Use when starting feature work that needs isolation from current workspace or before executing implementation plans - creates isolated git worktrees with smart directory selection and safety verification
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ax-inc-dev/claude-cursor-orchestration☆ 3Updated Apr 25, 2026
バックエンド変更の追加レビュー。API 契約・冪等性・トランザクション・N+1 を中心に、サーバー・API・DB 層の差分を検証する。
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ax-inc-dev/claude-cursor-orchestration☆ 3Updated Apr 25, 2026
フロントエンド変更のレビュー。WCAG 2.1 の観点に沿って a11y・状態・バンドルを検証し、UI 差分と仕様プロセスの整合を扱う。
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ax-inc-dev/claude-cursor-orchestration☆ 3Updated Apr 25, 2026
Create Cursor rules for persistent AI guidance. Use when you want to create a rule, add coding standards, set up project conventions, configure file-specific patterns, create RULE.md files, or asks about .cursor/rules/ or AGENTS.md.
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ax-inc-dev/claude-cursor-orchestration☆ 3Updated Apr 25, 2026
Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes
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ax-inc-dev/claude-cursor-orchestration☆ 3Updated Apr 25, 2026
コミットを頼まれたとき、plan のタスクを 1 つ終えたとき、まとまったコードの変更を 1 つ終えたときに、 次の作業に移る前に使う。
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iimuz/dotfiles☆ 3Updated Oct 27, 2026
JavaScript の描画が要るページの取り方を決める。WebFetch や ctx_fetch_and_index が空のシェルや 内容の無い骨組みだけを返したとき、またはサイトが headless の user agent を 403 で弾いたときに使う。
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iimuz/dotfiles☆ 3Updated Oct 27, 2026
GitHub の Issue の作成、Issue へのコメント、draft PR の作成、PR へのレビューコメントの追加に使う。
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iimuz/dotfiles☆ 3Updated Oct 27, 2026
PR 作成を依頼されたときに、依頼範囲の変更を確認し、リポジトリのテンプレートに沿ったタイトルと本文で GitHub PR を作る。本文の下書きだけを求められた場合は公開しない。
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yaakaito/env☆ 3Updated Oct 27, 2026
Create, edit, or review AGENTS.md and CLAUDE.md repository instructions. Use for agent instruction setup and structure advice, not ordinary code changes that merely read those files.
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yaakaito/env☆ 3Updated Oct 27, 2026
Clone 済みのこの環境リポジトリのルートで実行し、setup.yaml(唯一の真実)と dotfiles/、skills/ を基準に端末上の dotfiles、Claude/Codex skills、関連 CLI 設定を安全に同期・更新・整理する。Use when the user asks to set up, reconcile, migrate, update, clean, prune, or merge this repository's dotfiles or skills with an existing terminal, especially when existing local files must be inspected before applying repository versions.
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yaakaito/env☆ 3Updated Oct 27, 2026
会話で議論した大きめのタスクを、誰でも作業を始められるコンテキストを備えた GitHub の umbrella issue にまとめ、議論の経緯をコメントに残す。議論の途中で繰り返し実行し、既存の umbrella issue を更新できる。
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yaakaito/env☆ 3Updated Oct 27, 2026
Zellij Implタブでレビュアーとして動作。Workerの実装をレビューし、品質を確認する。「レビュー」「コードレビュー」「品質チェック」などのリクエスト時に使用。
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TakehiroT/terminal-setting☆ 3Updated Jan 28, 2026
tmux Implタブでレビュアーとして動作。Workerの実装をレビューし、品質を確認する。「レビュー」「コードレビュー」「品質チェック」などのリクエスト時に使用。
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TakehiroT/terminal-setting☆ 3Updated Jan 28, 2026
Build React Three Fiber geometry, custom buffers, instanced meshes, points, and lines. Use for shape construction and geometry draw-call optimization, rather than material appearance.
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marselo-4/TotAuto☆ 3Updated Oct 25, 2026
Animate React Three Fiber objects with useFrame, damping, and GLTF clips. Use for procedural motion, animation transitions, or demand-loop animation; use physics guidance for collision-driven movement.
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marselo-4/TotAuto☆ 3Updated Oct 25, 2026
Implement custom GLSL or TSL materials in React Three Fiber, including uniforms and vertex deformation. Use for shader code and shader debugging, rather than ordinary PBR settings or composer effects.
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marselo-4/TotAuto☆ 3Updated Oct 25, 2026
Build declarative 3D scenes with React Three Fiber (R3F) - a React renderer for Three.js. Use when building interactive 3D experiences in React applications with component-based architecture, state management, and reusable abstractions. Ideal for product configurators, portfolios, games, data visualization, and immersive web experiences.
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marselo-4/TotAuto☆ 3Updated Oct 25, 2026
Configure React Three Fiber postprocessing, bloom, selection effects, ambient occlusion, and depth of field. Use for composer pipelines and screen-space effects, rather than mesh material shaders.
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marselo-4/TotAuto☆ 3Updated Oct 25, 2026
Implement React Three Fiber pointer events, picking, dragging, keyboard input, and camera controls. Use for scene interaction and event propagation, rather than animation or physics simulation itself.
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marselo-4/TotAuto☆ 3Updated Oct 25, 2026
Set up React Three Fiber scenes, Canvas, typed JSX, hooks, and resource ownership. Use for scene architecture and render-loop setup, rather than detailed materials or effects.
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marselo-4/TotAuto☆ 3Updated Oct 25, 2026
Choose and configure React Three Fiber surface materials, PBR, transparency, and transmission. Use for mesh appearance and material cost; use shader guidance for custom GLSL or TSL code.
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marselo-4/TotAuto☆ 3Updated Oct 25, 2026
Conventions for using in all JEE frameworks. These are common standards for CDI
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jesperancinha/healthy-cameras☆ 3Updated Aug 11, 2026
Conventions for using in all JVM languages
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jesperancinha/healthy-cameras☆ 3Updated Aug 11, 2026