Interview an instructor and generate a complete MATLAB and Simulink enabled course in IMS Common Cartridge format. Use when the user asks to create a MATLAB course, Simulink course, MATLAB and Simulink curriculum, MATLAB Course Designer-ready course shell, Common Cartridge course package, .imscc export, MATLAB Exercises with validated .m files, or Simulink Exercises with starter and solution model files. Coordinates IDStack, MATLAB Agentic Toolkit, Simulink Agentic Toolkit, matlab-create-course-activity, simulink-create-course-activity, and the existing matlab-generate-grader-assessments skill.
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matlab/agent-skills-playground☆ 188Updated Oct 15, 2026
Manages shadcn components and projects — adding, searching, fixing, debugging, styling, and composing UI. Provides project context, component docs, and usage examples. Applies when working with shadcn/ui, component registries, presets, --preset codes, or any project with a components.json file. Also triggers for "shadcn init", "create an app with --preset", or "switch to --preset".
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molefrog/moi☆ 185Updated Oct 17, 2026
The moi workspace — the web UI the user chats from, extended with agent-authored applets (widgets, views) plus theme & config. Read this FIRST when a message carries a hidden moi-context envelope or the user uses moi vocab such as workspace, applet, widget, view, scratchpad, dashboard, or a `moi` command, or asks to build, edit, customize, or theme the workspace UI or its layout.
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molefrog/moi☆ 185Updated Oct 17, 2026
Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.
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tt-a1i/matt-skills-with-to-goal☆ 185Updated Oct 10, 2026
Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
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tt-a1i/matt-skills-with-to-goal☆ 185Updated Oct 10, 2026
A relentless interview to sharpen a plan or design, which also creates docs (ADR's and glossary) as we go.
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tt-a1i/matt-skills-with-to-goal☆ 185Updated Oct 10, 2026
Design engineering principles for making TUI interfaces feel polished. Use when building Textual widgets, reviewing TUI code, implementing transitions, focus states, alignment, spacing, or any visual detail work. Triggers on TUI polish, design details, "make it feel better", "feels off", layout alignment, color consistency, responsive sizing.
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dedalus-labs/wingman☆ 182Updated Apr 25, 2026
Designs system architecture and selects technology stack based on vision analysis. Use after vision analysis for technical decisions. Triggers on: design architecture, select tech stack, choose framework.
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YougLin-dev/Aha-Loop☆ 181Updated Feb 3, 2026
Make technology decisions for every product capability by discovering existing assets, evaluating vendor-aligned options, and categorizing as Reuse/Extend/Build/Buy/Integrate/Research during PRD v0.5 Red Team Review. Handles both greenfield and brownfield contexts. Triggers on "tech stack", "build or buy?", "what technologies?", "technical decisions", "what do we reuse?", "existing stack", "vendor constraint", "IBM-first", "what tools do we need?", "evaluate solutions", "select tech stack". Consumes FEA- (features), SCR- (screens), RISK- (constraints). Outputs TECH- entries with decisions, rationale, and cross-references. Feeds v0.6 Architecture Design.
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mattgierhart/PRD-driven-context-engineering☆ 181Updated Aug 31, 2026
Determine technologies needed to build the product, making build/buy/integrate decisions during PRD v0.5 Red Team Review. Handles both greenfield and brownfield contexts. Triggers on requests to select tech stack, evaluate technologies, make build vs. buy decisions, discover existing assets, or when user asks "what technologies?", "select tech stack", "build or buy?", "what do we reuse?", "existing stack", "technical decisions", "what tools do we need?", "evaluate solutions". Consumes FEA- (features), SCR- (screens), RISK- (constraints). Outputs TECH- entries with decisions, rationale, and trade-offs. Feeds v0.6 Architecture Design.
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mattgierhart/PRD-driven-context-engineering☆ 181Updated Aug 31, 2026
Construct a high-conversion offer using Alex Hormozi's value equation and Grand Slam Offer mechanics during PRD v0.9 Go-to-Market. Triggers on requests to design the offer, set up the pitch, build bonuses or guarantees, or when user asks "how do we package this?", "what's the offer?", "build a grand slam offer", "Hormozi", "$100M offers", "guarantee", "bonus stack". Outputs GTM-* entries with Type=Offer / Type=Guarantee and BR-PRICING-* updates.
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mattgierhart/PRD-driven-context-engineering☆ 181Updated Aug 31, 2026
Define how system components connect, establishing boundaries, patterns, and integration approaches during PRD v0.6 Architecture. Triggers on requests to design architecture, create system design, define component relationships, or when user asks "design architecture", "system design", "how do components connect?", "architecture decisions", "technical architecture", "system overview". Consumes TECH- (stack selections), RISK- (constraints), FEA- (features). Outputs ARC- entries documenting architecture decisions with rationale. Feeds v0.6 Technical Specification.
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mattgierhart/PRD-driven-context-engineering☆ 181Updated Aug 31, 2026
Connect user journeys to screens, defining the UI structure and navigation paths during PRD v0.4 User Journeys. Triggers on requests to define screens, design screen flows, map UI structure, plan navigation, or when user asks "what screens do we need?", "define screens", "screen flow", "UI structure", "information architecture", "navigation design", "wireframe planning". Consumes UJ- (User Journey Mapping), FEA- (Feature Value Planning), BR- (constraints). Outputs SCR- entries for screens and DES- entries for design system elements. Feeds v0.5 Red Team Review.
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mattgierhart/PRD-driven-context-engineering☆ 181Updated Aug 31, 2026
Select and validate pricing model for PRD v0.3 Commercial Model. Triggers on requests to set pricing, choose monetization model, design pricing tiers, validate willingness to pay, or when user asks "how much should we charge?", "what pricing model?", "freemium vs paid?", "how to structure tiers?", "price point?". Consumes Competitive Landscape (CFD-) and Product Type (BR-) from v0.2. Outputs BR- entries for pricing rules, tier boundaries, and competitive positioning.
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mattgierhart/PRD-driven-context-engineering☆ 181Updated Aug 31, 2026
Symfony UX Icons for rendering SVG icons in Twig templates. Supports 200,000+ Iconify icons (Lucide, Heroicons, Tabler, Material Design, etc.), local SVG files, and custom icon sets with aliases. Use when displaying icons, configuring icon defaults, importing or locking on-demand icons, creating icon aliases, or styling SVG icons with CSS. Code triggers: <twig:ux:icon />, ux_icon(), UX_ICONS_DEFAULT_ICON_ATTRIBUTES, icon.yaml, icons/, iconify:, lucide:, heroicons:, tabler:, mdi:, bin/console ux:icons:lock, bin/console ux:icons:import. Also trigger when the user asks "how to add an icon", "how to use Lucide/Heroicons/Tabler icons", "how to render an SVG icon in Twig", "how to lock icons for production", "how to create icon aliases", "how to style an icon", "icon not found", "icon not rendering". Do NOT trigger for interactive maps (use ux-map) or general Twig components (use twig-component).
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smnandre/symfony-ux-skills☆ 180Updated Jun 15, 2026
Symfony UX frontend stack -- decision tree and orchestrator for choosing between Stimulus, Turbo, TwigComponent, LiveComponent, UX Icons, and UX Map. Use when the user is unsure which tool fits, wants to combine multiple UX packages, or asks a general frontend architecture question in Symfony. Also trigger when the user asks "which UX package should I use", "how to make this interactive", "should I use Stimulus or LiveComponent", "how to structure my Symfony frontend", "what is the difference between Turbo and LiveComponent", "should this be a Frame or a LiveComponent", "how do these UX packages work together", "what is the Symfony way to do frontend". Do NOT trigger when the user clearly names a specific tool (stimulus, turbo, twig-component, live-component, ux-icons, ux-map) -- defer to the specialized skill instead.
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smnandre/symfony-ux-skills☆ 180Updated Jun 15, 2026
Symfony UX Map for interactive maps with Leaflet or Google Maps in Symfony. Covers markers, polygons, polylines, circles, info windows, and LiveComponent integration. Use when displaying maps, placing markers, drawing shapes or routes, handling map events, building store locators, using custom tile layers, or making maps reactive with LiveComponent. Code triggers: <twig:ux:map />, Map(), Point(), Marker(), Polygon(), Polyline(), Circle(), InfoWindow(), MapOptionsInterface, ComponentWithMapTrait, fitBoundsToMarkers, ux:map:marker:before-create, ux:map:connect, SYMFONY_UX_MAP_DSN. Also trigger when the user asks "how to display a map", "how to add markers", "how to draw a polygon on a map", "how to handle map click events", "how to make a reactive map", "how to use Leaflet in Symfony", "how to use Google Maps in Symfony", "map not showing", "map has zero height". Do NOT trigger for SVG icons (use ux-icons) or general frontend interactivity (use stimulus).
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smnandre/symfony-ux-skills☆ 180Updated Jun 15, 2026
Symfony UX TwigComponent for reusable UI building blocks -- server-rendered components with PHP classes and Twig templates. Use when creating buttons, cards, alerts, badges, navbars, or any reusable UI element with props, blocks/slots, computed properties, or anonymous (template-only) components. Code triggers: AsTwigComponent, #[AsTwigComponent], ExposeInTemplate, PreMount, PostMount, <twig:Alert />, <twig:Button>, component(), computed properties, anonymous component, HTML syntax. Also trigger when the user asks "how to create a reusable component", "how to make a component library", "how to pass props to a component", "how to use slots/blocks in a component", "how to build a design system in Symfony", "what is the HTML syntax for components", "how to create a component without a PHP class". Do NOT trigger for components that re-render dynamically on user input (use live-component), for JS behavior (use stimulus), or for page navigation (use turbo).
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smnandre/symfony-ux-skills☆ 180Updated Jun 15, 2026
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, beat planning, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-motion`.
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Sma1lboy/rove☆ 176Updated Oct 19, 2026
Apply when integrating a new requirement into an existing design. Redesign as if the requirement had been a foundational assumption from day one, instead of bolting it on.
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Sma1lboy/rove☆ 176Updated Oct 19, 2026
Apply when designing commands, lifecycle steps, or processing loops that run amid crashes, restarts, and retries. Converge to the same end state regardless of partial prior runs.
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Sma1lboy/rove☆ 176Updated Oct 19, 2026
Apply when facing a novel UI interaction or architectural decision with no precedent in the codebase. Build 2-3 competing prototypes and compare side by side before committing.
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Sma1lboy/rove☆ 176Updated Oct 19, 2026
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.
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Sma1lboy/rove☆ 176Updated Oct 19, 2026
Apply when product, UX, or feature-scope tradeoffs come up. Choose user delight over implementation convenience; ship fewer polished features over more rough ones.
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Sma1lboy/rove☆ 176Updated Oct 19, 2026