Upscale and restore video in ComfyUI. Both the quick local path (per-frame ESRGAN like 4x_foolhardy_Remacri via ImageUpscaleWithModel + 4x→2x supersample, with its temporal-flicker tradeoff) and temporal-aware super-resolution (SeedVR2, the newer FlashVSR) with the downscale-first restore pipeline; RIFE/FILM frame interpolation via the BUILT-IN ComfyUI 0.26 FrameInterpolate (rife_v4.26 in models/frame_interpolation/) or the ComfyUI-Frame-Interpolation pack; 2x/4x scaling, VRAM tiers, VHS encode. Captures the classic downscale→SeedVR2→RIFE recipe and the current 2026 recommendation.
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artokun/comfyui-mcp☆ 861Updated Oct 19, 2026
Build WAN 2.2 Text-to-Video workflows. Dual hi-lo models, lightning LoRAs, VACE modules, and KSamplerAdvanced two-pass
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artokun/comfyui-mcp☆ 861Updated Oct 19, 2026
Curated download URLs and target directories, organized by family (Flux, WAN, LTX, Qwen, Z-Image, SD15/SDXL), for every model the comfyui-mcp skills reference, covering checkpoints, VAEs, text encoders, and LoRAs. Use when downloading models with download_model (action:"download" / action:"download_civitai"), when a workflow fails with a missing-model error, or when setting up a new machine.
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artokun/comfyui-mcp☆ 861Updated Oct 19, 2026
Build Baidu ERNIE-Image / ERNIE-Image-Turbo workflows, primarily TEXT-TO-IMAGE. Pick ERNIE when you need precise multilingual text rendering, posters/signage, manga/anime multi-panel layouts, or strong instruction following for complex multi-object scenes. Also supports denoise-based image-to-image refine (NOT instruction-grounded editing; use Qwen-Image-Edit or Flux Kontext for "change X in this photo" edits).
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artokun/comfyui-mcp☆ 861Updated Oct 19, 2026
Build Lightricks LTX-2 / LTX-2.3 video workflows covering text-to-video, image-to-video, GGUF and bundled checkpoints, distilled model, camera control LoRAs, synchronized audio, two-stage upscaling, and swapping alternate/GGUF base models
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artokun/comfyui-mcp☆ 861Updated Oct 19, 2026
Pick the right ComfyUI startup flags for VRAM, attention, caching, and speed. The full decision matrix for OOM (--novram / --cache-none / --disable-smart-memory), shared-VRAM creep on Windows (--reserve-vram N), model-switching with big text encoders (--cache-none), high-VRAM throughput (--gpu-only / --highvram), and attention-backend selection (--use-sage-attention for speed, --use-pytorch-cross-attention as the highest-quality / Z-Image-safe fallback). Also the acceleration-stack + Blackwell/RTX 5000 (sm_120) notes. Use when a graph OOMs (especially long video like LTX 2 / WAN), when the GPU spills into shared VRAM and slows to a crawl, when switching between models eats all RAM, when Z-Image produces black/garbled output under Sage, or when deciding which attention backend to launch with. Flag names verified against upstream comfy/cli_args.py; see Sources.
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artokun/comfyui-mcp☆ 861Updated Oct 19, 2026
Model family compatibility matrix covering loaders, resolutions, samplers, CFG, VAE, ControlNet, and LoRA compatibility for SD 1.5, SDXL, Flux, SD3, and video models
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artokun/comfyui-mcp☆ 861Updated Oct 19, 2026
Build WAN MultiTalk audio-driven talking-avatar / lip-sync video workflows. MeiGen-AI MultiTalk on WAN 2.1 14B I2V via kijai WanVideoWrapper (portrait + audio → lip-synced video)
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artokun/comfyui-mcp☆ 861Updated Oct 19, 2026
Anime/illustration text-to-image (ANIMA 1.0, ~2B Cosmos DiT). Use for anime, manga, illustrated characters; accepts Danbooru tags + natural language; runs/trains on <6GB VRAM; includes anime inpainting via Anima-LLLite ControlNet
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artokun/comfyui-mcp☆ 861Updated Oct 19, 2026
Build WAN 2.2 First-Last-Frame video workflows. Native dual hi-lo (required), and WanVideoWrapper VACE approaches
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artokun/comfyui-mcp☆ 861Updated Oct 19, 2026
Build Qwen Image Edit workflows covering model loading, conditioning, LoRAs, prompt patterns, and XY plot testing
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artokun/comfyui-mcp☆ 861Updated Oct 19, 2026
Common ComfyUI errors and fixes. OOM, missing nodes, dtype mismatches, black images, and debugging strategies
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artokun/comfyui-mcp☆ 861Updated Oct 19, 2026
SCAIL-2 in-video character replacement on WAN 2.1. WanSCAILToVideo + SCAIL2ColoredMask + SAM3, the reference-image framing→scale rule, and the tuning/compositing pitfalls
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artokun/comfyui-mcp☆ 861Updated Oct 19, 2026
Build Z-Image txt2img workflows. RedCraft checkpoint, Z-Image Turbo/Base LoRAs, ControlNet, and sampler presets
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artokun/comfyui-mcp☆ 861Updated Oct 19, 2026
Build MiniMax H3 (Hailuo) local video workflows with native T2V/I2V/R2V nodes, Comfy-Org INT8 weights, turbo LoRAs for 8GB VRAM, 15-second stereo-audio clips, and the official MiniMax prompting guides (cite by link, do not copy).
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artokun/comfyui-mcp☆ 861Updated Oct 19, 2026
Build Qwen Image 2512 text-to-image workflows with QwenImageIntegratedKSampler, separate component loading, lightning LoRAs, and fine-tuned model variants
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artokun/comfyui-mcp☆ 861Updated Oct 19, 2026
Diagnose and fix video/image color OBJECTIVELY with the get_image (action:"analyze_color") tool (scopes/stats such as black/white points, contrast, saturation, clipping, cast) instead of eyeballing a contact sheet. Covers the "washed out" signature, why reference color-match (mkl/ColorMatch/ColorMatchAdobe) CAN'T add contrast a flat source lacks, the levels/contrast-stretch fix (core AdjustContrast / CurveEditor), the measure→fix→re-measure loop, the side-by-side sandbox pattern, and where to place the fix in a render graph (after decode, before save). Use when a render looks washed out / flat / dull / over-saturated / color-cast, or when deciding between a color-match and a contrast/levels fix.
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artokun/comfyui-mcp☆ 861Updated Oct 19, 2026
制作代码驱动的软件产品宣传片和版本更新片(product promo、release notes video、changelog promo)。从真实功能和产品设计出发定方向,用真实组件、GSAP/Three.js 动效、原创配乐和动作音效完成影片,每支片子的视觉手法都从产品本身推导,不套模板。
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op7418/guizang-product-video-skill☆ 860Updated Oct 9, 2026
Review image discoverability, accessibility, page performance risks and SEO asset briefs. Use for image SEO or image optimization requests.
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AgriciDaniel/chatgpt-seo☆ 854Updated Oct 20, 2026
Create or edit SEO images with ChatGPT's integrated image generation. Use for requested blog heroes, social previews, product illustrations, local-service visuals and infographics.
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AgriciDaniel/chatgpt-seo☆ 854Updated Oct 20, 2026
Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surface_override painting, cursor/audio swaps, and a date-window activation gate with player opt-out. Use when shipping holiday skins, April events, or egg-hunt juice without mutating shared .mesh/.tres assets. Keywords: pastel, seasonal Theme, StyleBox, confetti, Easter egg, surface_override, TRANS_ELASTIC, Disable Seasonal Themes, activation gate.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Expert blueprint for rhythm games including audio synchronization (BPM conductor, latency compensation with AudioServer.get_time_since_last_mix), note highways (scroll speed, timing windows), judgment systems (Perfect/Great/Good/Bad/Miss), scoring with combo multipliers, input processing (lane-based, hold note detection), and chart/beatmap loading. Based on DDR/osu!/Beat Saber research. Trigger keywords: rhythm_game, audio_sync, timing_judgment, note_highway, combo_system, BPM_conductor, latency_compensation.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026