Clean up the local workspace after a dev branch has been merged into main. Verifies the current dev branch is fully merged into origin/main, then switches to main, pulls the latest, deletes the local dev branch, and deletes the remote dev branch if it still exists. STOPS and warns the user if the current branch is not yet merged. Triggers: cleanup workspace, cleanup branch, delete merged branch, finish dev branch, post-merge cleanup
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Locate BuyState::m_isInitialDelay, exposed as BuyState::InitialDelay, in the loaded CS2 server binary. Emit a structmember offset, never a function or vtable slot. Trigger: BuyState_InitialDelay, BuyState::InitialDelay
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Locate BuyState::m_doneBuying, exposed as BuyState::DoneBuying, in the loaded CS2 server binary. Emit a structmember offset, never a function or vtable slot. Trigger: BuyState_DoneBuying, BuyState::DoneBuying
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Router for all Remotion skills
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remotion-dev/cursor-plugin☆ 3Updated Oct 20, 2026
Content, animation and effects best practices
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remotion-dev/cursor-plugin☆ 3Updated Oct 20, 2026
Build an app with Remotion
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remotion-dev/cursor-plugin☆ 3Updated Oct 20, 2026
Remotion Map animation knowledge
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remotion-dev/cursor-plugin☆ 3Updated Oct 20, 2026
Upgrade Remotion, and related packages
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remotion-dev/cursor-plugin☆ 3Updated Oct 20, 2026
Interacting with Mediabunny
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remotion-dev/cursor-plugin☆ 3Updated Oct 20, 2026
Transcribing, displaying and animating captions
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remotion-dev/cursor-plugin☆ 3Updated Oct 20, 2026
Structure Remotion markup for interactivity
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remotion-dev/cursor-plugin☆ 3Updated Oct 20, 2026
Use when the user explicitly asks for a desktop or system screenshot (full screen, specific app or window, or a pixel region), or when tool-specific capture capabilities are unavailable and an OS-level capture is needed.
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thedaviddias/agent-forge☆ 3Updated May 18, 2026
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
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thedaviddias/agent-forge☆ 3Updated May 18, 2026
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
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thedaviddias/agent-forge☆ 3Updated May 18, 2026
Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, node materials, compute shaders, post-processing, and WGSL integration. Use when working with Three.js WebGPU, TSL shaders, or GPU compute pipelines.
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thedaviddias/agent-forge☆ 3Updated May 18, 2026
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
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thedaviddias/agent-forge☆ 3Updated May 18, 2026
Helps users discover and install agent skills. Use when they ask "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities with installable skills.
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thedaviddias/agent-forge☆ 3Updated May 18, 2026
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
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thedaviddias/agent-forge☆ 3Updated May 18, 2026
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
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thedaviddias/agent-forge☆ 3Updated May 18, 2026
Generative Engine Optimization for AI search engines (ChatGPT, Claude, Perplexity). Use when improving how content is discovered and cited by AI assistants.
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thedaviddias/agent-forge☆ 3Updated May 18, 2026
Builds simple Three.js web apps with scene setup, lighting, geometry, materials, animation, and responsive rendering. Use when creating or prototyping 3D web scenes with modern Three.js (r150+).
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thedaviddias/agent-forge☆ 3Updated May 18, 2026
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
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thedaviddias/agent-forge☆ 3Updated May 18, 2026
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
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thedaviddias/agent-forge☆ 3Updated May 18, 2026
Replace with description of the skill and when Claude should use it.
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thedaviddias/agent-forge☆ 3Updated May 18, 2026