Use Chanjing TTS API to synthesize speech from text with a user-provided cloned voice (reference audio via public URL).
日本語の概要は準備中です。原文の説明を表示しています。
動画編集、サムネイル、マンガ、音声(3,140 件)
概要と使いどころ
Use Chanjing TTS API to synthesize speech from text with a user-provided cloned voice (reference audio via public URL).
日本語の概要は準備中です。原文の説明を表示しています。
创建蝉镜视频翻译任务或查询支持语言时使用。需要已配置的蝉镜 OpenAPI AK/SK。
日本語の概要は準備中です。原文の説明を表示しています。
用户输入选题或工作流,自动生成完整短视频成片(文案、分镜、数字人口播与 AI 画面混剪);调用 Chanjing Open API 与同仓库子技能脚本。
日本語の概要は準備中です。原文の説明を表示しています。
Use Chanjing customised person APIs to create, inspect, list, poll, and delete custom digital humans from uploaded source videos.
日本語の概要は準備中です。原文の説明を表示しています。
Explains DSP math concepts to developers who need the theory behind an algorithm. Use whenever the user asks how a signal-processing concept works, wants intuition behind a formula, or hits a math-shaped bug. Trigger on phrases like "how does a Fourier transform work", "explain z-transforms", "what is convolution", "why does my biquad ring", "what is windowing for", "what causes aliasing", or "how do I convert gain to dB". Also trigger when the user pastes DSP code and asks why it behaves a certain way.
日本語の概要は準備中です。原文の説明を表示しています。
Traces and documents signal paths, bus/aux architecture, and sidechain connections in audio systems. Surfaces hidden coupling between audio components. Use when the user asks to trace a signal chain, explain audio routing, understand an audio graph, locate sidechain sources, or describe how audio flows through a plugin or engine. Trigger on phrases like "trace this signal chain", "explain this audio routing", "what calls what in this audio graph", "where does the sidechain come from", "how does audio flow through this plugin".
日本語の概要は準備中です。原文の説明を表示しています。
Profiling strategy for audio CPU issues — xruns, spikes, and buffer underruns. Use when the user reports CPU overload, audio glitches under load, or performance regressions. Trigger on phrases like "I'm getting xruns", "my plugin causes CPU spikes", "dropouts under high voice count", "audio thread is too slow", "how do I profile my DSP". References audio-numerics-review for denormal slowdown and audio-dsp-review for lock contention.
日本語の概要は準備中です。原文の説明を表示しています。
Reviews game audio code for Wwise/FMOD integration safety, custom DSP plugin correctness, and audio middleware usage. Use when the user asks to review a Wwise plugin, check an FMOD DSP effect, audit game audio middleware integration, or asks "is my game audio code safe?". Trigger on phrases like "review my Wwise plugin", "check FMOD DSP effect", "is my game audio code safe", "review my audio middleware integration", or when you see AkPluginInfo, FMOD_DSP_DESCRIPTION, IMetaSoundSource, or Execute/process callbacks in game audio code.
日本語の概要は準備中です。原文の説明を表示しています。
Step-by-step guide for building Web Audio processing pipelines — AudioWorklet processors, custom nodes, parameter automation, and WebMIDI integration. Use when the user asks how to build or wire up Web Audio code from scratch. Trigger on phrases like "build an AudioWorklet", "create a custom Web Audio effect", "how do I use WebMIDI", "how do I write an AudioWorkletProcessor", or "how do I connect AudioNodes".
日本語の概要は準備中です。原文の説明を表示しています。
Reviews audio DSP code for numerical correctness. Use when the user asks to review, audit, or check DSP code for correctness issues — filters, feedback loops, fixed-point arithmetic, accumulation loops, or any numeric computation in audio code. Trigger on "check this filter for NaN", "why does my reverb blow up?", "is this numerically stable?", "why do I hear DC in my output?". Pairs with audio-dsp-review (realtime safety); this skill covers numeric correctness. Flag issues proactively.
日本語の概要は準備中です。原文の説明を表示しています。
Guides implementation of custom Wwise or FMOD DSP plugins from scratch — effect, source, and mixer plugin types. Use when the user wants to create a new Wwise plugin, build an FMOD DSP effect, or implement a custom game audio middleware plugin. Trigger on phrases like "create a Wwise effect plugin", "build an FMOD DSP", "implement custom game audio middleware plugin", "how do I write a Wwise source plugin", or "set up an FMOD DSP description".
日本語の概要は準備中です。原文の説明を表示しています。
Systematic checklist for diagnosing audio artifacts. Use when the user describes a sound quality problem — clicks, pops, crackling, silence, DC offset, aliasing, phase issues, or latency problems. Trigger on phrases like "why do I hear clicks?", "my output has DC offset", "there's aliasing in my oscillator", "phase is wrong in mono", "dropout when CPU spikes". Pairs with audio-dsp-review (realtime safety) and audio-numerics-review (numeric correctness) — use those to fix once the cause is found.
日本語の概要は準備中です。原文の説明を表示しています。
Reviews audio DSP and audio processing code for realtime safety violations. Use whenever the user asks to review, audit, or check audio processing code — including plugin process callbacks, audio engine render functions, DSP implementations, or any code that runs on the audio thread. Trigger on phrases like "review my processBlock", "check this DSP code", "is this safe for the audio thread?", "review my JUCE plugin", or when you see an audio callback and spot potential realtime violations. Flag issues proactively even when the user hasn't explicitly asked for a review.
日本語の概要は準備中です。原文の説明を表示しています。
Step-by-step guide for building a YUP audio plugin from scratch. Use when the user asks "how do I create a YUP plugin", "set up a YUP project", "add parameters to my YUP plugin", "package my CLAP or VST3", or "how do I wire up AudioParameterHandle". Trigger on phrases like "create a YUP plugin", "YUP CMake setup", "yup_audio_plugin", "AudioParameterBuilder", "AudioParameterHandle", or "createPluginProcessor".
日本語の概要は準備中です。原文の説明を表示しています。
Reviews Web Audio API JavaScript/TypeScript code for correctness, thread safety, and deprecated patterns. Use when the user asks to review AudioWorklet code, check an AudioWorkletProcessor, audit Web Audio graph construction, or diagnose crackling/dropouts in a web audio app. Trigger on phrases like "review my Web Audio code", "check my AudioWorklet", "is my AudioWorkletProcessor safe", or "why does my web audio crackle".
日本語の概要は準備中です。原文の説明を表示しています。
Elite website image-to-code skill for Codex. For visually important web tasks, it must first generate the design image(s) itself, deeply analyze them, then implement the website to match them as closely as possible. In Codex, it must prefer large, readable, section-specific images instead of tiny compressed boards, generate fresh standalone images for sections or detail views instead of cropping old ones, avoid lazy under-generation, avoid cards-inside-cards-inside-cards UI, and keep the hero clean, spacious, readable, and visible on a small laptop.
日本語の概要は準備中です。原文の説明を表示しています。
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
日本語の概要は準備中です。原文の説明を表示しています。
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
日本語の概要は準備中です。原文の説明を表示しています。
Wwise audio middleware integration for Unity including events, banks, RTPC, spatial audio, and callback handling.
日本語の概要は準備中です。原文の説明を表示しています。
Unity 6 XR development guide. Use when building VR, AR, or MR experiences. Covers XR Interaction Toolkit, XR Plug-in Management, OpenXR, hand tracking, controllers, haptics, AR Foundation (plane detection, anchors, image tracking), and platform-specific setup (Meta Quest, Apple Vision Pro). Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
Unity 6 audio system guide. Use when working with sound effects, music, AudioSource, AudioClip, AudioListener, Audio Mixer, spatial audio, or audio optimization. Covers 3D sound, mixer groups, snapshots, and audio import settings. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
用于将文章、演讲稿、课程、产品演示或口播解释转成可录制的 16:9 网页演示,包含步骤驱动场景、可选口播对齐、主题 Token 与录屏指导;中文触发词包括 网页视频、动态演示、口播稿转视频、可录屏演示、16:9 演示。
日本語の概要は準備中です。原文の説明を表示しています。
用于生成或编辑图表、图形资产、海报、UI 样机、产品图、信息图、学术图、漫画、头像、分镜、品牌板或图像编辑工作流,尤其是导出 PNG 需要视觉质检和有限自动修复时。文字密集图表优先使用确定性的 Mermaid/SVG/HTML/canvas 源;浏览器可打开的技术图优先使用 HTML technical diagrams,覆盖系统蓝图、架构图、部署拓扑、Agent runtime、memory flow、before-after architecture、流程、序列、数据流、生命周期、runbook、PII/数据血缘和状态机;不要用于不涉及生成图像的普通 UI 打磨。中文触发词包括 图片生成、图像编辑、图表生成、架构图、系统蓝图、部署拓扑、Agent runtime、memory flow、before-after architecture、工作流图、数据流、生命周期图、状态机、ER 图、UML、序列图、海报、UI 样机、产品图、信息图、学术图、漫画、头像、分镜、品牌板、PNG 自检、自动修复。
日本語の概要は準備中です。原文の説明を表示しています。