公開Webページの設計・実装・見直しを、題材に合う構図や書体の選定から進めます。実ブラウザーでの測定と3種類の画面幅のスクリーンショットで改善を重ねます。
- 定型的に見えるLPの再設計
- 独自の軸を持つポートフォリオ制作
- 3種類の画面幅で文字と配置を点検
公開Webページの設計・実装・見直しを、題材に合う構図や書体の選定から進めます。実ブラウザーでの測定と3種類の画面幅のスクリーンショットで改善を重ねます。
長い作業や複数工程の依頼で、着手前に完了条件を定め、作業の分解から検証まで進めます。未完了の項目と証拠を台帳に残し、完了報告の前に確かめるスキルです。
Listen with earshot whenever you must judge, choose, trim, verify or compare sound you cannot hear - picking a sound effect, music or ambience from candidates, finding the cleanest moment in a recording, checking whether audio reads as a real recording or as code-synthesized, reviewing a soundtrack or a video's audio (what happens when, sync to picture, loudness, mix), A/B-ing a mix change, or making a sound in code and improving it by listening (earshot forge). Use it before telling anyone how audio sounds.
日本語の概要は準備中です。原文の説明を表示しています。
Build premium, realistic soundtracks for code-made videos and animations from real licensed recordings - launch films, product and feature videos, UI walkthroughs, logo stings, explainers, trailers and animated shorts made with Remotion, HyperFrames, three.js, GSAP or any renderer. Use this whenever a video or animation needs sound design, SFX, foley, ambience, music, a soundtrack, a score, UI click / whoosh / riser / impact / logo-sting sounds, or a music edit to picture; whenever a synthesized or "random" sounding soundtrack must be replaced with real recordings; or when the user asks to source, license, credit, mix, master, critique or mux audio for a film. It covers cue lists from the picture, sourcing from Freesound / Mixkit / composer libraries with licence checks, a music edit at bar lines, a JSON sound design rendered by a deterministic mixer, measured QA (clicks, masking, harshness, sync, loudness) plus earshot listening, a multi-agent critique, mastering, credits and the mux.
日本語の概要は準備中です。原文の説明を表示しています。
Direct, build and render premium cinematic motion design from code — launch films, product and feature videos, looping feature animations for landing pages and social, logo stings and reveals, UI walkthroughs, app demos, kinetic type, teasers, trailers, intros and promo clips. Use this whenever the user wants any video, animation, motion graphic or animated demo made with Remotion, HyperFrames, HTML/GSAP or React, or asks to storyboard, time, score, render, polish or critique one — even if they only say "make a video about X", "animate this feature" or "we need a launch clip". It supplies concept and copy discipline, type and colour taste that defers to a supplied brand, a beat-locked timeline that drives both picture and a code-made soundtrack, choreography and transition craft, real product UI in motion, film-grade finishing (true motion blur, no banding, BT.709, sync-checked mux) and a measured self-critique loop on contact sheets and renders.
日本語の概要は準備中です。原文の説明を表示しています。
Premium brand-kit image generation skill for creating high-end brand-guidelines boards, logo systems, identity decks, and visual-world presentations. Trained for minimalist, cinematic, editorial, dark-tech, luxury, cultural, security, gaming, developer-tool, and consumer-app brand systems. Optimized for intentional logo concepting, refined composition, sparse typography, strong symbolic meaning, premium mockups, art-directed imagery, and flexible grid layouts.
日本語の概要は準備中です。原文の説明を表示しています。
Elite frontend image-direction skill for generating premium, conversion-aware website design references. CRITICAL OUTPUT RULE — generate ONE separate horizontal image FOR EVERY section. A landing page with 8 sections produces 8 images. Never compress multiple sections into one image. Enforces composition variety (not always left-text / right-image), background-image freedom, varied CTAs, varied hero scales (giant / mid / mini minimalist), narrative concept spine, second-read moments, and a single consistent palette across all images. Optimized for landing pages, marketing sites, and product comps that developers or coding models can accurately recreate.
日本語の概要は準備中です。原文の説明を表示しています。
Elite website image-to-code skill for Codex. For visually important web tasks, it must first generate the design image(s) itself, deeply analyze them, then implement the website to match them as closely as possible. In Codex, it must prefer large, readable, section-specific images instead of tiny compressed boards, generate fresh standalone images for sections or detail views instead of cropping old ones, avoid lazy under-generation, avoid cards-inside-cards-inside-cards UI, and keep the hero clean, spacious, readable, and visible on a small laptop.
日本語の概要は準備中です。原文の説明を表示しています。
Elite mobile app image-generation skill for creating premium, app-native screen concepts and flows. Designed for iOS, Android, and cross-platform mobile products. Prioritizes clean hierarchy, comfortably readable text, strong multi-screen consistency, controlled color palettes, non-generic creative direction, textured surfaces, image-led composition, tasteful custom iconography, and clean phone mockup framing. By default, screens should be shown inside a subtle premium iPhone or similar phone mockup with a visible frame, while the main focus stays on the app content itself. This skill generates images only. It does not write code.
日本語の概要は準備中です。原文の説明を表示しています。
Classic style skill, opt-in: it runs only when called by name. A calm, polished look with soft contrast, generous whitespace and spring motion.
日本語の概要は準備中です。原文の説明を表示しています。
Classic style skill, opt-in: it runs only when called by name. A hard mechanical look with Swiss type, rigid grids, extreme scale contrast and utilitarian colour.
日本語の概要は準備中です。原文の説明を表示しています。
Classic skill for GPT and Codex, opt-in: it runs only when called by name. Layout variance, a strict AIDA page structure and GSAP scroll motion.
日本語の概要は準備中です。原文の説明を表示しています。
Classic style skill, opt-in: it runs only when called by name. Editorial product UI with a warm monochrome palette, typographic contrast and flat bento grids.
日本語の概要は準備中です。原文の説明を表示しています。
Classic skill for Google Stitch, opt-in: it runs only when called by name. Writes an agent-friendly DESIGN.md with strict type, colour and layout rules.
日本語の概要は準備中です。原文の説明を表示しています。
The original taste-skill v1, kept for projects that depend on its exact behaviour. Opt-in: it runs only when called by name.
日本語の概要は準備中です。原文の説明を表示しています。
The single-file, dial-driven taste-skill that was the default before v2, kept for projects that depend on its exact behaviour. Opt-in: it runs only when called by name.
日本語の概要は準備中です。原文の説明を表示しています。
Senior UI/UX Engineer. Architect digital interfaces overriding default LLM biases. Enforces metric-based rules, strict component architecture, CSS hardware acceleration, and balanced design engineering.
日本語の概要は準備中です。原文の説明を表示しています。