Improve unclear UX copy, error messages, microcopy, labels, and instructions to make interfaces easier to understand. Use when the user mentions confusing text, unclear labels, bad error messages, hard-to-follow instructions, or wanting better UX writing.
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waynesutton/waynesutton-ai☆ 2Updated Sep 8, 2026
Clean editorial-style interfaces. Warm monochrome palette, typographic contrast, flat bento grids, muted pastels. No gradients, no heavy shadows.
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waynesutton/waynesutton-ai☆ 2Updated Sep 8, 2026
One-time setup that gathers design context for your project and saves it to your AI config file. Run once to establish persistent design guidelines.
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waynesutton/waynesutton-ai☆ 2Updated Sep 8, 2026
Adapt designs to work across different screen sizes, devices, contexts, or platforms. Implements breakpoints, fluid layouts, and touch targets. Use when the user mentions responsive design, mobile layouts, breakpoints, viewport adaptation, or cross-device compatibility.
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waynesutton/waynesutton-ai☆ 2Updated Sep 8, 2026
Design and build reactive, type-safe, production-grade backends on Convex. Covers schema, queries/mutations/actions, indexes, auth, file storage, scheduling, real-time multiplayer, mobile backends, and LLM/agent workflows on Convex's one-platform stack.
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waynesutton/waynesutton-ai☆ 2Updated Sep 8, 2026
Agent Ready project design context for navigation, docs links, and interface tone. Use when building or reviewing UI in this repo so patterns match the documented product feel.
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waynesutton/waynesutton-ai☆ 2Updated Sep 8, 2026
Full-stack Convex development guidelines covering React, Vite, TypeScript, mutations, auth, design system, and documentation practices. Use when building features, writing Convex functions, or making code changes in this project.
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waynesutton/waynesutton-ai☆ 2Updated Sep 8, 2026
Design and generate Convex database schemas with proper validation, indexes, and relationships. Use when creating schema.ts or modifying table definitions.
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waynesutton/waynesutton-ai☆ 2Updated Sep 8, 2026
Подготавливает внешнюю обработку или внешний отчёт 1С к ручной адаптации BSL. EPF публикует парой Designer ordinary и managed; ERF и дерево v8unpack оставляет в прежнем пакетном маршруте. Не выполняет проверку синтаксиса, сборку или запуск 1С.
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defin85/1c-runner-agnostic-template☆ 2Updated Oct 11, 2026
Используйте, когда длительный запуск 1С (Designer, клиент, загрузка, обновление) идёт долго, завис или упал и нужно понять его состояние по артефактам наблюдения, не вмешиваясь в процесс.
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defin85/1c-runner-agnostic-template☆ 2Updated Oct 11, 2026
Configure Tosca optimization. Use when user mentions design response, objective function, optimization constraint, or SIMP penalty. Base module for topology/shape optimization.
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MikeCheng1208/BattleTree☆ 2Updated Jul 22, 2026
Controleer toegankelijkheid conform WCAG 2.1 AA. Gebruik bij het reviewen van templates, CSS of HTML, of wanneer de gebruiker vraagt om toegankelijkheid te checken.
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MikeCheng1208/BattleTree☆ 2Updated Jul 22, 2026
使用 A2UI v0.8(以 renderers/lit/src/0.8 与 specification/0.8 为准)生成服务端 JSONL UI 消息,并实现客户端事件与 A2A 扩展回传。适用于把用户需求转成 A2UI 组件树+数据模型+渲染序列,以及处理 action/userAction 与后端接口调用的场景。
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MikeCheng1208/BattleTree☆ 2Updated Jul 22, 2026
Proactively validates Claude Code's own generated HTML/JSX/TSX output for accessibility before presenting to users. Use this skill automatically when generating UI code to ensure WCAG 2.1 AA compliance.
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MikeCheng1208/BattleTree☆ 2Updated Jul 22, 2026
Generate A2UI 0.8 protocol compliant UI code. Use when building agent-driven interfaces, generating JSONL messages for surfaceUpdate/dataModelUpdate/beginRendering, creating forms, lists, cards, or any UI components that render across web/mobile/desktop platforms.
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MikeCheng1208/BattleTree☆ 2Updated Jul 22, 2026
AI agent and chatbot patterns including personas, pipelines, and messaging integrations. Use when building conversational agents, creating AI personas, designing insight pipelines, or integrating with Slack/Kakao platforms.
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MikeCheng1208/BattleTree☆ 2Updated Jul 22, 2026
Apply 37signals/DHH Rails conventions when writing Ruby on Rails code. Use when building Rails applications, reviewing Rails code, or making architectural decisions. Covers various aspects of Rails application architecture, design and dependencies.
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MikeCheng1208/BattleTree☆ 2Updated Jul 22, 2026
Library of accessibility personas representing people with various disabilities, impairments, and situational limitations. Use this skill when users ask about disability types, accessibility personas, user needs for specific conditions, how people with disabilities use technology, assistive technology users, or designing for accessibility. Triggers on requests about blindness, deafness, cognitive disabilities, motor impairments, low vision, screen readers, sign language, autism, ADHD, temporary disabilities, or any question about "how would a person with X use this".
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MikeCheng1208/BattleTree☆ 2Updated Jul 22, 2026
Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.
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MikeCheng1208/BattleTree☆ 2Updated Jul 22, 2026
Date and time formatting for OneKey applications. Use when displaying dates, timestamps, or formatting time in UI components. Always use OneKey utilities instead of native JS date methods. Triggers on date, time, timestamp, formatDate, formatTime, toLocaleDateString, toLocaleString, dateUtils, locale, format, display date, show time, datetime, calendar.
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MikeCheng1208/BattleTree☆ 2Updated Jul 22, 2026
Performance optimization guidelines for OneKey React/React Native applications. Use when optimizing app performance, fixing UI freezes/lag, reducing re-renders, handling concurrent operations, or analyzing performance bottlenecks. Triggers on performance, optimization, optimize, slow, lag, freeze, hang, jank, stutter, memory, leak, concurrent, batching, batch, memoization, memo, bridge, windowSize, contentVisibility, FlashList, re-render, fps, tti, bundle.
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MikeCheng1208/BattleTree☆ 2Updated Jul 22, 2026
Error handling patterns and best practices for OneKey. Use when implementing try/catch blocks, handling async errors, showing error messages, or managing error states in UI. Triggers on error, try, catch, exception, throw, fail, failure, error handling, error boundary, useAsyncCall, toast, fallback, error state.
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MikeCheng1208/BattleTree☆ 2Updated Jul 22, 2026
色合いのキツさ・隣接要素の色被り・トーン不統一・視認性の悪さを使用感ベースのUX観点で検出し、修正案を標準出力に報告する。報告のみでコードは変更しない。WCAG コントラスト比など数値基準の準拠検証は style-review を使う
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jiikko/dotfiles☆ 2Updated Oct 20, 2026
CSS/UI スタイルを WCAG 2.2 の数値基準(コントラスト比・フォーカス・モーション)で技術検証し、Light/Dark 両モードをレビューして報告する。検証のみで修正はしない。主観的な使用感(色のキツさ・隣接色の被り)のレビューは ux-visibility-review を使う
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jiikko/dotfiles☆ 2Updated Oct 20, 2026