Skip to content
cccskills

Development skills

Coding standards, frameworks, refactoring, and code review (16.3K skills)

Filter by price or sort order

dialogue-systems

FreeSummary

Design and implement branching game conversations with choices, conditions, and variables that remember player actions. Choose Ink, Yarn Spinner, or a custom data-based runner, organize dialogue for translation, and check that conversation branches reach valid destinations.

  • Creating NPC conversations with branching choices
  • Changing dialogue based on relationships or past actions
  • Choosing Ink, Yarn Spinner, or a custom runner
gamedev-skills/awesome-gamedev-agent-skills3.6KUpdated Oct 23, 2026

rpg

FreeSummary

Design connected RPG systems for character growth, equipment, combat, quests, dialogue, and saved progress. Provides patterns for experience curves, calculated stats, quest states, and choices that affect later events, with links to implementation skills.

  • Designing experience curves and combat formulas
  • Structuring inventory and equipment bonuses
  • Connecting quest progress with dialogue choices
gamedev-skills/awesome-gamedev-agent-skills3.6KUpdated Oct 23, 2026

game-feel

FreeSummary

Add feedback to existing game actions with screen shake, brief pauses on impact, eased motion, squash and stretch, and combined sound and visual effects. Scale intensity to each event while keeping gameplay responsive.

  • Adding impact to attacks
  • Making jumps and pickups feel responsive
  • Setting feedback intensity by event importance
gamedev-skills/awesome-gamedev-agent-skills3.6KUpdated Oct 23, 2026

godot-csharp

FreeSummary

Write Godot game logic in C#, including character behavior, settings editable in the Inspector, and signals used as C# events. Apply Godot-specific class and method conventions, retrieve typed nodes, and connect C# code with GDScript.

  • Writing character behavior in C#
  • Adapting GDScript patterns to C#
  • Exposing settings in the Inspector
gamedev-skills/awesome-gamedev-agent-skills3.6KUpdated Oct 23, 2026

Structure Godot 4.7 games with reusable scenes and nodes, the building blocks of a game. Covers runtime spawning, shared game state, safe node access, and project reference checks to help diagnose missing or deleted nodes.

  • Designing reusable player and enemy scenes
  • Spawning bullets and enemies at runtime
  • Managing shared scores and scene transitions
gamedev-skills/awesome-gamedev-agent-skills3.6KUpdated Oct 23, 2026

Design a survival-crafting game around gathering resources, making tools, building a base, and managing hunger, thirst, and temperature. Connect crafting progression, inventory limits, and escalating threats into a repeatable exploration loop.

  • Design the gather, craft, and build loop
  • Balance hunger, thirst, and temperature
  • Plan crafting recipes and technology unlocks
gamedev-skills/awesome-gamedev-agent-skills3.6KUpdated Oct 23, 2026

roguelike

FreeSummary

Design turn-based dungeon crawlers played on a grid. Combine procedural levels, turn scheduling, visibility, loot tables, and runs that end on death, with optional persistent unlocks, to structure repeatable dungeon exploration.

  • Designing a turn-based dungeon exploration loop
  • Ensuring generated rooms remain reachable
  • Implementing visibility and explored-map memory
gamedev-skills/awesome-gamedev-agent-skills3.6KUpdated Oct 23, 2026

physics-tuning

FreeSummary

Tune game physics to reduce jitter, prevent fast objects from passing through walls, and stabilize stacked bodies. Covers fixed simulation intervals, smoothing between physics updates, gravity, drag, and collision settings across engines.

  • Reduce visible jitter during movement
  • Prevent fast objects from passing through thin walls
  • Stabilize stacked objects and joints
gamedev-skills/awesome-gamedev-agent-skills3.6KUpdated Oct 23, 2026

godot-resources

FreeSummary

Organize Godot game data such as items, stats, and enemy settings into reusable Resource objects. Define editable fields, create data files in the Inspector, and implement loading, saving, and duplication, including background loading for large assets.

  • Define reusable item and enemy data
  • Edit game settings in the Inspector
  • Save and load custom Resource files
gamedev-skills/awesome-gamedev-agent-skills3.6KUpdated Oct 23, 2026

roblox-ui

FreeSummary

Build editable Roblox interfaces such as inventories, shops, and settings screens. Covers layouts for different screen sizes, touch and gamepad controls, animation, and respawn behavior, with emulator checks for clipping, navigation, and overlapping controls.

  • Building inventories and shop screens
  • Fixing clipped or overlapping mobile layouts
  • Adding touch and gamepad navigation
gamedev-skills/awesome-gamedev-agent-skills3.6KUpdated Oct 23, 2026

Guide changes to existing Roblox Studio projects by inspecting their structure, reusing components, and choosing where scripts run. Cover server, client, and device testing, inspect logs, and clean up temporary objects before reporting results.

  • Add features while preserving an existing project’s structure
  • Choose server and client locations for scripts
  • Test multiplayer behavior and device inputs
gamedev-skills/awesome-gamedev-agent-skills3.6KUpdated Oct 23, 2026

bevy-ecs

FreeSummary

Build and debug Rust games in Bevy using ECS, a way to separate game data from behavior. Organize apps and plugins, query entities, control execution order, and fix conflicting data access or frame-dependent movement.

  • Organizing a Bevy app with plugins
  • Defining components and shared resources
  • Fixing conflicting queries and execution order
gamedev-skills/awesome-gamedev-agent-skills3.6KUpdated Oct 23, 2026

godot-shaders

FreeSummary

Create visual effects for Godot 4.7 with shaders, programs that control how surfaces appear. Covers 2D and 3D materials, animated textures, adjustable parameters, screen effects, and updating shader code from Godot 3.x.

  • Creating dissolve and scrolling texture effects
  • Adding glowing edges to 3D surfaces
  • Applying blur effects to the screen
gamedev-skills/awesome-gamedev-agent-skills3.6KUpdated Oct 23, 2026

visual-novel

FreeSummary

Plan and build a visual novel with branching dialogue, character art, backgrounds, and meaningful choices. Organize story variables alongside saves, reading history, read-text skipping, and automatic advancement to support both first-time reading and revisiting story routes.

  • Building a visual novel or dating sim
  • Making choices affect later dialogue and endings
  • Saving and resuming at the same line
gamedev-skills/awesome-gamedev-agent-skills3.6KUpdated Oct 23, 2026

godot-gdscript

FreeSummary

Write and fix GDScript for Godot 4.7 using explicit types, correctly timed node callbacks, and signals for event notifications. It also guides updates from Godot 3.x syntax, including replacing yield with await and updating exported variables.

  • Writing or debugging typed GDScript
  • Separating initialization, frame updates, and physics
  • Connecting signals and waiting for events
gamedev-skills/awesome-gamedev-agent-skills3.6KUpdated Oct 23, 2026

input-systems

FreeSummary

Design game controls around named actions such as jump and move. Plan keyboard, gamepad, and touch support, remapping with conflict checks, stick filtering, forgiving jump timing, and accessibility options such as toggle controls and adjustable sensitivity.

  • Design shared controls for keyboard, gamepad, and touch
  • Add control remapping with conflict detection
  • Tune stick deadzones and sensitivity
gamedev-skills/awesome-gamedev-agent-skills3.6KUpdated Oct 23, 2026

game-ui-ux

FreeSummary

Design and build game status displays and menus that adapt to different screens. Covers layouts, keyboard and gamepad navigation, screen transitions, and updates triggered by changes in game state.

  • Fixing layouts across screen sizes and aspect ratios
  • Making menus work with a keyboard or gamepad
  • Organizing pause and settings screen transitions
gamedev-skills/awesome-gamedev-agent-skills3.6KUpdated Oct 23, 2026

tower-defense

FreeSummary

Build a tower defense game with enemy routes, timed waves, automatic tower attacks, gold, and lives. The skill guides system design and helps balance enemy health, tower damage, upgrade costs, and rewards across increasingly difficult waves.

  • Build a tower defense prototype
  • Balance enemy waves and gold rewards
  • Design tower targeting priorities
gamedev-skills/awesome-gamedev-agent-skills3.6KUpdated Oct 23, 2026

Add networked multiplayer to Godot 4.7 games with server and client connections, remote function calls, node ownership, and synchronized game state. Includes patterns for validating player requests on the server and replicating scenes across connected players.

  • Adding online multiplayer to a Godot game
  • Implementing remote function calls
  • Synchronizing player and world state
gamedev-skills/awesome-gamedev-agent-skills3.6KUpdated Oct 23, 2026

platformer

FreeSummary

Build a 2D platformer with running, jumping, platforms, hazards, and checkpoints. The skill guides jump tuning through height and timing, adding input grace periods and variable jump height to address missed inputs, floaty movement, and awkward landings.

  • Prototype a side-scrolling platformer
  • Tune jump height and falling speed
  • Make near-landing jump inputs register
gamedev-skills/awesome-gamedev-agent-skills3.6KUpdated Oct 23, 2026

ulw-maestro

FreeSummary

Prepare a coding brief for an external agent already chosen by the user. Build instructions around that agent’s installed skills, covering goals, constraints, tests, and reporting requirements, while distinguishing handoff preparation from actual execution.

  • Preparing a coding brief for a chosen agent
  • Composing instructions using installed agent skills
  • Defining tests and reporting requirements before handoff
rlaope/oh-my-hermes3.6KUpdated Oct 23, 2026

ulw-plan

FreeSummary

Prepare a reviewable plan for a risky technical change before implementation. Compare alternatives using repository facts and source evidence, document tradeoffs, and define testable acceptance criteria, verification commands, and an implementation handoff after approval.

  • Planning a risky refactor before implementation
  • Comparing technical options and tradeoffs
  • Defining acceptance criteria and verification commands
rlaope/oh-my-hermes3.6KUpdated Oct 23, 2026

Extract recurring lessons from skills, prompts, work logs, reviews, and failures into proposed agent rules. Identify overlaps and conflicts with existing guidance, and prepare candidates for human review before any approved implementation.

  • Turning repeated failures into proposed agent rules
  • Checking proposed rules against existing guidance
  • Reviewing lessons before updating prompts or skills
rlaope/oh-my-hermes3.6KUpdated Oct 23, 2026

ulw-work

FreeSummary

Organize an accepted implementation plan into separate work units with owners, acceptance criteria, and verification commands. Coordinate parallel or ordered execution, prevent overlapping file edits, and check the integrated result before reporting completion.

  • Splitting an approved implementation plan into parallel tasks
  • Assigning file ownership to coding agents
  • Ordering tasks that depend on earlier changes
rlaope/oh-my-hermes3.6KUpdated Oct 23, 2026