Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop.
The English summary is being prepared. Showing the original description.
arjun988/blender-skills☆ 373Updated Jul 11, 2026
Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.
The English summary is being prepared. Showing the original description.
arjun988/blender-skills☆ 373Updated Jul 11, 2026
Vegetation and foliage authoring for Blender including trees, plants, grass cards, canopy LODs, and game-friendly leaf atlases via MCP.
The English summary is being prepared. Showing the original description.
arjun988/blender-skills☆ 373Updated Jul 11, 2026
Art direction for action, hack-and-slash, beat 'em up, and fighting-game readable combat spaces and prop language in Blender.
The English summary is being prepared. Showing the original description.
arjun988/blender-skills☆ 373Updated Jul 11, 2026
AAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.
The English summary is being prepared. Showing the original description.
arjun988/blender-skills☆ 373Updated Jul 11, 2026
Art direction for survival and survival-horror gameplay spaces in Blender emphasizing resource props, crafting readability, and tension routes.
The English summary is being prepared. Showing the original description.
arjun988/blender-skills☆ 373Updated Jul 11, 2026
Art direction for metroidvania, roguelike, and roguelite games in Blender with biome gates, room modules, and run-readable props.
The English summary is being prepared. Showing the original description.
arjun988/blender-skills☆ 373Updated Jul 11, 2026
Art direction for stealth-game spaces in Blender with shadow volumes, patrol-friendly layouts, and concealment materials.
The English summary is being prepared. Showing the original description.
arjun988/blender-skills☆ 373Updated Jul 11, 2026
Art direction for racing and sports games in Blender with track landmarks, stadium kits, and high-speed readability.
The English summary is being prepared. Showing the original description.
arjun988/blender-skills☆ 373Updated Jul 11, 2026
Cartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.
The English summary is being prepared. Showing the original description.
arjun988/blender-skills☆ 373Updated Jul 11, 2026
Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.
The English summary is being prepared. Showing the original description.
arjun988/blender-skills☆ 373Updated Jul 11, 2026
Art direction for puzzle and platformer games in Blender with readable interactables, jump volumes, and clear hazard language.
The English summary is being prepared. Showing the original description.
arjun988/blender-skills☆ 373Updated Jul 11, 2026
Art direction for open world and sandbox games in Blender with biome landmarks, traversable scale, and discovery props.
The English summary is being prepared. Showing the original description.
arjun988/blender-skills☆ 373Updated Jul 11, 2026
Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
The English summary is being prepared. Showing the original description.
arjun988/blender-skills☆ 373Updated Jul 11, 2026
Art direction for soulslike games in Blender with monumental melancholy spaces, fog gates, bonfire landmarks, and lethal readability.
The English summary is being prepared. Showing the original description.
arjun988/blender-skills☆ 373Updated Jul 11, 2026
Generate sport-specific memes from games/moments. Current event reactive content, popular templates, team/player inside jokes.
The English summary is being prepared. Showing the original description.
OneWave-AI/claude-skills☆ 361Updated Oct 20, 2026
Generate realistic coach/player interview responses for wins, losses, controversies, injuries. Authentic coachspeak and player personalities.
The English summary is being prepared. Showing the original description.
OneWave-AI/claude-skills☆ 361Updated Oct 20, 2026
Convert game stats and highlights into engaging recaps. Multiple styles: Twitter thread, Instagram carousel, blog post, newsletter.
The English summary is being prepared. Showing the original description.
OneWave-AI/claude-skills☆ 361Updated Oct 20, 2026
Analyze pipeline health, identify stalled deals, predict close probability, and suggest actions to move deals forward. Improves forecast accuracy and prevents revenue leakage. Use when deals get stuck or forecast accuracy is poor.
The English summary is being prepared. Showing the original description.
OneWave-AI/claude-skills☆ 361Updated Oct 20, 2026
Convert any topic into playable browser games. Types: trivia, matching, word puzzles, adventure games. Uses Phaser.js or Kaboom.js.
The English summary is being prepared. Showing the original description.
OneWave-AI/claude-skills☆ 361Updated Oct 20, 2026
Generates a comprehensive client health overview across all accounts. Reads CRM data, support tickets, usage metrics, billing, and engagement logs. Calculates health scores, trend direction, and RAG status per client. Outputs a sorted risk report with recommended actions.
The English summary is being prepared. Showing the original description.
OneWave-AI/claude-skills☆ 361Updated Oct 20, 2026
Create game-ready fixed-cell pixel-art character spritesheets from text concepts, reference images, or existing character art. Use when Codex needs to design, generate, clean up, validate, and package 2D game characters with native 32x32, 64x64, or 128x128 cells; 4-way or 8-way directions; idle, walk/run, jump, attack, archer, caster, or other animation strips; transparent GIF/WebP previews; and per-direction targeted regeneration.
The English summary is being prepared. Showing the original description.
tachikomared/character-animation-creator-skill☆ 358Updated May 9, 2026
API reference: HealthKit. Query for HKHealthStore, HKQuantitySample, workouts, health data read/write.
The English summary is being prepared. Showing the original description.
Prisma-Labs-Dev/apple-skills☆ 347Updated Sep 26, 2026
Standardizes release approvals with GitHub-aware checklists and deployment gates. Use before releasing to production to verify all gates pass.
The English summary is being prepared. Showing the original description.
athola/claude-night-market☆ 342Updated Oct 17, 2026