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Design skills

UI/UX, logos, slides, and image generation (7.4K skills)

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Constructs plan of reorganization models with debt-for-equity conversion, new money injection, and emergence capital structure. Use when modeling restructuring plans, designing emergence capital structures, or analyzing plan feasibility.

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CaseMark/skills46Updated Oct 22, 2026

Evaluates electricity market design with capacity payments, energy margins, ancillary services, and renewable intermittency management. Use when analyzing power markets, evaluating merchant exposure, or assessing capacity market dynamics.

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CaseMark/skills46Updated Oct 22, 2026

Evaluates factor timing strategies with macro regime indicators, valuation spreads, and momentum signals for factor rotation. Use when analyzing factor timing, evaluating rotation signals, or designing tactical factor allocation.

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CaseMark/skills46Updated Oct 22, 2026

Structures IAC/LPAC design with composition, authority scope, conflict review protocols, and valuation oversight. Use when designing advisory committees, defining LPAC authority, or structuring conflict resolution processes.

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CaseMark/skills46Updated Oct 22, 2026

Evaluates management fee designs with commitment-period vs invested-capital bases, step-downs, and offset provisions. Use when analyzing fee structures, comparing fee levels, or modeling fee revenue for GPs.

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CaseMark/skills46Updated Oct 22, 2026

Evaluates dividend policy with payout sustainability, peer comparison, and investor preference analysis across growth and value contexts. Use when analyzing dividend policy, evaluating payout ratios, or designing dividend programs.

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CaseMark/skills46Updated Oct 22, 2026

Rules and patterns for creating Avalonia UI visual elements (controls, dialogs, panels, windows). Use when creating or modifying XAML controls, dialogs, panels, or windows in this project.

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nikolaygekht/ballistic.calculator.app.avalonia46Updated Aug 26, 2026

Design a rifle-scope reticle from a plain-language description and emit it as a BallisticCalculator `.reticle` file (BXml) plus a rendered SVG preview. Covers the complete `.reticle` element/attribute specification, reticle design principles (mrad vs MOA subtension, FFP/SFP, stroke-weight hierarchy, hash-mark ladders, christmas-tree wind holds, clutter budget, BDC anchors) and worked, verified patterns for duplex, mil-dot, hash-ladder, christmas-tree, chevron, circle-dot, dense-grid and rangefinding-stadia reticles. Also covers reproducing an existing commercial reticle from its manufacturer's technical data sheet. Use this skill whenever the user wants to create, modify, review or render a scope reticle, crosshair, mil-dot / MOA grid, holdover ladder, christmas tree, BDC ladder or rangefinding stadia — including any mention of a `.reticle` file, `ReticleDefinition`, `ReticleDrawController`, `SvgCanvasFactory`, or "draw me a reticle", and including requests to clone or model a named commercial reticle (Horus H58/H59, TReMoR, Mil-C, MOAR, Tremor3, EBR, and the like). Trigger it even when the user only says something like "make a crosshair with 0.2 mil hashes out to 5 mils" or "turn this reticle picture into a file", and trigger it before hand-writing reticle XML or hand-rolling reticle geometry, because the file format silently ignores misspelled attributes and mis-cased booleans.

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nikolaygekht/ballistic.calculator.app.avalonia46Updated Aug 26, 2026

This skill should be used when the user asks to "make an isometric animation", "build a 2.5D isometric scene", "create an isometric infographic", "animate an exploded diagram", "do an isometric city/stack build", "show stacked layers in iso", "extrude blocks with depth", or "add a gentle camera drift to an iso scene". Covers CSS 3D transforms, SVG iso planes, and Three.js OrthographicCamera for true 3D iso — no build step.

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iart-ai/explainer-video-skills46Updated Jun 22, 2026

Curated text animation catalog with exact JSON specs for headings, labels, counters, and text swaps. Use when an agent needs to pick or translate named effects like soft blur in, typewriter, shared axis, line reveal, stagger, crossfade, or kinetic builds into WAAPI, Motion, Framer Motion, GSAP, CSS, Lottie, Rive, or similar stacks.

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sakuraoxo-clio/sakura-animate-text46Updated Jun 21, 2026

Use on any core for first-run planning intake — Phase 0 runs the vendored BMAD-METHOD planning shelf, shared by every core, and Phase 1 (mining `04-prd.md` into intent records plus the Add-ons/sync-and-remote-entities decision) is full-stack-app's and pwa-app's shared procedure — identical mechanics, a different decision at step 5/8. Phase 0 also defines compressed intake, the path a user's explicit "just build it" choice takes on full-stack-app, pwa-app, authored, and copywriting cores: one batched round of questions in place of the shelf, writing a thinned archive at the same paths so Phase 1 (or, on copywriting, that core's own mining step), `ux-planner`, and the Re-entry pass all keep their documented source. Also use for the Re-entry pass, which mines new scope into additional intents without re-running the shelf, on any core with a module axis to add an intent to (full-stack-app, pwa-app, authored) — landing-page has none, so its own new-scope path runs through `hedgehog-landing-loop`'s Correction Protocol instead. Invoked by the `planner` agent, which decides the path; don't run standalone. landing-page runs this skill's Phase 0 on first run, then mines the same archive through `hedgehog-landing-loop`'s own planning-intake section, that core's counterpart to this skill's Phase 1. copywriting runs this skill's Phase 0 the same way (full or compressed), then mines the same archive through `hedgehog-copywriting-loop`'s own planning-intake section into a what/audience/register brief — no module axis, so its own new-scope path runs through that loop's Correction Protocol rather than the Re-entry pass below. An authored core runs this skill's Phase 0, then `hedgehog-core-design`, then this skill's Phase 1 mining against the designed layer sequence. A brownfield adoption (`hedgehog-adopt`) never runs this skill's shelf at all — the drivers BMAD elicits are already settled facts of a repo that already exists.

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skyf0xx/hedgehog46Updated Oct 22, 2026

Capture the user's UX vision in two documents: DESIGN.md for how the product looks and EXPERIENCE.md for how it behaves. Use when the user says "lets create UX design" or "create UX specifications" or "help me plan the UX"

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skyf0xx/hedgehog46Updated Oct 22, 2026

sbox

Free

Use when writing or modifying code for s&box, sbox, the Facepunch sandbox engine, or any Source 2 game project in C#. Triggers on mentions of s&box, sbox, sandbox game, Facepunch engine, Source 2 game, `.sbproj`, `.razor` with `PanelComponent`, `@inherits PanelComponent`, `Sandbox.Component`, `GameObject` + `Components.Get<T>`, `Scene.Trace`, `CharacterController` + `.Move()`, `SkinnedModelRenderer`, `NavMeshAgent`, `[Sync]`, `[Rpc.Broadcast]`, `[Property]`, `INetworkListener`, `ISceneEvent`, `PlayerController` in C#. Also triggers on any file with `using Sandbox;` or `using Sandbox.UI;` that isn't Unity/Godot/Unreal. Writes idiomatic s&box C# components, Razor UI, and networking code; prevents Unity-pattern leakage.

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gavogavogavo/claude-sbox46Updated Jun 23, 2026

生成、重绘或修改中文图表,默认输出带内联 SVG 和内嵌字体的独立 HTML;可导出 PNG/SVG。用于架构、流程、数据比较、计划、关系与空间示意图,以及 Mermaid/draw.io 重绘;支持品牌样式、字体更换和可选动效。不用于一般网页或应用界面开发。

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patrick-xin/diagram-design-zh45Updated Oct 16, 2026

Plan, implement, or improve an internationalization and localization strategy for UI content, formatting, and regional adaptation. Use when the user asks to add i18n, localize, translate, support multiple languages, handle regional formats, manage locale switching, or build a multilingual product.

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aladicf/better-web-ui45Updated May 22, 2026

Design onboarding and activation flows that help users reach value quickly. Use when the user mentions onboarding, getting started, first-time users, activation, aha moments, or new user flows—not when the work is only the empty-state surface itself.

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aladicf/better-web-ui45Updated May 22, 2026

Improve UI typography by fixing font choices, type scale, hierarchy, weight, and readability so text feels intentional. Use when the user mentions fonts, typography, type scale, readability, text hierarchy, or sizing that feels off.

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aladicf/better-web-ui45Updated May 22, 2026

add-ui

Free

Generate 5 distinct, production-grade UI variations for a requested new or existing section, component, page, flow, or shell, then help the user preview and apply one. Use when the user asks to add or redesign UI like a hero, pricing, navbar, auth flow, dashboard shell, ecommerce surface, or data component.

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aladicf/better-web-ui45Updated May 22, 2026

Evaluate an interface from a UX perspective, assessing hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring and actionable feedback. Use when the user wants an overall design or UX review—not when the main need is measurable accessibility/performance diagnosis, or final micro-detail polish.

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aladicf/better-web-ui45Updated May 22, 2026

Simplify cluttered UI by removing unnecessary elements, choices, features, and structural complexity. Use when the problem is too many controls, options, features, or competing elements—not when the structure is sound and the real issue is only visual intensity or lack of personality.

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aladicf/better-web-ui45Updated May 22, 2026

Diagnose and fix UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.

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aladicf/better-web-ui45Updated May 22, 2026

search

Free

Design or improve search experiences, result presentation, and filtering interfaces. Use when the user asks to add search, redesign search results, improve findability, build autocomplete, add filters, or fix zero-results dead ends.

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aladicf/better-web-ui45Updated May 22, 2026

Create standout, technically ambitious interfaces that feel extraordinary through cinematic transitions, advanced motion, heavy rendering, or other high-ambition implementation work. Use when the user wants to wow, impress, go all-out, or push a feature beyond conventional UI polish—not when simple visual confidence or routine cleanup is enough.

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aladicf/better-web-ui45Updated May 22, 2026

setup

Free

Gather and persist project design context such as audience, brand personality, UX goals, and implementation defaults for future better-web-ui work. Use when starting a project, defining UI direction, or establishing reusable design guidance before other better-web-ui skills.

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aladicf/better-web-ui45Updated May 22, 2026