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cccskills

Design skills

UI/UX, logos, slides, and image generation (7.4K skills)

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Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.

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youranreus/note12Updated Aug 6, 2026

A relentless interview to sharpen a plan or design.

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youranreus/note12Updated Aug 6, 2026

UX designer and UI specialist. Use when the user asks to talk to Sally or requests the UX designer.

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youranreus/note12Updated Aug 6, 2026

Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.

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youranreus/note12Updated Aug 6, 2026

bolder

Free

Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability. Use when the user says the design looks bland, generic, too safe, lacks personality, or wants more visual impact and character.

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youranreus/note12Updated Aug 6, 2026

System architect and technical design leader. Use when the user asks to talk to Winston or requests the architect.

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youranreus/note12Updated Aug 6, 2026

Plan UX patterns and design specifications. Use when the user says "lets create UX design" or "create UX specifications" or "help me plan the UX"

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youranreus/note12Updated Aug 6, 2026

Improve layout, spacing, and visual rhythm. Fixes monotonous grids, inconsistent spacing, and weak visual hierarchy. Use when the user mentions layout feeling off, spacing issues, visual hierarchy, crowded UI, alignment problems, or wanting better composition.

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youranreus/note12Updated Aug 6, 2026

Improve unclear UX copy, error messages, microcopy, labels, and instructions to make interfaces easier to understand. Use when the user mentions confusing text, unclear labels, bad error messages, hard-to-follow instructions, or wanting better UX writing.

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youranreus/note12Updated Aug 6, 2026

Validate PRD, UX, Architecture and Epics specs are complete. Use when the user says "check implementation readiness".

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youranreus/note12Updated Aug 6, 2026

adapt

Free

Adapt designs to work across different screen sizes, devices, contexts, or platforms. Implements breakpoints, fluid layouts, and touch targets. Use when the user mentions responsive design, mobile layouts, breakpoints, viewport adaptation, or cross-device compatibility.

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youranreus/note12Updated Aug 6, 2026

Create architecture solution design decisions for AI agent consistency. Use when the user says "lets create architecture" or "create technical architecture" or "create a solution design"

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youranreus/note12Updated Aug 6, 2026

Execute the implementation planning workflow using the plan template to generate design artifacts.

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opsmill/nornir-infrahub12Updated Oct 22, 2026

Type design analysis — encapsulation, invariant expression, usefulness, and enforcement.

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opsmill/nornir-infrahub12Updated Oct 22, 2026

Type design analysis — encapsulation, invariant expression, usefulness, and enforcement.

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racecraft-lab/paddock-prototype12Updated Jun 26, 2026

Execute the implementation planning workflow using the plan template to generate design artifacts.

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racecraft-lab/paddock-prototype12Updated Jun 26, 2026

[Code Quality] Use when reviewing UI code for accessibility, responsiveness, performance and UX best practices.

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duc01226/EasyPlatform12Updated Oct 20, 2026

[Architecture] Use when a workflow step or the user asks for DDD domain modeling: contexts, aggregates, entities, ERD and events. --mode=review checks entity and value-object design.

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duc01226/EasyPlatform12Updated Oct 20, 2026

[Project Management] Use when a workflow step or the user asks for UI/UX specs for views, flows, states and accessibility. --mode=wireframe converts sketches or wireframes.

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duc01226/EasyPlatform12Updated Oct 20, 2026

Apply when facing a novel UI interaction or architectural decision with no precedent in the codebase. Build 2-3 competing prototypes and compare side by side before committing.

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painhardcore/pstack12Updated Oct 16, 2026

Generate a project-local verification skill that drives your app the way a user does — any language, framework, or platform. Use for /create-verification-skill, "make a control skill for this repo", or when a project has no scripted way to prove UI/CLI/service behavior.

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painhardcore/pstack12Updated Oct 16, 2026

Apply when designing commands, lifecycle steps, or processing loops that run amid crashes, restarts, and retries. Converge to the same end state regardless of partial prior runs.

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painhardcore/pstack12Updated Oct 16, 2026

Apply when product, UX, or feature-scope tradeoffs come up. Choose user delight over implementation convenience; ship fewer polished features over more rough ones.

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painhardcore/pstack12Updated Oct 16, 2026

Apply when integrating a new requirement into an existing design. Redesign as if the requirement had been a foundational assumption from day one, instead of bolting it on.

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painhardcore/pstack12Updated Oct 16, 2026