Improves the quality of images, especially screenshots, by enhancing resolution, sharpness, and clarity. Perfect for preparing images for presentations, documentation, or social media posts.
日本語の概要は準備中です。原文の説明を表示しています。
動画編集、サムネイル、マンガ、音声(3,129 件)
概要と使いどころ
Improves the quality of images, especially screenshots, by enhancing resolution, sharpness, and clarity. Perfect for preparing images for presentations, documentation, or social media posts.
日本語の概要は準備中です。原文の説明を表示しています。
Use when working on SAM 3 video segmentation, vaila_sam.py, checkpoint handling, or GPU memory issues.
日本語の概要は準備中です。原文の説明を表示しています。
Discovers golden base images for creating GKE custom node images based on technical specifications or context clues. Use when finding the golden base image for custom GKE node creation, mapping cluster configuration parameters (GKE version, OS, architecture, accelerators, gVisor, cgroups) to image names, or querying GKE base image maps. Don't use for general GKE cluster creation (use gke-cluster-creation) or standard node pool management (use gke-basics).
日本語の概要は準備中です。原文の説明を表示しています。
Use when importing SAM3 or YOLO tracking CSV files into getpixelvideo, including bbox-to-marker anchor conversion.
日本語の概要は準備中です。原文の説明を表示しています。
Rename Pharo methods safely through Genie's `rename_method` MCP refactoring tool. Use when a selector should be renamed while preserving behavior, updating senders and symbol references across the live image, including as one step in larger refactorings such as clarify API names, split responsibilities, or move behavior behind better messages.
日本語の概要は準備中です。原文の説明を表示しています。
Use when modifying a Genie-backed Pharo project through the live MCP server on localhost:8087; includes project ownership, image read/change/test/save workflow, and first steps for new user projects.
日本語の概要は準備中です。原文の説明を表示しています。
Use when pulling or downloading a new llamacpp model. The active ROCm image (kyuz0/amd-strix-halo-toolboxes) fails to start in the ephemeral pull container without ROCm device access. Must temporarily switch to the standard CPU image.
日本語の概要は準備中です。原文の説明を表示しています。
Build a HyperFrames video composition from a brief/script autonomously. Uses separated builder and critic subagents — builders never review their own work. Quality decisions are grounded in project context (identity, audience, goals) and established visual/motion design principles. Measurable criteria (text size, contrast, overflow) are verified with tooling, not visual judgment. Use when the user says "make this video", "implement this brief", "build this composition", or provides a video script/brief to implement.
日本語の概要は準備中です。原文の説明を表示しています。
Firmware development for the Guition JC-ESP32P4-M3-DEV board (JC-ESP32P4-M3 module — ESP32-P4NRW32 with 32 MB in-package PSRAM, 16 MB flash, and an ESP32-C6 radio co-processor on SDIO) — its MIPI-DSI panel and MIPI-CSI camera connectors, IP101 Ethernet, ES8311 codec with speaker amplifier and microphone, microSD on SDMMC, RS485, three USB-C sockets, the 26-pin JP1 header, and the PlatformIO + ESP-IDF (pioarduino) setup around them. Use when working on this board or any ESP32-P4 devkit: project setup, platformio.ini and sdkconfig.defaults, the silicon revision split between rev v1.3 and rev v3.x, why the bootloader dies with "Illegal instruction", the pin map and which header pins are traps, Wi-Fi through esp_hosted and esp_wifi_remote, mounting the TF card and its on-chip LDO, bringing up a DSI panel, the shared I2C bus, audio direction and the amplifier enable, Ethernet RMII pins, choosing a free GPIO, flashing over any of the three USB-C ports, or debugging why something on the board does not work.
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Firmware development for the Guition JC4880P443C_I_W (JC4880P443, JC4880P443C, often mistyped JC4880P433) — a 4.3" 480x800 IPS touch display board on the JC-ESP32P4-M3 module (ESP32-P4NRW32, 32 MB PSRAM, 16 MB flash, ESP32-C6 Wi-Fi co-processor on SDIO) — its ST7701S MIPI-DSI panel, GT911 touch, backlight, ES8311 codec with speaker amp and mic, microSD, RS485, battery charger, 2x13 header, and the PlatformIO + ESP-IDF (pioarduino) setup around them. Use when working on this board: project setup, platformio.ini and sdkconfig.defaults, the P4 silicon revision and an "Illegal instruction" boot, a black DSI screen, ST7701 init sequence and timings, GT911 init errors, backlight PWM, choosing a free GPIO, Wi-Fi through esp_hosted and esp_wifi_remote, SD card, audio, flashing over USB-C, or debugging why something on the board does not work.
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Firmware development for the Waveshare ESP32-S3-RLCD-4.2 (SKU 33298 / 33507, and the -EN variant) — an ESP32-S3-WROOM-1-N16R8 AIoT board built around a 4.2" fully reflective 300x400 monochrome LCD on a Sitronix ST7305/ST7306, with no backlight, plus an ES8311 speaker codec, an ES7210 dual-microphone ADC, an SHTC3 temperature/humidity sensor, a PCF85063A RTC, a microSD/TF slot on SDMMC, an 18650 holder with battery sensing, BOOT/KEY/PWR buttons and a 2x8 2.54 mm expansion header. Use when working on this board: project setup, platformio.ini, the qio_opi PSRAM memory type, the pin map and which header pins are traps, U8g2 and the ST7305 constructor, a blank or shifted panel, ST7305 low-power mode HPM/LPM, the shared I2C bus and its four slaves, I2S audio directions and the speaker amplifier enable, mounting the TF card, battery voltage, USB CDC console with no UART bridge, flashing over Type-C, deep sleep, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
Podcast expert covering recording, editing, hosting, promotion, and monetization strategies
日本語の概要は準備中です。原文の説明を表示しています。
Video editing expert covering cutting techniques, pacing, color grading, and post-production workflows
日本語の概要は準備中です。原文の説明を表示しています。
Generate and edit images with Dreamfield's OpenAI-compatible gpt-image-2 image API. Use when the user asks Codex to create, test, or save an image from a text description, make wallpaper or illustration assets, perform image-to-image generation from reference images or clipboard images, use masks/inpainting, verify Dreamfield image generation, or troubleshoot image-generation responses such as empty data, b64_json, URL output, quota errors, or content policy errors.
日本語の概要は準備中です。原文の説明を表示しています。
Game audio principles. Sound design, music integration, adaptive audio systems.
日本語の概要は準備中です。原文の説明を表示しています。
Text-to-speech conversion using `uvx edge-tts` for generating audio from text. Use when (1) User requests audio/voice output with the "tts" trigger or keyword. (2) Content needs to be spoken rather than read (multitasking, accessibility, driving, cooking). (3) User wants a specific voice, speed, pitch, or format for TTS output.
日本語の概要は準備中です。原文の説明を表示しています。
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For dev-loop CLI commands (init, lint, inspect, preview, render) see the hyperframes-cli skill; for asset preprocessing commands (tts, transcribe, remove-background) see the hyperframes-media skill.
日本語の概要は準備中です。原文の説明を表示しています。
Watch a tutorial or demo video and generate a Claude Code skill from it. Activated when user says "create a skill from this video" or similar.
日本語の概要は準備中です。原文の説明を表示しています。
imageGenerationTool を使って高品質な画像を生成するための プロンプトテンプレート集。黒板チョークアートドキュメンタリー・ 超広角レンズ効果編集など各スタイルに対応。
AI ผู้ช่วยพากษ์/Voice Over — script, tone guide, character voice, pace marking, recording brief สำหรับ animation, โฆษณา, documentary, e-learning, audiobook
日本語の概要は準備中です。原文の説明を表示しています。
สร้างสคริปต์ podcast ที่ฟังแล้วไม่เบื่อ พร้อม show notes, timestamps, teaser social
日本語の概要は準備中です。原文の説明を表示しています。
เขียนสคริปต์มังงะ การ์ตูน webtoon — panel layout, dialogue, SFX, pacing พร้อม brief สำหรับนักวาด
日本語の概要は準備中です。原文の説明を表示しています。
AI โปรดิวเซอร์ไลฟ์สตรีม — overlay, scene setup, chat engagement, donation/subscription, sponsor integration สำหรับ Twitch/YouTube Live/TikTok Live/FB Live
日本語の概要は準備中です。原文の説明を表示しています。
สร้างสคริปต์ YouTube/Shorts/Reels/TikTok พร้อม hook, title, thumbnail prompt, และ SEO metadata
日本語の概要は準備中です。原文の説明を表示しています。