182026年9月2日 更新

面向音频文件或视频中的音轨,处理语音边界定位、音频媒资信息探测、音频转码与码流封装适配、人声与背景声分离等目标。若对象和目标族已明确属于音频内容理解、音频转码、音频格式治理或音轨分离,但具体做法不确定,可先加载本 Skill 探索。

日本語の概要は準備中です。原文の説明を表示しています。

volcengine/mediakit-cli2182026年9月2日 更新

面向单张或批量图片的视觉处理、质量优化、内容理解与基础编辑目标,适用于图片尺寸缩放与体积治理、元信息探测、裁剪旋转翻转与圆角、颜色与锐化清晰度调整、负片、模糊与打码、水印、背景移除、文字识别、画质评估与智能裁剪等。若对象和目标族已明确属于图片优化、图片理解或图片隐私保护,但具体做法不确定,可先加载本 Skill 探索。

日本語の概要は準備中です。原文の説明を表示しています。

volcengine/mediakit-cli2182026年9月2日 更新

面向视频文件的智能处理、媒资理解、画质治理与画质检测、抽帧、隐私保护、语音转字幕、字幕提取、字幕擦除、水印处理、精彩片段与高光拆条分析生成、剧情结构化与剧本整理、场景与语义分段、画面文字识别、视频转码转封装及抠像换脸等目标。若对象和目标族已明确属于视频增强、视频分析理解、视频内容结构化、从视频提取字幕、语音转字幕、视频字幕识别或擦除、视频隐私脱敏、视频媒资探测或分发适配,但具体能力不确定,可先加载本 Skill 探索。

日本語の概要は準備中です。原文の説明を表示しています。

volcengine/mediakit-cli2182026年9月2日 更新

Plan and scope production work with Odyssey's real-time interactive video world models (odyssey.ml — Odyssey-1/Odyssey-2/Starchild-1/Agora-1). Use when a request involves generating video that a user steers live with keyboard, text, speech, or controller input (streamed frames that respond in the moment), or when someone must decide between Odyssey-style interactive generation and offline clip generators (Sora/Veo/Kling) or downloadable 3D / game engines. Covers what is verified versus announced, current access routes, latency and coherence limits, feasible-now versus speculative use cases, pricing/access terms, and content/rights considerations. This is a fast-moving research-stage product; the skill teaches honest scoping, not a promise of production reliability.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2152026年7月14日 更新

Generate persistent, explorable 3D worlds/environments with Marble by World Labs — from text, a single image, multiple images, video, or a 360 panorama, plus coarse-structure blocking with Chisel. Use this skill when a task needs a navigable 3D scene, VR/immersive backdrop, virtual-production environment, previz set, game-blockout, or web/engine-ready Gaussian splat or mesh, and you must choose an input mode, a Marble model, an export format, and a plan/API route, then review world quality. Covers the Marble web app and the World API, editing/expansion, output formats and what each supports downstream, import into Unity/Unreal/Blender/Houdini/web, pricing/credits, capability limits, and rights/licensing. Not for flat text-to-image, text-to-video clips, or real-time on-the-fly world models (Marble outputs are downloadable, static 3D environments).

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2152026年7月14日 更新

Produce speech and clone voices with Fish Audio — its hosted TTS API (S2.1-Pro / S2-Pro / S1 model lineup, REST + WebSocket streaming, instant and persistent voice cloning) and its open-weight OpenAudio S1-mini / Fish-Speech models for self-hosting. Use this skill when an agent must generate narration or dialogue through Fish Audio, choose between Fish Audio's hosted models and open weights, clone a voice from reference audio, author emotion/tone/special markers for expressive delivery, estimate cost from UTF-8 bytes, wire real-time streaming for a voice agent, decide whether self-hosting beats the API, or review Fish Audio TTS output for production. Do not use it to pick a different provider — it covers Fish Audio specifically.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2152026年7月14日 更新

Local and self-hosted text-to-speech with Kokoro, the ~82M-parameter open-weight (Apache 2.0) model by hexgrad. Use when synthesizing speech offline, on-device, in the browser, or on your own server without per-character API cost — for high-volume narration, audiobooks, privacy-constrained pipelines, and prototyping. Covers running Kokoro via the Python `kokoro` package, ONNX / kokoro-js in the browser, and the OpenAI-compatible Kokoro-FastAPI wrapper; picking voices and language codes; blending voices; chunking long text; controlling pronunciation via misaki/espeak-ng; and judging when Kokoro is the right tool versus when its lack of voice cloning, narrow emotional range, and weaker non-English quality mean you should reach for a hosted or larger model instead. Not for voice cloning, expressive/emotional character performance, or high-fidelity multilingual work — say so and route elsewhere.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2152026年7月14日 更新

Use when enhancing, upscaling, restoring, denoising, sharpening, deinterlacing, stabilizing, motion-deblurring, colorizing, SDR-to-HDR converting, or frame-rate/slow-motion converting video (and secondarily images) with Topaz Labs — whether cleaning up AI-generated video, compressed UGC, or old archival footage, or building a generate-low-res-then-upscale delivery pipeline. Covers choosing the right named Topaz model for a specific footage problem, setting parameters, driving the Topaz Platform (Video/Image) REST API's async job lifecycle, judging when enhancement helps versus when it introduces artifacts (over-smoothing, temporal shimmer, face hallucination), and QA of enhanced output. Do not use for originating new video content, non-Topaz upscalers, or purely editorial cuts.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2152026年7月14日 更新

Produce and operate Amazon Nova Reel video-generation jobs through Amazon Bedrock. Use for Nova Reel text-to-video, image-conditioned animation, automated or manual multi-shot storyboards, async S3 delivery, cost and approval gates, production continuity, output custody, and AWS-specific safety, privacy, IAM, and provenance decisions.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2152026年7月14日 更新

Generate, reference, and conversationally edit short videos with Google's Gemini Omni Flash through the Gemini Developer API or Gemini Enterprise Agent Platform. Use when a task specifically needs Gemini Omni video, multimodal reference roles, time-directed prompting, audio-aware generation, Interactions API state, or a precise comparison with Veo, Nano Banana, consumer Gemini, or gateway routes.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2152026年7月14日 更新

Direct production with Google DeepMind's Veo video-generation family across the Gemini Developer API and Google Cloud Gemini Enterprise Agent Platform (formerly Vertex AI). Use for Veo route and model selection, text/image/reference/first-last-frame/extension workflows, native-audio prompting, camera direction, async API operation, troubleshooting, QA, and responsible commercial content production.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2152026年7月14日 更新

Produce video (and its supporting stills) through Higgsfield (higgsfield.ai), a multi-model creative platform that fronts third-party video models (Kling, Veo, Seedance, Wan, MiniMax, and, until retirement, Sora) plus Higgsfield's own control layer — Soul / Soul ID image generation, the DoP camera-preset engine, and the Cinema Studio filmmaking suite. Use this skill when a request routes generation through Higgsfield specifically, when the user wants aggregator-level model switching and cinematic camera/effect presets in one workspace, when planning character consistency via Soul ID, or when deciding whether to go through Higgsfield versus direct to an underlying model provider. Covers model selection, per-model prompt strategy, credit economics, the (partial) API surface, capability limits, and rights/consent policy for generated and uploaded real-person footage.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2152026年7月14日 更新

Plan, prompt, generate, reference, edit, motion-control, and quality-review videos with Kuaishou's direct Kling AI video platform and API, especially Kling VIDEO 3.0, 3.0 Omni, 3.0 Turbo, native audio, multi-shot, elements, start/end frames, and image/video references. Use for first-party Kling video production or API integration, not Kolors image generation, avatars, standalone audio, consumer-only membership advice, or third-party Kling gateways.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2152026年7月14日 更新

Generate and edit synchronized audio-video with LTX-2.3 using the official hosted LTX API or official local/open-weight LTX-2 repository. Use for text-to-video, image-to-video, audio-to-video, retake, extend, HDR conversion, local inference, checkpoint selection, quantization, and LTX-specific production planning.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2152026年7月14日 更新

Direct and operate Luma Ray video generation through the current Luma Agents API and distinguish it from the consumer Luma App and legacy Dream Machine API. Use for Ray 3.2 text/image/multi-keyframe video, edits, extends, reframes, HDR/EXR, pricing and approvals, async delivery, migration, rights, privacy, and production QA.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2152026年7月14日 更新

Plan and direct Midjourney Video V1 image-to-video work through the official website or Discord, with human operator handoff, motion prompts, start/end frames, loops, extensions, resolution and batch budgeting, privacy, rights, safety, and delivery QA. Use when creating Midjourney videos or when determining whether a requested API, automation, plan, or production workflow is supported.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2152026年7月14日 更新

Use MiniMax's first-party Hailuo video API safely and reproducibly across global and mainland-China platforms. Covers current text-to-video, image-to-video, first/last-frame, and subject-reference models; prompt and camera craft; region/account routing; exact cost approval; asynchronous jobs and callbacks; artifact provenance; and rights, likeness, disclosure, and data-governance review. Use when designing, implementing, debugging, or evaluating direct MiniMax/Hailuo video-generation API workflows. Do not use for the consumer Hailuo site, Video Agent templates, gateways, or unrelated MiniMax modalities.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2152026年7月14日 更新

Produce video with Moonvalley's Marey model family (Marey Realism v1.5) — a filmmaker-oriented, 1080p/24fps generative video model marketed as trained exclusively on licensed data. Use this skill when a task asks for Marey or Moonvalley specifically, when a brief demands brand-safe / legally reviewed AI video for commercial or studio work, or when the request needs Marey's director-style controls (camera trajectory, motion transfer, pose transfer, keyframing, reference conditioning). It covers what "commercially safe" really means versus the actual terms of service, access routes (Moonvalley web / Voyager, the fal API, ComfyUI), pricing, capability limits, prompt and reference strategy, where Marey fits production versus where other models win, iteration, and quality review. Do not use it for audio generation, for photoreal talking-head dialogue, or as a generic "best video model" default.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2152026年7月14日 更新

Select, run, and govern NVIDIA Cosmos world-video generation across Cosmos 3 Generator, Predict2.5, Transfer2.5, downloadable checkpoints, self-hosted NIMs, and hosted preview surfaces. Use for text/image/video-to-world, controlled world transfer, multiview or action-conditioned physical-AI video, local checkpoint pinning, hardware planning, inference approval, and output validation; do not use for Cosmos Reason/Embed-only tasks.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2152026年7月14日 更新

Produce and understand audio with OpenAI request-based audio APIs and audio-capable chat models, including text-to-speech, transcription, translation, multimodal audio input/output, model routing, prompt and performance direction, artifact custody, approval gates, and safety/rights review. Use for non-realtime OpenAI audio production; route continuous live voice agents to the separate realtime voice skill.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2152026年7月14日 更新