Get detailed data about a shader asset in the Unity project. Returns shader properties, subshaders, passes, compilation errors, and supported status. Use 'assets-find' tool with filter 't:Shader' to find shaders, or 'assets-shader-list-all' tool to list all shader names.
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IdoCohen560/claude-unity-game-studio☆ 23Updated Jul 8, 2026
Modify asset file in the project. Use 'assets-get-data' tool first to inspect the asset structure before modifying. Not allowed to modify asset file in 'Packages/' folder. Please modify it in 'Assets/' folder.
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IdoCohen560/claude-unity-game-studio☆ 23Updated Jul 8, 2026
Get asset data from the asset file in the Unity project. It includes all serializable fields and properties of the asset. Use 'assets-find' tool to find asset before using this tool.
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IdoCohen560/claude-unity-game-studio☆ 23Updated Jul 8, 2026
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
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IdoCohen560/claude-unity-game-studio☆ 23Updated Jul 8, 2026
Generate ScriptableObject-based systems including data containers, event channels, and runtime sets. Use when creating game data (weapons, enemies, items, abilities), cross-system events, or live object tracking. Triggers on requests like "create weapon data", "add an event system", "make a runtime set", "decouple these systems", "create item database", "add a damage event", "track active enemies", "create a config SO", "add game settings data", or any task involving ScriptableObject data containers, event-driven communication, or runtime object tracking. Reads ProjectConfig.yaml -> architecture_pattern to determine SO-first vs DI-first context.
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IdoCohen560/claude-unity-game-studio☆ 23Updated Jul 8, 2026
Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.
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IdoCohen560/claude-unity-game-studio☆ 23Updated Jul 8, 2026
Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.
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IdoCohen560/claude-unity-game-studio☆ 23Updated Jul 8, 2026
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.
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IdoCohen560/claude-unity-game-studio☆ 23Updated Jul 8, 2026
Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.
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IdoCohen560/claude-unity-game-studio☆ 23Updated Jul 8, 2026
Unity 6 AI and navigation guide. Use when working with NavMesh, pathfinding, NavMeshAgent, NavMeshSurface, NavMeshObstacle, off-mesh links, or Unity Sentis (ML model inference). Covers AI navigation package, runtime NavMesh baking, and common AI patterns like state machines and behavior trees. Based on Unity 6.3 LTS documentation.
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IdoCohen560/claude-unity-game-studio☆ 23Updated Jul 8, 2026
Unity ScriptableObject patterns for data management, configuration, and runtime systems.
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IdoCohen560/claude-unity-game-studio☆ 23Updated Jul 8, 2026
Unity data-driven design architecture. ScriptableObject config hierarchies, JSON data pipelines, designer handoff workflows, data versioning and migration, Inspector attributes for self-documenting configs. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.
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IdoCohen560/claude-unity-game-studio☆ 23Updated Jul 8, 2026
Unity 6 ECS/DOTS development guide. Use when working with Entity Component System, data-oriented design, Jobs system, or Burst Compiler. Covers Entities, IComponentData, ISystem, EntityManager, baking, Jobs, and Burst. Based on Unity 6.3 LTS documentation.
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IdoCohen560/claude-unity-game-studio☆ 23Updated Jul 8, 2026
Unity 6 physics development guide. Use when working with Rigidbody, colliders, raycasting, triggers, collisions, joints, or physics simulation. Covers PhysX 5 (3D) and Box2D (2D) physics, FixedUpdate timing, layer masks, and contact data. Based on Unity 6.3 LTS documentation.
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IdoCohen560/claude-unity-game-studio☆ 23Updated Jul 8, 2026
Plan a feature before writing any code. Use this skill at the START of non-trivial feature work — when the user says they want to "add", "build", "implement", "create", "develop", or "ship" a feature, endpoint, component, page, service, or capability. Especially trigger when the user's prompt is short or under-specified ("add a dashboard", "build an auth flow", "let's do user activity reports") — those need planning, not direct execution. The skill walks through requirements clarification, codebase exploration, sketches a Mermaid architecture/flow diagram of the proposed design, and produces a plan.md document the user can hand off to a fresh AI session for execution. Skip only when the change is genuinely trivial (typo fixes, single-line tweaks, renames). When in doubt, plan.
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appleboy/skills☆ 23Updated Sep 12, 2026
Guidance for Tauri v2 NFC plugin with session handling and data validation.
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full-stack-skills/tauri-skills☆ 22Updated Oct 4, 2026
Guidance for Tauri v2 SQL plugin setup, migrations, and safe query access.
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full-stack-skills/tauri-skills☆ 22Updated Oct 4, 2026
Guidance for Tauri v2 stronghold plugin with encrypted storage and sensitive data handling.
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full-stack-skills/tauri-skills☆ 22Updated Oct 4, 2026
Generate fantasy character names in zh-TW with original spelling and etymology, across human, elf, dwarf, orc/beastfolk, and halfling naming traditions. Use when the user needs a name for a character, NPC, party member, villain, shopkeeper, or monster, asks to think of, suggest, or rename such a character, names entities for a MUD/TRPG/game world or worldbuilding document, or writes lore, quests, presets, or seed data that require in-world personal names.
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jim60105/copilot-prompt☆ 22Updated Oct 16, 2026
Tunes noisy detections by analyzing historical alert data to quantify false-positive sources, recommend allow-list filters and threshold adjustments, and measure precision impact. Activates for requests to tune a detection, reduce false positives, or analyze alert noise and recommend filters.
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meltedinhex/analyst-ai-pack☆ 22Updated Jul 7, 2026
Hunts for unusual outbound network connections by flagging direct-to-IP traffic, uncommon ports, rare destinations, high data-egress ratios, and connections from unexpected processes in network telemetry. Activates for requests to hunt unusual outbound traffic, detect suspicious egress, or find anomalous external connections.
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meltedinhex/analyst-ai-pack☆ 22Updated Jul 7, 2026
Detects DNS-based tunneling and data exfiltration in DNS logs: scoring high query volume to single domains, long/high-entropy subdomains, unusual record types, and encoded payload labels. Activates for requests to hunt DNS tunneling, detect DNS exfiltration, or analyze suspicious DNS query patterns.
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meltedinhex/analyst-ai-pack☆ 22Updated Jul 7, 2026
Pivots on indicators of compromise across multiple data sources by correlating a seed set of IOCs against logs to find co-occurring indicators, hosts, and timeframes that expand the investigation. Activates for requests to pivot on IOCs, correlate indicators across data sources, or expand an investigation from a seed indicator set.
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meltedinhex/analyst-ai-pack☆ 22Updated Jul 7, 2026
Hunts for pre-exfiltration data staging and archiving by detecting archive-tool execution (rar, 7z, zip, tar), large compressed files written to staging directories, and collection into a single location before transfer. Activates for requests to hunt data staging, detect pre-exfil archiving, or find collection and compression before exfiltration.
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meltedinhex/analyst-ai-pack☆ 22Updated Jul 7, 2026