Use when securing a Roblox experience against exploiters or designing its networking: RemoteEvent, RemoteFunction or UnreliableRemoteEvent design, validating remote arguments on the server, remote spam and rate limits, speed hacks, teleport or fly hacks, kill aura or hitbox abuse, hit validation under lag, network ownership and fling exploits, ProximityPrompt or ClickDetector abuse, honeypots, kick and ban policy, Server Authority (AuthorityMode) setup, bandwidth or payload size problems, or after an exploit (free items, infinite money, duplicated items).
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0812026年10月21日 更新
Use when an agent builds, fixes or tests anything in Roblox Studio: "make a Roblox game", "Roblox Studio", a Luau script, "my Roblox game lags", agent control of Studio, the Studio MCP server (execute_luau, start_stop_play, screen_capture), Rojo or Script Sync projects, offline Luau checks, playtests driven by code; when the MCP server lists no Studio, a playtest hangs, or 2019 to 2023 Roblox code breaks; or when a Roblox brief (UI, data, networking, combat, monetization, assets, performance) must go to the right scenario-roblox-* specialist.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0812026年10月21日 更新
Use when building or lighting a Roblox map: graybox or blockout, level layout, landmarks, doors and walls, parts versus unions (CSG), collision fidelity, terrain (generate, sculpt, paint, water, Part to Terrain), MaterialVariants, custom terrain materials, PBR textures from Scenario, skyboxes, Lighting, Atmosphere, Clouds, bloom, color correction, day or night moods, interior light, scattering rocks, bushes and trees, level of detail (SLIM, RenderFidelity), per-model streaming or a streaming test, collision overlays, invisible walls, or texture sizes. Also when a map looks flat, foggy, too dark or plastic, grass pokes through floors, a doorway blocks players, content pops in or never unloads, a custom material disappears, or the sun lights the wrong side.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0812026年10月21日 更新
Use when a Roblox game sells something or plans live ops: Developer Products, game passes, experience subscriptions, Roblox Plus perks, ProcessReceipt or BindReceiptHandler, "bought it but didn't get it", a purchase granted twice, shop UI prices, eggs, crates or loot boxes with odds (paid random items, PolicyService), rewarded video ads, AnalyticsService funnels, economy or custom events, ConfigService live config, A/B experiments, price optimization or regional pricing, game thumbnails and icons, play-through rate, Creator Rewards, Ads Manager campaigns, or a launch and update plan.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0812026年10月21日 更新
Use when building or fixing Roblox game UI or input: HUD (health bar, currency, ability cooldowns), main menu, shop with a scrolling grid, settings screen, inventory, "UI scales wrong on phone", buttons hidden behind the jump button, UI too small on a tablet or TV, portrait and landscape, top bar and safe area, Scale vs Offset, UIListLayout, UIGridLayout, UIFlexItem, StyleSheets and themes, gamepad or console menu navigation, the Input Action System (InputContext, InputAction, InputBinding), ContextActionService migration, PreferredInput, reduced motion and accessibility, localization and AutoLocalize, React, Fusion or Vide, the Device Simulator, and testing UI without a phone.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0812026年10月21日 更新
Use when animating Roblox characters, NPCs or creatures: animation not playing, wrong animation wins, animation priority or weight, blending, animation events and markers, hit timing, import from Blender or FBX, custom rig or creature rig, Motor6D or AnimationConstraint joints, procedural animation, IKControl look-at or foot and hand IK, FaceControls and dynamic head expressions, replacing the default Animate animations, KeyframeSequence or CurveAnimation built in code, Animator replication, AnimationController NPCs, Character Controller Library abilities, adaptive animation for custom humanoids.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0812026年10月21日 更新
Use when building Roblox gameplay systems: NPC or enemy AI that patrols, chases and attacks, state machines or behavior trees, 'NPC pathfinding stuck', 100 zombies lag the server, hitboxes, melee combos, M1 combat, 'hits register twice', raycasts, Spherecast, Shapecast, guns and projectiles, 'bullets go through walls', knockback and stun, LinearVelocity, VectorForce or AlignPosition movers, replacing BodyVelocity, cars and vehicles with suspension, 'car flips', VehicleSeat, network ownership of NPCs and vehicles, round loops, BindToSimulation logic.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0812026年10月21日 更新
Use when writing, reviewing or debugging Luau in a Roblox experience: task.spawn vs task.defer vs task.wait, replacing wait() or spawn(), Deferred events and SignalBehavior, handlers running in the wrong order or not at all, 'attempt to yield across metamethod/C-call boundary', --!strict and the new type solver, typed classes and metatables, Destroy and cleanup, 'server memory keeps growing' or memory leaks, Parallel Luau with Actors and SharedTable, 'not safe to write in parallel', --!native or 'make this script faster', buffers, coroutines.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0812026年10月21日 更新
Use when setting up or repairing a Roblox team project outside Studio: Rojo or Script Sync, Wally packages, Rokit pins, luau-lsp type checking, Selene, StyLua, unit tests in Lune or the engine, GitHub Actions CI on pull requests, Open Cloud place publishing, Luau Execution or API key scopes, merging builders' Team Create map with code from files, Studio plugins, or proving a pipeline works. Also when users say "set up Rojo", "CI for my Roblox game", "run tests in CI", "publish from GitHub", "Script Sync stopped syncing", "Rojo deleted my parts", "wally packages not found", "luau-lsp can't find ReplicatedStorage", "selene errors on types", "the release wiped the map" or "my LocalScript doesn't run".
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0812026年10月21日 更新
Use when a Roblox experience is slow, laggy, stuttering, crashing or out of memory, or before shipping or updating one: my game lags on mobile, low FPS, frame spikes, server lag or low heartbeat, physics lag, network lag or high KB/s, memory leaks or memory that keeps growing, crashes on phones, long join or load times, too many parts, instances, draw calls or triangles, MicroProfiler, Script Profiler, Luau heap, Developer Console memory, Scene Analysis, StreamingEnabled tuning, performance budgets, and publishing, releasing an update, restarting servers or rolling back a version.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0812026年10月21日 更新
Use when making or fixing Roblox visual effects or game audio: ParticleEmitter, Beam, Trail, flipbook sprite sheets, slash, hit, impact, explosion, fireball, aura or projectile VFX; effects only one player sees, effects that lag or pile up, particles invisible, popping or too bright; the Audio API (AudioPlayer, Wire, AudioEmitter, AudioListener, AudioDeviceOutput, effects), "no sound", "3D sound not working", music, ducking, footsteps, SoundGroup volumes; or importing Scenario-generated sound effects, music, voice or VFX sheets into a Roblox game.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0812026年10月21日 更新
Use when a Roblox game saves or loads player data, or when players report data not saving, lost progress, rollbacks, duplicated items or a purchase granted twice. Triggers: DataStoreService, UpdateAsync, SetAsync, BindToClose, ProfileStore, ProfileService, DataStore2, session locking, data schema or migration, Developer Product ProcessReceipt, player trading, OrderedDataStore leaderboards, MemoryStore, MessagingService, TeleportService and reserved servers, DataStore budgets and throttling (errors 301 to 306), 'You must publish this place to the web to access DataStore', and testing data code in an unpublished place.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0812026年10月21日 更新
Use when bringing 3D assets into Roblox Studio or preparing avatar items: import from Blender, GLB, FBX or OBJ files, AI-generated or image-to-3D meshes (Scenario or other tools), wrong scale or size in studs, mesh faces the wrong way, too many triangles, mesh fails validation, holes or non-watertight meshes, textures too big or blurry, SurfaceAppearance and PBR maps, metalness or normal maps look wrong, rigid accessories and hats, UGC items, Accessory Fitting Tool, out of bounds, AvatarCreationService validation, EditableMesh or EditableImage previews, or generate_mesh.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0812026年10月21日 更新
Use when structuring Roblox game code: where scripts go (ServerScriptService, ReplicatedStorage, StarterPlayerScripts), Script vs LocalScript and RunContext, a module loader or framework (Knit or none), services and controllers, how systems talk (signals, BindableEvents, attributes), CollectionService tags, cleanup with Trove or Janitor, Rojo project layout, or a round-based game core. Also when code is spaghetti, a script runs twice, require errors with 'required recursively', a module is nil on the client, a tool stops working after respawn, or memory climbs from leaked connections.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0812026年10月21日 更新
Use when color grading, color correcting, or relighting an existing video or still with deterministic code instead of a generative model: cinematic looks (teal and orange, film stock, bleach bypass, noir, duotone, faded 70s), golden hour, blue hour or day-for-night, log footage (S-Log3) to Rec.709, matching a reference image's colors, black and white with one kept or swapped color, .cube LUT export, a look comparison grid, or a grading showreel.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0812026年10月21日 更新
Use when exporting a model, character or animation from Blender to a game engine, the web or a 3D printer: FBX, glTF/GLB, USD/USDZ or STL for Unity, Unreal Engine, Godot, Roblox, three.js or Apple AR Quick Look. Also when an export arrives at the wrong scale (100x, 0.01), rotated 90 degrees, facing backwards, with extra leaf bones, without its animation, blend shapes or textures; when making LODs or collision meshes (UCX_, -colonly) for an engine; when converting a folder of models in batch; or when checking an exported file by re-importing it.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0812026年10月21日 更新
Use when someone wants seamless looping motion graphics for video in their own brand colors: animated backgrounds behind titles, filler for the dead seconds between AI shots, bumpers, transitions or shape animations, built as code and rendered to MP4, optionally with their mascot, product or character from Scenario composited over the loop. Keywords: seamless loop, motion background, canvas animation, motion graphics, loop seam, motion blur, H.264 export, alpha composite.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0812026年10月21日 更新
Use when a text brief or a reference image must become a Blender blockout whose playblast guides a render-to-real video pass (a video model that takes a reference clip, such as Seedance, or the Render Video lane of the Scenario Blender Plugin): graybox or previs built for a video model, color-coded proxies at metric scale from rough to detailed, density levels from a simple shot to an expert scene with crowds, traffic and many cuts, character stand-ins chosen per video model (colored capsules, capsules with signature features, rigged gray mannequins), a camera locked to the timeline, rail or tracking camera rigs, lens per shot, framing and occlusion checks, a playblast, a hand-off sheet for the video prompt. Also when a render-to-real pass renders the proxies as boxes, reads one figure as two people, gives runners a stiff, lockstep or sliding gait, swaps a car's front and rear, drifts at the end, or the guide camera pops on a cut.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0812026年10月21日 更新
Use when recreating a trending reel, TikTok or Short with a different performer: the same dance, moves, timing and camera, performed by the user's own character from a reference sheet, optionally in another outfit or a redecorated room, keeping the original song in sync. Keywords: reel recast, trend remake, TikTok dance, replace the dancer, character swap, choreography transfer, video to video, keep the music, Seedance edit mode.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0812026年10月21日 更新
Use when an agent works in an open Blender scene through the Scenario for Blender extension's local MCP server (scenario-blender on 127.0.0.1:9876): connecting Claude Code, Cursor, Claude Desktop or Codex to Blender, the headless scenario_blender command, quoting and generating Scenario images, PBR materials, 3D meshes, video, audio or 360 environments from the scene, capturing the viewport or selected meshes as references, placing saved results, Render Video camera paths, or execute_python.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0812026年10月21日 更新
Use when exploring several Seedance video takes before paying for a final: cheap 480p previews, variations of one shot to compare, reviewing and ranking takes before a pick, or finalizing a chosen preview to 1080p without regenerating it, including within its 7-day window. Keywords: Seedance draft, draft mode, draft complete, finalize, 480p preview, variations, takes, review, rank, pick, Seedance 2.5.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0812026年10月21日 更新
Use when a 2D side-scroller shot, platformer cutscene, game trailer or parallax animation has to be built in Blender from Scenario-generated pictures (flat image cards, an orthographic camera, keyed jumps, rigid-body props), or when a finished shot needs a new theme or look without re-animating. Also use when image planes in Blender float above the ground, a tiled parallax layer shows a seam, or physics props leave the picture plane.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0812026年10月21日 更新
Handle review comments received on GitHub for the current branch's PR or a given PR number or URL, by triaging each unresolved thread, fixing what is warranted, pushing, and replying in each thread, when asked to address, fix or answer PR comments. Works in any Scenario repository.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0812026年10月21日 更新
Refresh the current pull request description from its net changes, following the repository's PR template, when asked to update or write the PR summary. Works in any Scenario repository, whatever its default branch.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0812026年10月21日 更新