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Expert blueprint for tower defense games (Bloons TD, Kingdom Rush, Fieldrunners) covering wave management, tower targeting logic, path algorithms, economy balance, and mazing mechanics. Use when building TD, lane defense, or tower placement strategy games. Keywords tower defense, wave spawner, pathfinding, targeting priority, mazing, NavigationServer baking.

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thedivergentai/Game-Dev-Agentic-Skills891Updated Oct 17, 2026

Expert blueprint for romance games and dating sims (Tokimeki Memorial, Monster Prom, Persona social links) focusing on affection systems, multi-stat relationships, dated events, and route branching. Use when building relationship-centric games, social simulations, or otome games. Keywords romance, dating sim, affection system, relationship stats, date events, character routes, love interest.

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thedivergentai/Game-Dev-Agentic-Skills891Updated Oct 17, 2026

Expert patterns for game economies including currency management (multi-currency, wallet system), shop systems (buy/sell prices, stock limits), dynamic pricing (supply/demand), loot tables (weighted drops, rarity tiers), and economic balance (inflation control, currency sinks). Use for RPGs, trading games, or resource management systems. Trigger keywords: EconomyManager, currency, shop_item, loot_table, dynamic_pricing, buy_sell_spread, currency_sink, inflation, item_rarity.

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thedivergentai/Game-Dev-Agentic-Skills891Updated Oct 17, 2026

Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or enemies. Trigger keywords: CharacterBody2D, move_and_slide, is_on_floor, coyote_time, jump_buffer, velocity, get_slide_collision, one_way_platforms, state_machine.

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thedivergentai/Game-Dev-Agentic-Skills891Updated Oct 17, 2026

Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. Use when setting up player controls, implementing input systems, or adding gamepad/accessibility features. Keywords InputMap, InputEvent, gamepad, controller, rebinding, deadzone, input buffer.

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thedivergentai/Game-Dev-Agentic-Skills891Updated Oct 17, 2026

Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collision_layer migration, sprite to MeshInstance3D, 2D to 3D conversion.

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thedivergentai/Game-Dev-Agentic-Skills891Updated Oct 17, 2026

Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion.

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thedivergentai/Game-Dev-Agentic-Skills891Updated Oct 17, 2026

Bevy ECS skill for tween and juice. Keywords: Bevy, tween, juice, curve, ECS.

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thedivergentai/Game-Dev-Agentic-Skills891Updated Oct 17, 2026

Bevy ECS skill for shaders. Keywords: Bevy, shader, material, bevy_shader, bevy_material, StandardMaterial.

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thedivergentai/Game-Dev-Agentic-Skills891Updated Oct 17, 2026

Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animation_finished, animation_looped, frame_changed, frame_progress, set_frame_and_progress, cutout animation, skeletal 2D, Bone2D, procedural animation, animation state machine, advance(0).

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thedivergentai/Game-Dev-Agentic-Skills891Updated Oct 17, 2026

Ship a Bevy 0.20 app to the browser: wasm32 canvas Window, one of webgl2 or webgpu, and asset paths the page can serve. Use when the same ECS app must run in a browser. Keywords: Bevy, wasm, web, webgl2, webgpu, canvas, Window.

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thedivergentai/Game-Dev-Agentic-Skills891Updated Oct 17, 2026

Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters.

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thedivergentai/Game-Dev-Agentic-Skills891Updated Oct 17, 2026

Bevy ECS skill for character stats. Keywords: Bevy, stats, attributes, modifiers, ECS.

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thedivergentai/Game-Dev-Agentic-Skills891Updated Oct 17, 2026

Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.

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thedivergentai/Game-Dev-Agentic-Skills891Updated Oct 17, 2026

Bevy ECS skill for 3D physics. Keywords: Bevy, physics, ECS, 3D.

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thedivergentai/Game-Dev-Agentic-Skills891Updated Oct 17, 2026

AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, layer masks, or retarget policy — not for engine navmesh recipes. Keywords: AI navigation, chase retarget, patrol, crowd RVO, bake vs obstacle, NavigationAgent decision tree.

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thedivergentai/Game-Dev-Agentic-Skills891Updated Oct 17, 2026

Bevy ECS skill for 2D physics. Keywords: Bevy, physics, 2D, ECS, collision.

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thedivergentai/Game-Dev-Agentic-Skills891Updated Oct 17, 2026

Bevy ECS skill for navigation. Keywords: Bevy, navigation, pathfinding, ECS.

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thedivergentai/Game-Dev-Agentic-Skills891Updated Oct 17, 2026

Bevy ECS skill for player input. Keywords: Bevy, ButtonInput, KeyCode, MouseButton, Gamepad.

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thedivergentai/Game-Dev-Agentic-Skills891Updated Oct 17, 2026

Bevy ECS skill for procedural generation. Keywords: Bevy, procedural, seed, dungeon, terrain, ECS.

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thedivergentai/Game-Dev-Agentic-Skills891Updated Oct 17, 2026

Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path.

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thedivergentai/Game-Dev-Agentic-Skills891Updated Oct 17, 2026

Bevy ECS skill for particle effects. Use when spawning a one-shot burst or a trail of sprite motes with life and velocity. Keywords: Bevy, particles, burst, trail, Sprite, ECS.

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thedivergentai/Game-Dev-Agentic-Skills891Updated Oct 17, 2026

Bevy ECS hub for Bevy 0.20+. Use when starting a Bevy game, choosing ECS boundaries, or picking a Bevy skill. Keywords: Bevy, ECS, bevy-master, schedules, plugins.

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thedivergentai/Game-Dev-Agentic-Skills891Updated Oct 17, 2026

Bevy ECS skill for a Bevy downed and revival loop. Keywords: Bevy, revival, downed, respawn, ECS.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Dev-Agentic-Skills891Updated Oct 17, 2026