Distributional analysis of environmental benefits and burdens across communities. Covers the historical origins of environmental justice in the U.S. civil rights tradition, siting and exposure disparities, indigenous rights and land stewardship, climate justice at global and intergenerational scales, procedural vs. distributional vs. recognition justice, and the environmental justice screening tools used by regulators. Use when analyzing who bears environmental harm and who receives environmental benefit, or when designing interventions whose distributional consequences matter.
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Tibsfox/gsd-skill-creator☆ 71Updated Jul 20, 2026
Engineering design cycle covering requirements elicitation, specifications writing, constraint identification, iterative prototyping, and design communication. Spans the full loop from problem definition through ideation, analysis, prototyping, testing, and redesign. Includes morphological charts, TRIZ, Pugh matrices, design reviews, and the distinction between functional and non-functional requirements. Use when framing engineering problems, generating design alternatives, writing specifications, or running design reviews.
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Tibsfox/gsd-skill-creator☆ 71Updated Jul 20, 2026
Foundations of digital signal processing — sampling, aliasing, the Nyquist criterion, quantization, convolution, the discrete Fourier transform, FFT, FIR and IIR filter design, windowing, spectral leakage, and practical issues in fixed-point versus floating-point implementation. Use when designing filters, analyzing spectra, choosing sample rates, reasoning about aliasing, or implementing DSP algorithms on a microcontroller, DSP chip, or host CPU.
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Tibsfox/gsd-skill-creator☆ 71Updated Jul 20, 2026
Designing the household as an operating system. Covers room-function mapping, work-triangle analysis, storage topology, utility flow, and the Richards/Beecher lineage that treats the home as an engineered environment rather than a stage set. Use when planning a new kitchen, reorganizing a room, diagnosing friction in a daily routine, or teaching a learner to see the house as a system with inputs, flows, and outputs.
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Tibsfox/gsd-skill-creator☆ 71Updated Jul 20, 2026
Designing interventions, systems, and policies for sustainability. Covers renewable energy (solar, wind, hydro, geothermal), sustainable agriculture (agroecology, permaculture, integrated pest management), conservation strategies (protected areas, corridors, rewilding), lifecycle analysis, circular economy principles, and policy instruments (carbon pricing, cap-and-trade, regulation). Use when evaluating or designing interventions that aim to reduce environmental impact while maintaining human well-being.
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Tibsfox/gsd-skill-creator☆ 71Updated Jul 20, 2026
Engineering ethics covering safety, professional codes of conduct, public welfare responsibility, whistleblowing, case studies (Challenger, Columbia, Hyatt Regency, Bhopal, Therac-25), and the ethical dimensions of design decisions. Includes the NSPE Code of Ethics, the iron ring tradition, risk communication, informed consent in engineering, and the duty to dissent. Use when analyzing ethical dimensions of engineering decisions, teaching professional responsibility, or reviewing designs for safety and public welfare.
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Tibsfox/gsd-skill-creator☆ 71Updated Jul 20, 2026
Teaching home-economics skills as a durable practice across generations and capacity levels. Covers scaffolded task sequencing, the one-in-one-out rule, the apprenticeship model, learning by failure tolerance, family retros, the edible schoolyard framework, and the difference between teaching a recipe and teaching a kitchen. Use when designing a home-ec curriculum for children or adults, diagnosing why a taught skill is not being practiced, or building a household practice that survives the departure of the teacher.
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Tibsfox/gsd-skill-creator☆ 71Updated Jul 20, 2026
Classical control and system dynamics for engineered systems — feedback and closed-loop control, transfer functions and block diagrams, poles/zeros and stability, time-domain response (rise time, overshoot, settling time), PID controllers and tuning, and frequency response (Bode plots, gain and phase margin). Traces feedback control from the flyball governor to modern controllers. Use when analyzing feedback loops, designing or tuning a PID controller, assessing stability from poles or margins, or characterizing transient response of a dynamic system.
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Tibsfox/gsd-skill-creator☆ 71Updated Jul 20, 2026
Economic analysis of government intervention -- taxation (incidence, efficiency, optimal design), regulation (cost-benefit, market failure correction), externalities (Pigouvian taxation, cap-and-trade, Coasian bargaining), and public goods provision (non-rivalry, non-excludability, free-rider problem). Covers welfare analysis of policy interventions, government failure, and the institutional context of policy-making. Use when evaluating policy proposals, analyzing tax effects, assessing regulatory design, or reasoning about the appropriate scope of government action.
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Tibsfox/gsd-skill-creator☆ 71Updated Jul 20, 2026
Applying motion study and time analysis to household work. Based directly on Lillian Gilbreth's *The Home-Maker and Her Job* and *Cheaper by the Dozen*, this skill covers the therblig-motion catalog, task decomposition, batch processing, parallelism, routine chart design, and the ergonomics of work surfaces. Use when diagnosing why a household is running out of time, designing a weekly routine, teaching task sharing to children, or reducing the friction of any repeated household task.
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Tibsfox/gsd-skill-creator☆ 71Updated Jul 20, 2026
Physical principles underlying diodes, bipolar junction transistors, and MOSFETs — carrier concentrations, drift and diffusion, the pn junction, forward and reverse bias, the Shockley diode equation, BJT operating regions, MOSFET threshold and saturation, small-signal models, and temperature effects. Use when reasoning about device-level behavior, designing bias networks, selecting transistor operating points, interpreting datasheets, or diagnosing nonlinear device failures.
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Tibsfox/gsd-skill-creator☆ 71Updated Jul 20, 2026
Design of active analog circuits built around operational amplifiers and discrete gain stages — inverting, non-inverting, difference, and instrumentation topologies, negative feedback and loop stability (gain-bandwidth product, phase margin, compensation), active filters (Sallen-Key, multiple-feedback biquad), sinusoidal and relaxation oscillators, comparators and Schmitt triggers, voltage references (bandgap, shunt, series), and linear versus switching voltage regulators. Covers how to pick a topology, close a feedback loop that stays stable, set gain and bandwidth, and choose a power-conversion approach. Use when designing an amplifier, filter, oscillator, reference, comparator, or regulator, or when reasoning about feedback stability, loop gain, phase margin, or op-amp non-idealities.
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Tibsfox/gsd-skill-creator☆ 71Updated Jul 20, 2026
Software design principles, patterns, and architecture from SOLID through distributed systems. Covers the five SOLID principles with violations and fixes, DRY/KISS/YAGNI heuristics, separation of concerns, 12 GoF design patterns organized by intent (creational, structural, behavioral), architectural patterns (MVC, MVP, MVVM, layered, hexagonal, microservices, event-driven), coupling and cohesion metrics, dependency injection, and the design decision framework for choosing between competing approaches. Use when making design decisions, reviewing architecture, refactoring code, or teaching software engineering principles.
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Tibsfox/gsd-skill-creator☆ 71Updated Jul 20, 2026
Persuasion and rhetorical analysis grounded in classical and modern frameworks. Covers Aristotle's three appeals (ethos, pathos, logos), rhetorical situation (audience, purpose, context), argument structure (Toulmin model), logical fallacies, persuasive writing, propaganda analysis, and ethical persuasion. Use when constructing arguments, analyzing rhetoric, evaluating persuasive messages, detecting fallacies, or studying the relationship between language and power.
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Tibsfox/gsd-skill-creator☆ 71Updated Jul 20, 2026
Color theory principles for art education. Covers the three color properties (hue, saturation, value), color mixing systems (subtractive and additive), color relationships (complementary, analogous, triadic, split-complementary), color temperature, simultaneous contrast and the relativity of color perception, and practical palette construction. Use when analyzing color in artworks, planning color schemes, understanding optical phenomena in painting, or investigating Albers's Interaction of Color experiments.
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Tibsfox/gsd-skill-creator☆ 71Updated Jul 20, 2026
Water-based fluid system design: pipe sizing (Darcy-Weisbach, Hazen-Williams), flow rates, pressure drops, CDU selection for DTC cooling, pump curves, and ASHRAE TC 9.9 water class enforcement. Activates for cooling loop design, plumbing calculations, CDU selection, pump sizing, and hydraulic system validation.
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Tibsfox/gsd-skill-creator☆ 71Updated Jul 20, 2026
Electronics Educational Pack — routes queries to 15 modules covering Ohm's law through PCB design
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Tibsfox/gsd-skill-creator☆ 71Updated Jul 20, 2026
REST API design best practices. Use when designing APIs, choosing status codes, or creating endpoints.
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Tibsfox/gsd-skill-creator☆ 71Updated Jul 20, 2026
Generates complete construction documentation packages — BOM, installation sequences, commissioning checklists, and O&M manuals — from verified engineering designs.
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Tibsfox/gsd-skill-creator☆ 71Updated Jul 20, 2026
Scaffold high-fidelity UI component mockups using the project UI stack consuming approved wireframes. Use when implementing approved wireframes.
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kinncj/Heimdall☆ 70Updated Sep 2, 2026
Read and write design tokens in W3C DTCG format (tokens.json) and emit CSS, Tailwind, and Mantine outputs. Use when modifying or generating design tokens.
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kinncj/Heimdall☆ 70Updated Sep 2, 2026
Produce a coherent visual identity (palette, typography, spacing, radius) from a brief and serialise to JSON for the design-tokens skill. Use when establishing brand identity.
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kinncj/Heimdall☆ 70Updated Sep 2, 2026
Guides intentional Nothing-inspired UI and design-system work with typography, spacing, hierarchy, components, and platform-specific execution. Use when the user explicitly asks for Nothing style, Nothing design, or `/nothing-design`, not for generic UI or design tasks.
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dallay/agentsync☆ 70Updated Oct 22, 2026
Create distinctive, production-grade frontend interfaces with high design quality that avoids generic AI aesthetics. Use when the task involves `build web components`, `create frontend interface`, `build web page`, `build web application`, `frontend design`, `create UI component`, or `design web interface`.
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dallay/agentsync☆ 70Updated Oct 22, 2026