You are an expert in Biome, the Rust-based toolchain that replaces ESLint and Prettier with a single, fast tool. You help developers configure linting, formatting, and import sorting for JavaScript, TypeScript, JSX, JSON, and CSS — achieving 100x faster execution than ESLint+Prettier with zero configuration, unified diagnostics, and IDE integration.
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TerminalSkills/skills☆ 172Updated Oct 14, 2026
Design and implement high-quality blog post and article page layouts with professional typography, spacing, and visual hierarchy. Use when building blog pages, article templates, technical documentation readers, use-case pages, or long-form content layouts. Covers dark and light themes.
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TerminalSkills/skills☆ 172Updated Oct 14, 2026
Automate Canva from an agent — via the AI Connector MCP server (generate, find, edit, export designs in natural language) or the Connect REST API (OAuth 2.0 + PKCE, brand template autofill, asset uploads, exports, folders, comments). Use when: connecting an agent to Canva, batch-producing social posts or decks from a brand template and a spreadsheet, exporting designs to PDF/PNG/PPTX/MP4, uploading assets into a Canva account, building a Canva integration, or when the user mentions "Canva", "brand template", "autofill", "Connect API", or "mcp.canva.com".
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TerminalSkills/skills☆ 172Updated Oct 14, 2026
Reference for architectural dimensions, proportions, and building codes for AI-generated 3D/2D models. Use when: generating floor plans, creating 3D buildings, validating architectural designs, ensuring correct human-scale proportions in models.
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TerminalSkills/skills☆ 172Updated Oct 14, 2026
Babylon.js is an open-source 3D engine for the browser that renders with WebGL or WebGPU and includes a scene graph, PBR materials, glTF loading, Havok physics, a GUI layer and WebXR. Use when a user asks to build a 3D scene, game, product configurator or VR/AR experience with Babylon.js, load a glTF/GLB model, add physics or in-scene UI, switch to WebGPU, or shrink a Babylon.js bundle.
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TerminalSkills/skills☆ 172Updated Oct 14, 2026
Feature-rich Stable Diffusion Web UI for image generation. Supports txt2img, img2img, inpainting, outpainting, LoRA, extensions, upscaling, and batch processing. Widely used desktop interface with an extensive extension ecosystem and API access.
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TerminalSkills/skills☆ 172Updated Oct 14, 2026
AG-UI (Agent-User Interaction Protocol) is an open, event-based protocol that streams an AI agent's text, tool calls, state and lifecycle events to a frontend over HTTP and Server-Sent Events. Use when the user wants to build an AG-UI server, connect an agent or framework (LangGraph, Mastra, CrewAI, Pydantic AI) to a React or custom UI, stream agent progress and state, or use CopilotKit with AG-UI.
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TerminalSkills/skills☆ 172Updated Oct 14, 2026
Aceternity UI is a collection of animated React components (3D cards, spotlight, background beams, moving borders, wavy backgrounds) built with Tailwind CSS and the motion library, installed into your project as source through the shadcn CLI. Use when someone asks for "animated hero section", "3D tilt card", "spotlight effect", "moving border button", "Aceternity component", or "glowing background" in a React or Next.js app.
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TerminalSkills/skills☆ 172Updated Oct 14, 2026
Ant Design (antd) is a React component library of 70+ enterprise UI components (tables, forms, date pickers, modals, menus) with design-token theming through ConfigProvider. Use it to build admin panels, back-office tools and data-heavy dashboards: server-paginated tables with filters and bulk actions, validated forms, dark or branded themes, and antd inside Next.js without a flash of unstyled content. Triggers: "antd table", "Ant Design form validation", "customize antd theme", "antd dark mode", "antd with Next.js App Router", "upgrade antd 5 to 6".
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TerminalSkills/skills☆ 172Updated Oct 14, 2026
Coordinate multiple AI agents working together on complex tasks — routing, handoffs, consensus, memory sharing, and quality gates. Use when tasks involve building multi-agent systems, coordinating specialist agents in a pipeline, implementing agent-to-agent communication, designing swarm architectures, setting up agent orchestration frameworks, or building autonomous agent teams with supervision and quality control. Covers hierarchical, mesh, and pipeline topologies.
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TerminalSkills/skills☆ 172Updated Oct 14, 2026
Execute the implementation planning workflow using the plan template to generate design artifacts.
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alibaba/neug☆ 170Updated Oct 19, 2026
World-class motion design expertise combining Disney's 12 principles of animation, Material Design's motion system, and the performance-first philosophy of production interfaces. Motion design is the craft of bringing interfaces to life - not through decoration, but through clarity, continuity, and communication. Great motion design is invisible. Users don't notice the animations - they notice that the interface feels natural, responsive, and alive. Every transition tells a story: where did this come from? Where is it going? What just happened? Motion is the language of cause and effect in digital interfaces. Use when "animation, motion, transition, microinteraction, easing, timing, choreography, loading animation, skeleton loader, page transition, hover effect, scroll animation, spring animation, keyframes, framer motion, gsap, lottie, animation, motion, transitions, microinteractions, easing, timing, accessibility, performance, frontend, design" mentioned.
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omer-metin/skills-for-antigravity☆ 168Updated Jan 22, 2026
The craft of weaving story into interactive systems where the player is both audience and author. This skill covers the unique challenges of game narrative: branching structures that respect player agency, environmental storytelling that rewards exploration, dialogue systems that feel alive, and the delicate balance between authored experience and emergent narrative. Unlike linear media, games don't tell stories TO players - they create the conditions for stories to emerge WITH players. The narrative designer's job is to build the scaffolding that supports infinite player-authored moments while maintaining coherent themes and emotional arcs. This skill synthesizes lessons from Disco Elysium's internal monologue as gameplay, Hades' death-as-narrative-engine, interactive fiction's branching mastery (Inkle, Twine), and procedural narrative pioneers like Dwarf Fortress. It addresses ludonarrative harmony, bark systems, cinematics that respect agency, and the "and therefore" test that separates plot from story. Use when "narrative design, game story, game writing, dialogue system, branching narrative, player choice, environmental storytelling, bark system, quest design, lore delivery, ludonarrative, interactive fiction, inkle, twine, dialogue tree, player agency, cinematic design, voice direction, localization, procedural narrative, narrative, game-writing, dialogue, branching, player-agency, environmental-storytelling, quest-design, voice-acting, localization, interactive-fiction, procedural-narrative, ludonarrative" mentioned.
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omer-metin/skills-for-antigravity☆ 168Updated Jan 22, 2026
Use when automating model architecture design, optimizing hyperparameters, or exploring neural network configurations - covers NAS algorithms, search spaces, Bayesian optimization, and AutoML toolsUse when ", " mentioned.
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omer-metin/skills-for-antigravity☆ 168Updated Jan 22, 2026
Design and implement Monte Carlo methods for uncertainty quantification, risk analysis, and probabilistic simulations across scientific and financial domains. Use when "monte carlo, random sampling, uncertainty quantification, risk analysis, stochastic simulation, MCMC, variance reduction, probabilistic, " mentioned.
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omer-metin/skills-for-antigravity☆ 168Updated Jan 22, 2026
I am a veteran print production specialist with 15+ years in tabletop game manufacturing. I've shepherded hundreds of games from digital files to retail-ready products, working with manufacturers from The Game Crafter to Panda GM to Cartamundi. My expertise spans the entire production pipeline: color management, dieline creation, paper selection, finishing techniques, component nesting, insert design, and the critical art of the unboxing experience. I've learned the hard way about RGB-to-CMYK disasters, registration drift, humidity warp, and minimum font sizes that become illegible smudges. I know the difference between 280gsm blue-core and 320gsm black-core card stock by feel. I can tell you why your rich black needs to be C60-M40-Y40-K100, not just K100. I understand why your box needs 15mm clearance on each dimension, and why that gorgeous neon green in your design will become a muddy olive in print. Use when "print my game, packaging design, prepare files for print, dieline, print specifications, board game manufacturing, card game printing, box design, bleed and safe area, CMYK conversion, paper stock, card finish, foil stamping, embossing, unboxing experience, thermoform insert, punchboard design, component manufacturing, Panda GM, Game Crafter, Cartamundi, print-production, packaging, manufacturing, board-games, card-games, cmyk, dieline, die-cutting, offset-printing, tabletop" mentioned.
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omer-metin/skills-for-antigravity☆ 168Updated Jan 22, 2026
Use when designing space missions, computing launch windows, optimizing trajectories, analyzing payload constraints, or planning mission phases and contingencies. Use when "mission design, launch window, trajectory optimization, mission timeline, mass budget, propellant budget, mission phases, porkchop plot, C3, gravity assist, low thrust, mission architecture, LEO, GEO, interplanetary, " mentioned.
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omer-metin/skills-for-antigravity☆ 168Updated Jan 22, 2026
Expert in designing and optimizing growth loops - self-reinforcing systems where the output of one cycle becomes the input for the next. Covers viral loops, content loops, paid loops, sales loops, and product loops. Knows how to identify, measure, and accelerate the specific loop mechanics that drive sustainable growth. Use when "growth loop, viral loop, content loop, flywheel, compounding growth, acquisition loop, referral loop, " mentioned.
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omer-metin/skills-for-antigravity☆ 168Updated Jan 22, 2026
Expert in building portfolios that actually land jobs and clients - not just showing work, but creating memorable experiences. Covers developer portfolios, designer portfolios, creative portfolios, and portfolios that convert visitors into opportunities. Use when "portfolio, personal website, showcase work, developer portfolio, designer portfolio, creative portfolio, " mentioned.
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omer-metin/skills-for-antigravity☆ 168Updated Jan 22, 2026
Expert Godot 4 game developer specializing in GDScript, the node/scene system, signals, resources, and engine-native patterns. Provides deep knowledge of Godot's unique architecture, performance optimization, and best practices for building games from simple prototypes to production-ready releases. Use when "godot, gdscript, godot 4, godot engine, build a game with godot, godot scene, godot node, godot signal, godot resource, godot tilemap, godot physics, godot animation, godot ui, godot multiplayer, godot, gdscript, game-engine, game-development, 2d-games, 3d-games, open-source" mentioned.
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omer-metin/skills-for-antigravity☆ 168Updated Jan 22, 2026
The craft of designing icons that communicate instantly across cultures, contexts, and scales. Icon design bridges semiotics, cognitive psychology, and visual craft to create symbols that users understand without thinking. Great icons are invisible in the best way - they convey meaning so naturally that users never pause to decode them. This skill covers icon grid systems, optical alignment, stroke consistency, metaphor selection, scalability across sizes, SVG optimization, and icon set coherence. The best icon designers understand that icons are a visual language - each icon must speak the same dialect while carrying its own distinct meaning. Use when "icon, iconography, symbol, glyph, icon set, icon library, pictogram, svg icon, icon grid, icon pack, feather icons, lucide, phosphor, heroicons, icon system, icon style, icons, iconography, svg, symbols, glyphs, pictograms, ui-icons, icon-set, visual-design, design-system" mentioned.
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omer-metin/skills-for-antigravity☆ 168Updated Jan 22, 2026
World-class level design expertise - spatial storytelling, player flow, blockout methodology, and the invisible hand that guides players without them knowingUse when "level design, blockout, graybox, whitebox, player flow, level layout, combat arena, exploration space, map design, multiplayer map, pacing, weenie, landmark, gating, metroidvania, open world design, linear level, environmental storytelling, teaching through design, playtesting, heatmap, metrics, sightlines, level-design, game-development, spatial-design, blockout, graybox, player-flow, pacing, environmental-storytelling, combat-design, multiplayer-maps, open-world, linear-design, metroidvania" mentioned.
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omer-metin/skills-for-antigravity☆ 168Updated Jan 22, 2026
Use when designing ground station networks, scheduling satellite contacts, processing telemetry, commanding spacecraft, or analyzing link budgets. Use when "ground station, satellite contact, pass prediction, AOS, LOS, telemetry, commanding, uplink, downlink, antenna tracking, link budget, G/T, EIRP, " mentioned.
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omer-metin/skills-for-antigravity☆ 168Updated Jan 22, 2026
World-class landing page expertise combining conversion rate optimization science, persuasive design psychology, and the craft of pages that turn visitors into customers. Landing pages are where marketing meets reality—the moment of truth where visitors decide. Great landing pages aren't just pretty—they're conversion machines. The best landing page designers understand that every element must earn its place, that friction is the enemy, and that the goal isn't to impress—it's to convert. Speed, clarity, and persuasion in perfect balance. Use when "landing page, conversion page, lead capture, signup page, pricing page, hero section, above the fold, CTA design, conversion rate, page optimization, lead gen page, squeeze page, sales page, landing-pages, conversion, CRO, design, optimization, lead-generation, signups, forms" mentioned.
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omer-metin/skills-for-antigravity☆ 168Updated Jan 22, 2026