Implement a planned game development task by gathering its specifications and design decisions, then assigning the right programming specialist. Coordinate source changes, tests where required, visual evidence, and session state for subsequent review and closure.
- Implementing a ready game development story
- Assigning implementation to the right programming specialist
- Collecting required tests and visual evidence
Donchitos/Claude-Code-Game-Studios☆ 27.6KUpdated Oct 19, 2026
Find the next step in a game development project by checking workflow records, existing documents, and task status. Get one main recommendation with a command, plus a brief view of completed work and upcoming tasks.
- Finding the next task after a development milestone
- Resuming work from the previous session
- Checking which unfinished task needs attention first
Donchitos/Claude-Code-Game-Studios☆ 27.6KUpdated Oct 19, 2026
View and change shared project settings and personal overrides without editing YAML manually. See which values actually apply, where they come from, which allow personal overrides, and which are stored without affecting behavior.
- Checking effective settings and their sources
- Changing settings shared by the team
- Applying personal overrides
Donchitos/Claude-Code-Game-Studios☆ 27.6KUpdated Oct 19, 2026
Handle critical bugs in a released game through an emergency workflow. Investigate the cause, prepare a minimal fix, track reviews and tests, and verify the fix reaches development branches, with deployment approval and post-release checks recorded.
- Responding to crashes or data loss in a released game
- Preparing a minimal emergency patch
- Tracking patch approvals, tests, and rollback plans
Donchitos/Claude-Code-Game-Studios☆ 27.6KUpdated Oct 19, 2026
Audit an existing project's design documents and supporting files to check whether their formats work with the template's skills. Get a numbered migration plan that prioritizes gaps and required changes, rather than simply listing what exists.
- Checking existing documents before adopting a project template
- Auditing game design documents or architecture decision records
- Prioritizing gaps in project tracking and configuration files
Donchitos/Claude-Code-Game-Studios☆ 27.6KUpdated Oct 19, 2026
Turn small game changes into concise specifications with clear reasons, rules, and acceptance criteria. Check existing design documents and earlier specifications, then document tuning adjustments, minor behavior changes, or small features before implementation.
- Documenting game balance adjustments
- Specifying minor behavior changes
- Defining a small mechanic for an existing system
Donchitos/Claude-Code-Game-Studios☆ 27.6KUpdated Oct 19, 2026
Translate approved game designs into a technical blueprint before coding begins. Map system layers, module responsibilities, data flow, and API boundaries, then check architecture decisions against the pinned engine and identify missing knowledge or decisions.
- Creating a technical blueprint before implementation
- Clarifying system layers and module responsibilities
- Mapping data flow and API boundaries
Donchitos/Claude-Code-Game-Studios☆ 27.6KUpdated Oct 19, 2026
Assess a game project's development stage by examining design documents, code, tests, and planning files. Identify gaps appropriate to its workflow, compare findings with the configured stage, and recommend next steps for different team roles.
- Understanding the state of an inherited game project
- Getting oriented when joining a development team
- Checking gaps before a milestone
Donchitos/Claude-Code-Game-Studios☆ 27.6KUpdated Oct 19, 2026
Prepare and check a game's localization, from extracting text and briefing translators to checking missing translations and display limits. It also covers cultural review, voice recording preparation, right-to-left layouts, and release quality checks.
- Find hardcoded text and prepare translation tables
- Check missing translations and placeholder mismatches
- Prepare translator briefs and voice recording scripts
Donchitos/Claude-Code-Game-Studios☆ 27.6KUpdated Oct 19, 2026
Break a game concept into the systems it needs, including supporting systems that are easy to overlook. Map dependencies, assign priorities by development stage, and create an index showing the recommended order for detailed design.
- Identifying the systems a game concept requires
- Finding dependency cycles and bottleneck systems
- Choosing systems for the minimum playable version
Donchitos/Claude-Code-Game-Studios☆ 27.6KUpdated Oct 19, 2026
Review whether game design requirements are covered by documented architecture decisions. Identify missing coverage, conflicting decisions, and engine compatibility concerns, with an optional matrix linking requirements to development stories and tests.
- Find game requirements without architecture decisions
- Check for conflicts between architecture decisions
- Review compatibility with the pinned engine version
Donchitos/Claude-Code-Game-Studios☆ 27.6KUpdated Oct 19, 2026
Audit game asset files for naming rules, size limits, formats, and broken references. Receive a report of measured violations and suggested fixes, with clear explanations of checks that lack data or cannot be assessed for the engine.
- Checking image and audio naming conventions
- Finding files that exceed asset size limits
- Investigating missing references and potentially unused assets
Donchitos/Claude-Code-Game-Studios☆ 27.6KUpdated Oct 19, 2026
Write a game design document for one system, such as combat, crafting, or dialogue. Work through sections with specialist agent input, check dependencies against existing designs, and save approved sections with progress records for later continuation.
- Writing a combat or crafting system design
- Checking dependencies against existing game designs
- Developing specifications with specialist agent input
Donchitos/Claude-Code-Game-Studios☆ 27.6KUpdated Oct 19, 2026
Create realistic sample data for testing, development, and demos. Specify fields, record counts, value ranges, and business rules, then receive CSV, JSON, SQL INSERT statements, or a Python generator script with validation and usage instructions.
- Creating test data that follows business rules
- Preparing realistic sample data for demos
- Populating a test database
phuryn/pm-skills☆ 27.4KUpdated Oct 16, 2026
Review code changes or a repository for actionable bugs by tracing how components interact. Findings explain reachable triggers, incorrect behavior, consequences, and checked counterarguments. Correctness is the default focus; performance and security can also be selected.
- Reviewing changes for bugs before integration
- Investigating state mismatches across components
- Checking whether a fix introduces another defect
phuryn/pm-skills☆ 27.4KUpdated Oct 16, 2026
Extract code and resources from installed Electron apps to inspect how they are built. Restore original files when source maps contain them, or format compressed JavaScript for easier reading. Supports app discovery on macOS and Windows.
- Inspecting code bundled in an Electron app
- Restoring source files from source maps
- Formatting compressed JavaScript for reading
JimLiu/baoyu-skills☆ 27KUpdated Sep 11, 2026
Improve a measurable target in a working system by tracing workload costs or scoring alternative implementations. Compare results against a baseline, keep confirmed improvements on a dedicated branch, and record experiments for review or resumption.
- Investigating the cost of a specific workload
- Comparing implementations against a measurable target
- Running improvement experiments within time and spending limits
EveryInc/compound-engineering-plugin☆ 25.7KUpdated Oct 25, 2026
Turn recorded product feedback from screens, voice, or notes into evidence for bug reports and requirements. Handle a single issue quickly or organize a broader evidence set, and guide Riffrec installation, capture, and sharing when no recording exists.
- Turning a short recording into a bug report
- Extracting multiple issues and requirements from a walkthrough
- Interpreting product feedback in voice recordings or notes
EveryInc/compound-engineering-plugin☆ 25.7KUpdated Oct 25, 2026
Turn a vague feature idea into clear requirements through dialogue. Define what to build, its scope, and success criteria, then capture the result in a short chat summary or a requirements document ready for implementation planning.
- Clarifying a vague feature idea
- Narrowing the scope of an ambitious improvement
- Documenting requirements before implementation planning
EveryInc/compound-engineering-plugin☆ 25.7KUpdated Oct 25, 2026
Commit and push code changes, then open a pull request with a clear title and description. You can also draft or update PR descriptions and hand published requests to the follow-up monitoring workflow.
- Committing changes and opening a pull request
- Drafting only a PR title and description
- Updating an existing PR description
EveryInc/compound-engineering-plugin☆ 25.7KUpdated Oct 25, 2026
Check the Compound Engineering environment and repository settings, identify configuration issues, and report optional tools. Confirm where generated documents will be stored, make approved configuration fixes, or scaffold a Compound Pack with pack:<id>.
- Checking the Compound Engineering environment
- Fixing outdated or invalid repository settings
- Confirming where generated documents are stored
EveryInc/compound-engineering-plugin☆ 25.7KUpdated Oct 25, 2026
Investigate errors, failing tests, or slow behavior and explain the causal chain with source file and line references. Deliver diagnosis alone or apply a verified fix, starting with a test that reproduces the defect.
- Trace the cause of an error or failing test
- Investigate unexpectedly slow behavior
- Get a diagnosis before deciding on a fix
EveryInc/compound-engineering-plugin☆ 25.7KUpdated Oct 25, 2026
Refine a working feature through browser feedback from the user. Collect observations through typed comments or live speech and drawing, apply focused usability fixes, and save the changes in local commits.
- Refining usability before release
- Adjusting a page while checking the changes
- Giving feedback through speech and on-page drawing
EveryInc/compound-engineering-plugin☆ 25.7KUpdated Oct 25, 2026
Set up a separate Git working directory for a new task or an existing branch, pull request, or commit. Detect and reuse existing isolation, prefer the agent environment's worktree tools, and report the working path and branch.
- Starting a feature in a separate working directory
- Isolating an existing branch or commit
- Preparing a separate workspace for pull request review
EveryInc/compound-engineering-plugin☆ 25.7KUpdated Oct 25, 2026