Skip to content
cccskills

Other skills

Skills that do not fit the categories above (15.4K skills)

Filter by price or sort order

Execute authorized Xiaohongshu publishing, comments and replies from iPolloWork Schedule or a project session using the selected account's persistent browser.

The English summary is being prepared. Showing the original description.

Devin-AXIS/iPolloWork7.1KUpdated Oct 18, 2026

Manage WeChat Official Account drafts and publication with explicit preview, confirmation, and post-publication status checks.

The English summary is being prepared. Showing the original description.

Devin-AXIS/iPolloWork7.1KUpdated Oct 18, 2026

Inspect WeChat Official Account followers and safely review or update custom menus with explicit before-and-after confirmation.

The English summary is being prepared. Showing the original description.

Devin-AXIS/iPolloWork7.1KUpdated Oct 18, 2026

Dispatch due Xiaohongshu browser jobs to locked account workers.

The English summary is being prepared. Showing the original description.

Devin-AXIS/iPolloWork7.1KUpdated Oct 18, 2026

Turn bounded draft, publication, and comment evidence into a concise WeChat Official Account operating review and next-step plan.

The English summary is being prepared. Showing the original description.

Devin-AXIS/iPolloWork7.1KUpdated Oct 18, 2026

Create accurate, readable WeChat Official Account article drafts with a clear title, digest, HTML body, source links, and a reviewable call to action.

The English summary is being prepared. Showing the original description.

Devin-AXIS/iPolloWork7.1KUpdated Oct 18, 2026

Triage Linear issues using bounded searches, duplicate checks, explicit team and project scope, and evidence-backed priority recommendations.

The English summary is being prepared. Showing the original description.

Devin-AXIS/iPolloWork7.1KUpdated Oct 18, 2026

Build a realistic Linear cycle plan from current priorities, dependencies, estimates, carryover, and team capacity without silently rescheduling work.

The English summary is being prepared. Showing the original description.

Devin-AXIS/iPolloWork7.1KUpdated Oct 18, 2026

Record a desktop demonstration or import a Chrome Recorder flow, automatically name and save it, then export a portable Skill draft without requiring setup forms.

The English summary is being prepared. Showing the original description.

Devin-AXIS/iPolloWork7.1KUpdated Oct 18, 2026

Investigate Stripe payment failures and unexpected outcomes from exact object IDs, lifecycle state, events, amounts, currency, refunds, and dispute evidence.

The English summary is being prepared. Showing the original description.

Devin-AXIS/iPolloWork7.1KUpdated Oct 18, 2026

Produce concise Linear project updates from current milestones, completed and blocked issues, delivery risks, and next actions.

The English summary is being prepared. Showing the original description.

Devin-AXIS/iPolloWork7.1KUpdated Oct 18, 2026

通过 iPolloWork 已有日程和会话执行抖音运营任务,固定账号、运行标识和操作编号,避免发布与回复重复发送。用于抖音定时运营、日程发布或定期数据查询。

The English summary is being prepared. Showing the original description.

Devin-AXIS/iPolloWork7.1KUpdated Oct 18, 2026

Add sun shafts and crepuscular rays to a Three.js or equivalent 3D scene, using scene occlusion, a projected sun position, controlled foreground spill, and scalable post-processing. Use for rays of light from the sky, sunlight through trees or roofs, and golden-hour architectural scenes.

The English summary is being prepared. Showing the original description.

MengTo/Skills6.8KUpdated Oct 18, 2026

Build an ultra-realistic open ocean in Three.js with a deep-water Gerstner spectrum shaded per pixel from analytic derivatives, each wave faded at its own pixel footprint, plus Fresnel sky-cube and planar reflections, subsurface light through the crests, HDR sun glitter, Jacobian lace foam, a Kelvin wake, hull foam, buoyancy queries and aerial perspective into the sky's horizon haze. Use for seas, oceans, sunset or daylight water, sun glitter paths, ship or boat scenes, wakes, coastal flyovers and any 3D scene with a moving camera and a water horizon. Includes the approved water from Pirate Ship Sunset as a reusable module and demo.

The English summary is being prepared. Showing the original description.

MengTo/Skills6.8KUpdated Oct 18, 2026

Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera and carry rippling caustic streaks, with a shimmering surface underside, a sun that wobbles through the ripples, and the same light dappling fish as they swim through the beams. Use for underwater scenes, oceans seen from below, aquariums, reefs, kelp forests, diving and shipwreck scenes, schools of fish, sunbeams or light shafts through water, caustics, "rays of light shining through the ocean", or watery ripples on a background. Includes a reusable module and the Blue Hour sardine-school demo.

The English summary is being prepared. Showing the original description.

MengTo/Skills6.8KUpdated Oct 18, 2026

Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render out of 10 on an anchored rubric with a runnable headless scorecard and iterate until each item reaches the target. Use for oiled timber, kumiko, joinery and workshop scenes; wood that reads flat, plastic or washed out; volumetrics that lift the blacks; "score this out of 10"; or "get the lighting to 8".

The English summary is being prepared. Showing the original description.

MengTo/Skills6.8KUpdated Oct 18, 2026

Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading. Use when a user requests high polygon counts, ultra-realistic models, detailed architectural assets, or removal of visibly faceted geometry.

The English summary is being prepared. Showing the original description.

MengTo/Skills6.8KUpdated Oct 18, 2026

Build guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progressive loading. Use for architectural walkthroughs, real-estate tours, museums, showrooms, and explorable spaces built with Three.js or a similar renderer.

The English summary is being prepared. Showing the original description.

MengTo/Skills6.8KUpdated Oct 18, 2026

Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. Use for 3D autumn leaves or drifting foliage in Three.js and similar scenes; use falling-leaves for a 2D canvas overlay.

The English summary is being prepared. Showing the original description.

MengTo/Skills6.8KUpdated Oct 18, 2026

Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed anisotropic, aged with patina and worn edges) lit by a dark HDR studio of real bright window cards prefiltered with PMREM. Use when metal looks like grey plastic, a dull blur, or a black hole; when blades, tools, rings, ingots, hardware or product metal need reflections with edges and structure; or when a finish needs scratches, streaks, fingerprints and bevels that catch light.

The English summary is being prepared. Showing the original description.

MengTo/Skills6.8KUpdated Oct 18, 2026

Make a 3D object lean around on hover and open a full inspect view on click. Hover is a damped, bounded camera lean; click lifts the piece off its bench into the hand, where you drag to turn it, coast, dolly with wheel or pinch, and put it back with Esc, click-away or a Close button. Use for product, object, joinery and portfolio pieces in Three.js where a hover orbit and click-to-full-view must not fight each other; use webgl-3d-object for a floating hero mesh with no inspect mode, and 3d-virtual-tour for a camera path through a place.

The English summary is being prepared. Showing the original description.

MengTo/Skills6.8KUpdated Oct 18, 2026

Build sharp, physically coherent high-resolution materials for 3D rendering with appropriate PBR maps, texel density, UV direction, mipmaps, anisotropic filtering, and progressive asset delivery. Use for detailed wood, stone, fabric, foliage, and architectural close-ups without excessive download or GPU memory costs.

The English summary is being prepared. Showing the original description.

MengTo/Skills6.8KUpdated Oct 18, 2026

Create a camera-correct sky background for a 3D scene with a procedural atmosphere or panorama, horizon haze, aligned sunlight, and coherent environment lighting. Use for architectural skies, outdoor 3D backgrounds, golden hour, and day-to-night sky transitions.

The English summary is being prepared. Showing the original description.

MengTo/Skills6.8KUpdated Oct 18, 2026

Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed edges, fold occlusion, dye and wear variation, and light passing through thin fabric. Use for linen, silk, wool, canvas, curtains, banners, cloaks, tablecloths, tapestries or any 3D drape that currently looks like a plastic sheet, a stretched texture, or a flat coloured plane.

The English summary is being prepared. Showing the original description.

MengTo/Skills6.8KUpdated Oct 18, 2026