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Agent fallback for CEngineGameUI_vtable (auto-generated, category: func). Locate CEngineGameUI_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineGameUI_vtable, CEngineGameUI_vtable

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CEngineServer_ChangeLevel-inlined (auto-generated, category: vfunc). Locate CEngineServer::ChangeLevel in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_ChangeLevel-inlined, CEngineServer::ChangeLevel

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CEngineServer_ChangeLevel-noinline (auto-generated, category: vfunc). Locate CEngineServer::ChangeLevel in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_ChangeLevel-noinline, CEngineServer::ChangeLevel

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CEngineServer_GetPlayerNetInfo (auto-generated, category: func). Locate CEngineServer_GetPlayerNetInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetPlayerNetInfo, CEngineServer_GetPlayerNetInfo

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSPlayerController_vtable (auto-generated, category: func). Locate CCSPlayerController_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_vtable, CCSPlayerController_vtable

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CDemoPlayer_InternalReadPacket (auto-generated, category: func). Locate CDemoPlayer::InternalReadPacket in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CDemoPlayer_InternalReadPacket, CDemoPlayer::InternalReadPacket

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CDelayedCall2_CServerSideClientBase_UpdateAcknowledgedFramecountCall_vtable (auto-generated, category: func). Locate CDelayedCall2_CServerSideClientBase_UpdateAcknowledgedFramecountCall_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CDelayedCall2_CServerSideClientBase_UpdateAcknowledgedFramecountCall_vtable, CDelayedCall2_CServerSideClientBase_UpdateAcknowledgedFramecountCall_vtable

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CDelayedCall2_CServerSideClientBase_ProcessBaselineAckCall_vtable (auto-generated, category: func). Locate CDelayedCall2_CServerSideClientBase_ProcessBaselineAckCall_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CDelayedCall2_CServerSideClientBase_ProcessBaselineAckCall_vtable, CDelayedCall2_CServerSideClientBase_ProcessBaselineAckCall_vtable

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CDemoPlayer_SkipToTick (auto-generated, category: vfunc). Locate CDemoPlayer::SkipToTick in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CDemoPlayer_SkipToTick, CDemoPlayer::SkipToTick

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CDedicatedServerWorkshopManager_SwitchToWorkshopMapGroup (auto-generated, category: func). Locate CDedicatedServerWorkshopManager::SwitchToWorkshopMapGroup in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CDedicatedServerWorkshopManager_SwitchToWorkshopMapGroup, CDedicatedServerWorkshopManager::SwitchToWorkshopMapGroup

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CDemoRecorder_WriteSpawnGroups (auto-generated, category: func). Locate CDemoRecorder::WriteSpawnGroups in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CDemoRecorder_WriteSpawnGroups, CDemoRecorder::WriteSpawnGroups

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CDedicatedServerWorkshopManager_SwitchToWorkshopMapGroup-decompiles (auto-generated, category: func). Locate CDedicatedServerWorkshopManager::SwitchToWorkshopMapGroup in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CDedicatedServerWorkshopManager_SwitchToWorkshopMapGroup-decompiles, CDedicatedServerWorkshopManager::SwitchToWorkshopMapGroup

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSPlayerStateDeathAnim_vtable (auto-generated, category: func). Locate CCSPlayerStateDeathAnim_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerStateDeathAnim_vtable, CCSPlayerStateDeathAnim_vtable

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CDemoPlayer_SetIgnorePacketsForResourceLoading (auto-generated, category: vfunc). Locate CDemoPlayer::SetIgnorePacketsForResourceLoading in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CDemoPlayer_SetIgnorePacketsForResourceLoading, CDemoPlayer::SetIgnorePacketsForResourceLoading

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Locate CEconItemView::operator= in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CEconItemView::operator=" (symbol CEconItemView_operator=). Copy-assignment operator. Shortlist via call sites in weapon-give/refresh paths that copy an existing CEconItemView into another (this-pointer copy of definition index, seed, wear, attribute list and item ID fields — a field-by-field copy, not a memcpy). Trigger: CEconItemView_operator=, CEconItemView::operator=

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CDemoPlayer_StopPlayback (auto-generated, category: vfunc). Locate CDemoPlayer::StopPlayback in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CDemoPlayer_StopPlayback, CDemoPlayer::StopPlayback

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSPlayerPawnBase_vtable (auto-generated, category: func). Locate CCSPlayerPawnBase_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawnBase_vtable, CCSPlayerPawnBase_vtable

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSPlayerPawnBase_OnSetDormant (auto-generated, category: vfunc). Locate CCSPlayerPawnBase::OnSetDormant in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawnBase_OnSetDormant, CCSPlayerPawnBase::OnSetDormant

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSWeaponBase_ItemPostFrame_ProcessReloadAction (auto-generated, category: func). Locate CCSWeaponBase::ItemPostFrame::ProcessReloadAction in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSWeaponBase_ItemPostFrame_ProcessReloadAction, CCSWeaponBase::ItemPostFrame::ProcessReloadAction

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSPlayerPawnBase_CheckForIdleInternal (auto-generated, category: func). Locate CCSPlayerPawnBase::CheckForIdleInternal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawnBase_CheckForIdleInternal, CCSPlayerPawnBase::CheckForIdleInternal

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSPlayerPawnBase_CheckForIdle (auto-generated, category: vfunc). Locate CCSPlayerPawnBase::CheckForIdle in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawnBase_CheckForIdle, CCSPlayerPawnBase::CheckForIdle

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSPlayerPawn_vtable (auto-generated, category: func). Locate CCSPlayerPawn_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawn_vtable, CCSPlayerPawn_vtable

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Locate CCSPlayerPawn::SetModelFromLoadout in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayerPawn::SetModelFromLoadout" (symbol CCSPlayerPawn_SetModelFromLoadout). Shortlist alongside SetModelFromClass (same file/call region — sibling paths in pawn model selection). This variant resolves the model from the player's loadout/inventory items (agent skin selection), referencing inventory services and item definition indexes before calling SetModel. Trigger: CCSPlayerPawn_SetModelFromLoadout, CCSPlayerPawn::SetModelFromLoadout

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Locate CCSPlayerPawn::SetModelFromClass in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayerPawn::SetModelFromClass" (symbol CCSPlayerPawn_SetModelFromClass). Shortlist via callers of CBaseModelEntity::SetModel inside pawn model-selection code: this variant takes the pawn's class model. The body resolves a cached model precache handle from the player class and calls SetModel. Distinguish from SetModelFromLoadout by the ABSENCE of loadout/inventory item lookups in the call chain. Trigger: CCSPlayerPawn_SetModelFromClass, CCSPlayerPawn::SetModelFromClass

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026