Build, install, launch, and screenshot an iOS app in the Simulator to verify a change visually. Use when the user wants to run the app, see a change live, screenshot the running app, or confirm a UI fix actually works (not just that it compiles).
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rshankras/claude-code-apple-skills☆ 828Updated Jul 24, 2026
Generates detailed implementation guide with pseudo-code and step-by-step development instructions. Creates IMPLEMENTATION_GUIDE.md from PRD, Architecture, and UX specs. Use when creating development roadmap.
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rshankras/claude-code-apple-skills☆ 828Updated Jul 24, 2026
Generates achievement celebration UI with confetti animations, badge unlocks, progress milestones, haptic feedback, and optional share-to-social. Use when user wants to celebrate achievements, show confetti, display milestone badges, or trigger rewards on key thresholds.
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rshankras/claude-code-apple-skills☆ 828Updated Jul 24, 2026
Generates a complete settings screen for iOS/macOS apps with common sections. Use when user wants to add settings, preferences, or configuration UI.
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rshankras/claude-code-apple-skills☆ 828Updated Jul 24, 2026
Comprehensive macOS development guidance including Swift 6+, SwiftUI, SwiftData, architecture patterns, AppKit bridging, and macOS 26 Tahoe APIs. Use for macOS code review, best practices, UI review, or platform-specific features.
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rshankras/claude-code-apple-skills☆ 828Updated Jul 24, 2026
Interface copy that works — voice/tone, the PACE framework, alert anatomy, naming features, empty states, error messages, and the small-word edits that measurably improve UX. Distilled from Apple's writing sessions (2017–2026). Use when writing or reviewing any user-facing text — labels, alerts, onboarding, notifications, empty states, paywalls — or naming a feature.
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rshankras/claude-code-apple-skills☆ 828Updated Jul 24, 2026
Explore multiple *divergent* UI directions for a screen as named Swift
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rshankras/claude-code-apple-skills☆ 828Updated Jul 24, 2026
SwiftUI animation patterns including springs, transitions, PhaseAnimator, KeyframeAnimator, SF Symbol effects, scroll-driven effects, mesh gradients, text renderers, and shader effects. Use when implementing, reviewing, or fixing animation or visual-effect code on iOS/macOS.
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rshankras/claude-code-apple-skills☆ 828Updated Jul 24, 2026
visionOS skills — spatial design (layout ergonomics, eyes-and-hands input, motion comfort, immersion, environments) and widget patterns (mounting styles, glass/paper textures, proximity-aware layouts). Use when designing, building, or reviewing anything for visionOS.
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rshankras/claude-code-apple-skills☆ 828Updated Jul 24, 2026
Game feel ("juice") for Apple apps — celebration choreography, haptic vocabulary design, sound-effect layers, and the event×channel feedback audit. Use when big moments fall flat, when designing haptics or SFX, or when auditing whether every meaningful event actually reaches the user.
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rshankras/claude-code-apple-skills☆ 828Updated Jul 24, 2026
watchOS development guidance including SwiftUI for Watch, Watch Connectivity, complications, and watch-specific UI patterns. Use for watchOS code review, best practices, or Watch app development.
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rshankras/claude-code-apple-skills☆ 828Updated Jul 24, 2026
Implement Liquid Glass design using .glassEffect() API for iOS/macOS 26+. Covers SwiftUI, AppKit, UIKit, and WidgetKit. Use when creating modern glass-based UI effects.
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rshankras/claude-code-apple-skills☆ 828Updated Jul 24, 2026
Design skills for Apple platform UI — Liquid Glass, animations, game feel (haptics, sound, celebrations), UI prototyping, UX writing, SF Symbols, and typography. Use when implementing design language features, adding juice/feedback, writing interface copy, or choosing type and iconography.
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rshankras/claude-code-apple-skills☆ 828Updated Jul 24, 2026
UI typography on Apple platforms — text styles and Dynamic Type, the San Francisco family (Pro/Rounded/Compact/Mono/New York + width axis), optical sizes, tracking vs kerning, leading adjustments, and custom-font scaling. Use when choosing fonts, building type hierarchy, fixing truncation/legibility, or making custom fonts respect Dynamic Type.
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rshankras/claude-code-apple-skills☆ 828Updated Jul 24, 2026
SF Symbols end-to-end — choosing and configuring the 7,000+ system symbols (rendering modes, variable color/draw, gradients), authoring custom symbols that interpolate across weights, and the animation preset vocabulary. Use when picking iconography, building custom symbols, animating symbol state changes, or rendering values as symbols.
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rshankras/claude-code-apple-skills☆ 828Updated Jul 24, 2026
Point at something on the human's macOS screen with a big arrow and a sign ("Franz, click HERE") using the bigarrow CLI. Use whenever the human has to look at, click, type into or choose a specific spot, button, field, window, tab or menu: show me where, point to it, which button, where do I click, zeig mir wo, guide me through this UI, the human must approve or sign something, or you need the human's hand and they may not be looking at the terminal. Mandatory when it is time-critical: a code that expires, a login or payment page that times out, a build waiting on the human.
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franzenzenhofer/big-arrow-on-the-screen☆ 814Updated Oct 19, 2026
维护 easyeda-agent 仓库的 Skill、CLI、daemon、connector 与文档,补回可复用经验并组织验证和 Git 贡献。 Develop and contribute to the linked automation repository; use easyeda-agent for circuit design operations.
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zhoushoujianwork/easyeda-agent☆ 813Updated Oct 24, 2026
Generate multiple radically different interface designs for a module using parallel sub-agents. Use when user wants to design an API, explore interface options, compare module shapes, or mentions "design it twice".
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AvdLee/RocketSimApp☆ 810Updated Oct 24, 2026
基于 TrailSnap(行影集)现有设计系统设计、实现和审查前端 UI。适用于 package/website 的新页面、组件、布局、主题、移动端适配与界面改版;纯后端任务和其他项目不适用。
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LC044/TrailSnap☆ 804Updated Oct 24, 2026
Web 视觉设计 SKILL。输入 PRD / 参考 URL / 截图 / 关键词(任意组合),先产出一份标准化 DESIGN.md 设计规范,用户确认后据此生成 UI/UX、视觉、动效、响应式全部达标的 web 代码。专攻 web 端:Landing Page、Portfolio、产品页、博客、个人站、SaaS 介绍页等。当用户说"帮我做个网站""设计一个页面""参考 XX 做一个""把这个截图/PRD 做成网页""做一个 landing page""出一份 design 规范"时触发。不用于后端、数据库、纯逻辑 bug 修复。
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xiaopu-ai/web-design☆ 802Updated Jun 25, 2026
Amazon Store builder — page layouts, brand story, shoppable images, traffic driving, conversion optimization
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nexscope-ai/Amazon-Skills☆ 800Updated Aug 26, 2026
We present a statistical simulator, scDesign3, to generate realistic single-cell and spatial omics data, including various cell states, experimental designs, and feature modalities, by learning interpretable parameters from real data. Using a unified probabilistic model for single-cell and spatial omics data, scDesign3 infers biologically meaningful parameters; assesses the goodness-of-fit of inferred cell clusters, trajectories, and spatial locations; and generates in silico negative and positi
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bioMate-AI/biomate-bioconductor-kb☆ 793Updated Jun 21, 2026
Spatially-aware quality control (QC) software for both spot-level and artifact-level QC in spot-based spatial transcripomics, such as 10x Visium. These methods calculate local (nearest-neighbors) mean and variance of standard QC metrics (library size, unique genes, and mitochondrial percentage) to identify outliers spot and large technical artifacts. Scales linearly with the number of spots and is designed to be used with 'SpatialExperiment' objects.
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bioMate-AI/biomate-bioconductor-kb☆ 793Updated Jun 21, 2026
This package provides a collection of functions designed for analyzing deconvolution of the bulk sample(s) using an atlas of reference omic signature profiles and a user-selected model. Users are given the option to create or extend a reference atlas and,also simulate the desired size of the bulk signature profile of the reference cell types.The package includes the cell-type-specific methylation atlas and, Illumina Epic B5 probe ids that can be used in deconvolution. Additionally,we included BS
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bioMate-AI/biomate-bioconductor-kb☆ 793Updated Jun 21, 2026