Agent fallback for CCSBot_SetState (auto-generated, category: func). Locate CCSBot::SetState in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSBot_SetState, CCSBot::SetState
The English summary is being prepared. Showing the original description.
mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Locate CCSBot::Profile in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSBot::Profile" (symbol CCSBot_Profile). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CCSBot class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Do not switch output schema: emit the structmember fields below even if the class turns out to be polymorphic - a func_*/vfunc_* payload for this symbol is rejected by canonical_symbol_yaml_bytes. Trigger: CCSBot_Profile, CCSBot::Profile
The English summary is being prepared. Showing the original description.
mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CCSBot_PrintIfWatched (auto-generated, category: func). Locate CCSBot::PrintIfWatched in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSBot_PrintIfWatched, CCSBot::PrintIfWatched
The English summary is being prepared. Showing the original description.
mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Locate CCSBot::EquipPistol in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSBot::EquipPistol" (symbol CCSBot_EquipPistol). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSBot_EquipPistol, CCSBot::EquipPistol
The English summary is being prepared. Showing the original description.
mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Locate CCSBot::EquipBestWeapon in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSBot::EquipBestWeapon" (symbol CCSBot_EquipBestWeapon). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSBot_EquipBestWeapon, CCSBot::EquipBestWeapon
The English summary is being prepared. Showing the original description.
mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CClientInput_CreateMove-decompiles (auto-generated, category: vfunc). Locate CClientInput::CreateMove in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CClientInput_CreateMove-decompiles, CClientInput::CreateMove
The English summary is being prepared. Showing the original description.
mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CChicken_vtable (auto-generated, category: func). Locate CChicken_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CChicken_vtable, CChicken_vtable
The English summary is being prepared. Showing the original description.
mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CChicken_Event_Killed (auto-generated, category: vfunc). Locate CChicken::Event_Killed in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CChicken_Event_Killed, CChicken::Event_Killed
The English summary is being prepared. Showing the original description.
mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CChicken_Event_Killed-decompiles (auto-generated, category: vfunc). Locate CChicken::Event_Killed in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CChicken_Event_Killed-decompiles, CChicken::Event_Killed
The English summary is being prepared. Showing the original description.
mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CBtActionCoordinatedBuy_vtable (auto-generated, category: func). Locate CBtActionCoordinatedBuy_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBtActionCoordinatedBuy_vtable, CBtActionCoordinatedBuy_vtable
The English summary is being prepared. Showing the original description.
mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CBtActionCoordinatedBuy_Update (auto-generated, category: vfunc). Locate CBtActionCoordinatedBuy::Update in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBtActionCoordinatedBuy_Update, CBtActionCoordinatedBuy::Update
The English summary is being prepared. Showing the original description.
mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CBreakable_vtable (auto-generated, category: func). Locate CBreakable_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBreakable_vtable, CBreakable_vtable
The English summary is being prepared. Showing the original description.
mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CBreakable_DamageDecal (auto-generated, category: vfunc). Locate CBreakable::DamageDecal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBreakable_DamageDecal, CBreakable::DamageDecal
The English summary is being prepared. Showing the original description.
mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CBaseTrigger_vtable (auto-generated, category: func). Locate CBaseTrigger_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseTrigger_vtable, CBaseTrigger_vtable
The English summary is being prepared. Showing the original description.
mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CBaseTrigger_vtable-decompiles (auto-generated, category: func). Locate CBaseTrigger_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseTrigger_vtable-decompiles, CBaseTrigger_vtable
The English summary is being prepared. Showing the original description.
mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CBaseTrigger_PassesTriggerFilters (auto-generated, category: vfunc). Locate CBaseTrigger::PassesTriggerFilters in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseTrigger_PassesTriggerFilters, CBaseTrigger::PassesTriggerFilters
The English summary is being prepared. Showing the original description.
mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CBasePlayerWeapon_Shoot_Secondary (auto-generated, category: func). Locate CBasePlayerWeapon::Shoot_Secondary in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerWeapon_Shoot_Secondary, CBasePlayerWeapon::Shoot_Secondary
The English summary is being prepared. Showing the original description.
mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CBasePlayerPawn_OnTakeDamage (auto-generated, category: vfunc). Locate CBasePlayerPawn::OnTakeDamage in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerPawn_OnTakeDamage, CBasePlayerPawn::OnTakeDamage
The English summary is being prepared. Showing the original description.
mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CBasePlayerPawn_OnTakeDamage-decompiles (auto-generated, category: vfunc). Locate CBasePlayerPawn::OnTakeDamage in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerPawn_OnTakeDamage-decompiles, CBasePlayerPawn::OnTakeDamage
The English summary is being prepared. Showing the original description.
mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CBasePlayerPawn_GetEyePosition (auto-generated, category: vfunc). Locate CBasePlayerPawn::GetEyePosition in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerPawn_GetEyePosition, CBasePlayerPawn::GetEyePosition
The English summary is being prepared. Showing the original description.
mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CBasePlayerPawn_EyeVectors (auto-generated, category: func). Locate CBasePlayerPawn::EyeVectors in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerPawn_EyeVectors, CBasePlayerPawn::EyeVectors
The English summary is being prepared. Showing the original description.
mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Find and identify the CBasePlayerPawn::CommitSuicide virtual function's vtable slot in the CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering server.dll or libserver.so to locate the self-inflicted-death handler (used by the "kill"/bot_kill console commands and related gameplay code) by RTTI-walking CBasePlayerPawn's primary vtable and reading its known slot index directly, then confirming the body matches CommitSuicide(bool bExplode, bool bForce) semantics. Trigger: CBasePlayerPawn_CommitSuicide
The English summary is being prepared. Showing the original description.
mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CBasePlayerController_SimulateUserCommandsInternal (auto-generated, category: func). Locate CBasePlayerController_SimulateUserCommandsInternal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerController_SimulateUserCommandsInternal, CBasePlayerController_SimulateUserCommandsInternal
The English summary is being prepared. Showing the original description.
mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Locate CCSBot::Update in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSBot::Update" (symbol CCSBot_Update). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSBot_Update, CCSBot::Update
The English summary is being prepared. Showing the original description.
mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026