Build and review interfaces with purposeful animation, responsive button feedback, and consistent spacing and color. The skill guides motion choices by usage frequency and provides concrete code review suggestions with reasons for each change.
- Polishing button press and hover feedback
- Adjusting modal and drawer animations
- Reviewing UI code with reasons for each change
rohitg00/pro-workflow☆ 2.9KUpdated Sep 29, 2026
Find brand logos and AWS, Azure, or GCP service icons from theSVG. Get embedding URLs or SVG markup, a scalable image format, and choose available variants that suit light or dark backgrounds.
- Add a brand logo to a README
- Collect service icons for an integrations page
- Gather cloud service icons for an architecture diagram
glincker/thesvg☆ 2.9KUpdated Oct 23, 2026
Design a repeatable Figma-to-code workflow using Anima, from approved design inputs through code generation, normalization, checks, and human review. The result is a project architecture with clear boundaries for artifacts, credentials, and delivery.
- Planning a Figma-to-React project structure
- Designing a team design handoff pipeline
- Defining checks for generated components
jeremylongshore/tons-of-skills-marketplace☆ 2.9KUpdated Oct 23, 2026
Generate React or HTML code from an approved Figma node using several settings, then preview the results locally. Compare framework and styling choices side by side and repeat the generate, preview, and tweak cycle while keeping each run's source revision and settings available for review.
- Comparing React and HTML output for one design
- Previewing generated components on a local Vite server
- Iterating on Figma-to-code output with different styling settings
jeremylongshore/tons-of-skills-marketplace☆ 2.9KUpdated Oct 23, 2026
Track Anima generation usage, reuse outputs when their source and settings still match, and regenerate only changed design elements. It helps teams review plan fit using current account data and report avoided work without guessing monetary savings.
- Reducing duplicate Anima generations
- Refreshing only components changed in Figma
- Reviewing Anima plan fit with account usage data
jeremylongshore/tons-of-skills-marketplace☆ 2.9KUpdated Oct 23, 2026
Set up the server-side Anima SDK for generating code from Figma designs. Configure Anima and Figma credentials, initialize the client, and verify access by generating files from a selected Figma node.
- Setting up Figma-to-code generation
- Configuring Anima and Figma credentials
- Checking access to a Figma file and node
jeremylongshore/tons-of-skills-marketplace☆ 2.9KUpdated Oct 23, 2026
Plan resumes for creative roles by balancing visual presentation with parsing by applicant tracking systems (ATS). It guides a two version approach, portfolio links, layout, typography, and when to use a plain application version or a designed resume.
- Choosing a resume format for an online application
- Planning a designed resume for networking
- Linking selected work or case studies from a resume
Paramchoudhary/ResumeSkills☆ 2.9KUpdated Jun 19, 2026
Design interfaces using the Nothing-inspired visual system, with clear type hierarchy, deliberate spacing, monochrome colors, and a considered dark or light mode. It guides composition and component choices for a restrained, information-rich UI.
- Designing a dashboard in Nothing style
- Applying the Nothing design system to a screen
- Choosing typography and spacing for a monochrome UI
dominikmartn/nothing-design-skill☆ 2.8KUpdated Apr 1, 2026
Create and arrange a Grida `.canvas` board by editing its manifest and bundled documents. Place reference images, generated files, and notes spatially on an infinite canvas, and update their order and layout; use a slides workflow for linear presentations.
- Starting a freeform visual project board
- Placing reference images and notes on an infinite canvas
- Adding generated image files to an existing board
gridaco/grida☆ 2.7KUpdated Oct 19, 2026
Create editable SVG diagrams for documentation when a screenshot cannot clearly explain a gesture, alignment rule, or before-and-after state. Reuse the kit’s visual tokens, primitives, template, and examples to build consistent figures for product docs.
- Showing a drag or double-click gesture in documentation
- Comparing before-and-after UI states
- Illustrating alignment or anchor behavior
gridaco/grida☆ 2.7KUpdated Oct 19, 2026
Create or edit a Grida presentation as a `.canvas` bundle containing one 16:9 SVG file per slide. Organize slides through the bundle manifest, preserve a selected template’s visual style, and present a valid first slide while the deck is being built.
- Creating a presentation or pitch deck in Grida
- Adapting a selected slide template to new content
- Reordering, adding, or removing slides in a deck
gridaco/grida☆ 2.7KUpdated Oct 19, 2026
Create and edit SVG documents in a Grida editor session, where changes can appear on the live canvas. The skill also guides recovery from parse errors and preserves existing dimensions, viewBox, and formatting when editing.
- Creating a new SVG graphic in Grida
- Editing an existing SVG while viewing canvas updates
- Fixing an SVG parse error
gridaco/grida☆ 2.7KUpdated Oct 19, 2026
Use this principle when product, UX, or feature scope decisions arise. It helps weigh choices from the user's perspective, favoring a smaller set of polished features, clear feedback, and a focused core workflow over implementation convenience.
- Prioritizing features in a product
- Choosing between polish and implementation ease
- Refining a UI's central workflow
backnotprop/pstack☆ 2.7KUpdated Oct 24, 2026
When a UI interaction or architecture has no precedent in the codebase, this principle recommends building two or three competing prototypes and comparing them side by side before deciding. It also applies to product choices where user experience depends on feel.
- Exploring a new UI interaction
- Comparing architectural approaches
- Testing product choices that depend on user feel
backnotprop/pstack☆ 2.7KUpdated Oct 24, 2026
Use this skill to explain, create, update, or compare Excalidraw diagrams. It delegates diagram work to subagents, which return concise summaries of components and relationships instead of loading verbose drawing data into the main agent’s context.
- Explain components and connections in an Excalidraw diagram
- Add a component and connect it to an existing one
- Create a diagram from an architecture or flow description
softaworks/agent-toolkit☆ 2.6KUpdated Mar 6, 2026
Create and refine diagrams by editing `.drawio` XML, adjusting element positions, labels, and arrows, then converting the file to PNG for visual review. The skill also provides guidance for AWS icons, fonts, spacing, and diagrams used in slides.
- Adjusting the layout of a system diagram
- Converting a `.drawio` file to PNG
- Finding an AWS service icon for a diagram
softaworks/agent-toolkit☆ 2.6KUpdated Mar 6, 2026
Create or evolve a shared design system with tokens for color, type, and spacing, reusable component structures, accessibility guidance, and documentation templates. It helps teams define consistent UI patterns, including theming and dark mode, across products.
- Starting a design system for an app
- Defining reusable color, type, and spacing tokens
- Planning a component hierarchy for a product
softaworks/agent-toolkit☆ 2.6KUpdated Mar 6, 2026
Design readable, responsive interfaces for Three.js games, including HUDs, menus, overlays, settings, and touch controls. Plan game states, connect UI to game state, and check text fit, safe areas, overlap, and interaction on target screen sizes.
- Design a HUD and menus for a Three.js game
- Adapt game UI for mobile screens and touch input
- Review text fit and overlap across game states
majidmanzarpour/threejs-game-skills☆ 2.6KUpdated Sep 28, 2026
Create or edit 2D art for Three.js games with Gemini’s image API, including concept references, textures, backgrounds, logos, icons, and interface art. Use existing images as inputs for revisions and save generated assets for game or 3D workflows.
- Creating character or prop references for image-to-3D
- Generating textures, decals, or material references
- Making game backgrounds, logos, icons, or menu art
majidmanzarpour/threejs-game-skills☆ 2.6KUpdated Sep 28, 2026
Create, edit, and refine diagrams on an Excalidraw canvas. Arrange and connect elements, convert Mermaid diagrams, inspect screenshots, and import or export scene files and PNG or SVG images through the CLI, MCP tools, or REST API.
- Creating a flow or architecture diagram
- Adjusting elements in an existing canvas
- Converting Mermaid diagrams to Excalidraw
yctimlin/mcp_excalidraw☆ 2.6KUpdated Oct 22, 2026
Builds image prompts from one of the skill’s illustrated styles, following its templates and selection steps. It can also prepare structured call details for certain styles. The skill outputs text and does not generate images.
- Creating a prompt in a named hand-drawn style
- Choosing a style from the available catalog
- Preparing a structured image-generation call for a supported style
threerocks/hand-drawn-styles☆ 2.5KUpdated Oct 23, 2026
Generate scientific diagrams as PNG images from natural-language descriptions, including neural network architectures, system diagrams, flowcharts, circuits, and biological pathways. A review step checks the image against document-type thresholds and may prompt a limited regeneration; inspect labels and scientific details yourself before use.
- Illustrating a neural network or system architecture
- Creating a study flowchart or biological pathway diagram
- Preparing a scientific figure for a paper, poster, or presentation
K-Dense-AI/claude-scientific-writer☆ 2.5KUpdated Oct 21, 2026
Create an editable, one-slide PowerPoint research poster from approved local text and images. Check layout, image resolution, package safety, and print requirements, then review accessibility and final output manually.
- Preparing a conference poster in PowerPoint
- Checking poster dimensions and printer requirements
- Auditing a generated PPTX package and layout
K-Dense-AI/claude-scientific-writer☆ 2.5KUpdated Oct 21, 2026
Create infographics for statistics, timelines, processes, comparisons, and other content. Nano Banana Pro generates visuals, while Gemini 3.6 Flash reviews quality and can prompt another iteration; optional research lookup gathers facts and data for current topics.
- Turning statistics into a visual summary
- Showing milestones in a timeline
- Comparing products or options side by side
K-Dense-AI/claude-scientific-writer☆ 2.5KUpdated Oct 21, 2026