Use when reviewing Node.js or TypeScript server code - Express/Fastify/Nest handlers, Next.js server actions and route handlers, child_process, ORM raw queries, prototype pollution, template engines, JWT and outbound HTTP clients
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makifbaysal/tasktrooper☆ 121Updated Oct 21, 2026
Use when semgrep, osv-scanner, github-security or snyk MCP tools appear in your tool list - what each server is for, how to call it safely, what data leaves the machine, and how its findings are triaged
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makifbaysal/tasktrooper☆ 121Updated Oct 21, 2026
Use when you have a candidate security finding and before it goes in a comment - restate it as a crossed boundary, prove reachability, impact and a concrete exploit, apply triage dismissals, route out-of-repository facts to needs-validation, keep the effect no stronger than the trace, then the self-refute and verifier passes
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makifbaysal/tasktrooper☆ 121Updated Oct 21, 2026
Use when reviewing game code in C#, GDScript or C++ (Unity, Godot, Unreal, custom engines) - client vs server authority, RPC and packet validation, in-app purchases and economy, save and replay files, mod and script loading, secrets in client builds
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makifbaysal/tasktrooper☆ 121Updated Oct 21, 2026
Use when the diff changes a GitHub Actions workflow, a reusable action, a CI cache or artifact handoff, a Dockerfile or compose file, Terraform/HCL, Kubernetes manifests or Helm values, an environment overlay, a workload identity binding or a cloud OIDC trust policy - judged only where concretely exploitable
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makifbaysal/tasktrooper☆ 121Updated Oct 21, 2026
Use when a Godot project uses or considers C# (.NET) or native code - when C# is the right call and its export limits (no web export), C# node patterns with generated SignalName/StringName caching, plain C# rule libraries tested with dotnet test, and GDExtension (godot-cpp, godot-rust) pinning and build hygiene.
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makifbaysal/tasktrooper☆ 121Updated Oct 21, 2026
Use when working on any browser game (Phaser, PixiJS, three.js, Babylon.js, PlayCanvas, Excalibur, KAPLAY) - requestAnimationFrame with clamped delta and visibility pause, zero-allocation frame loops, measuring in DevTools, bundle and asset size budgets, Vitest with seeded RNG and injected time, and a seeded Playwright smoke test with console capture.
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makifbaysal/tasktrooper☆ 121Updated Oct 21, 2026
Use when building a 3D web game with three.js, Babylon.js or PlayCanvas - render loop and delta per library, fixed-step physics with Rapier or Havok, explicit dispose of GPU resources, instancing and draw-call budgets, glTF with Draco/meshopt/KTX2, pixel ratio and resize, WebGPU opt-in, React Three Fiber notes, and headless testing.
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makifbaysal/tasktrooper☆ 121Updated Oct 21, 2026
Use when writing or running Unreal Engine tests - which test type fits (simple/complex automation tests, Automation Specs, functional tests, CQTest, Low-Level Tests, Gauntlet), naming and filters, latent tests, and the headless UnrealEditor-Cmd run with report export, exit handling and screenshot captures.
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makifbaysal/tasktrooper☆ 121Updated Oct 21, 2026
Use when the repository is Defold, MonoGame, pygame/pygame-ce, Excalibur or KAPLAY (or melonJS, Stride, Python arcade, macroquad/ggez) - each engine's lifecycle and delta, where logic goes, the test runner, the headless build/run command, and how to capture a frame.
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makifbaysal/tasktrooper☆ 121Updated Oct 21, 2026
Use when writing or running Godot tests - gdUnit4 or GUT (whichever the repo has), unit tests on typed GDScript classes, scene runners for frames, physics, input and signals, headless CLI with --import first, reports and exit codes, and C# tests via gdUnit4Net or plain dotnet test.
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makifbaysal/tasktrooper☆ 121Updated Oct 21, 2026
Use when writing Bevy (Rust ECS) game code - pin and respect the repo's minor version, plugins/systems/queries/resources, schedules with FixedUpdate and Time, states and run conditions, messages vs observers across versions, required components, testing systems with App::update and a manual time strategy, compile-time and allocation hygiene.
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makifbaysal/tasktrooper☆ 121Updated Oct 21, 2026
Use when touching Unity per-frame code, spawning, physics queries, UI updates or rendering setup - profiling with numbers, zero-GC hot paths (caching, NonAlloc queries, no LINQ/closures/boxing, TMP SetText), ObjectPool, allocation tests, Burst/Jobs for bulk math, and rendering/physics settings that cost frames.
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makifbaysal/tasktrooper☆ 121Updated Oct 21, 2026
Use when writing or running Unity tests - Unity Test Framework EditMode vs PlayMode, test assembly definitions, testing plain C# and ScriptableObjects, PlayMode scene/physics/input tests, batchmode CLI with result XML, coverage, and the dotnet test fallback when no editor is installed.
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makifbaysal/tasktrooper☆ 121Updated Oct 21, 2026
Use when working in a Unity project that uses Entities (DOTS) or when a task needs thousands of simulated objects - when ECS is worth it, components/bakers/ISystem with IJobEntity and Burst, entity command buffers for structural changes, native memory rules, and testing systems in a test World.
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makifbaysal/tasktrooper☆ 121Updated Oct 21, 2026
Use when a change trains a model, reports a metric, or touches seeds, data or model versions, the lockfile, MLflow or DVC — what every run must log, seeding, environment pinning, data versioning and keeping tests off the shared tracking server
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makifbaysal/tasktrooper☆ 121Updated Oct 21, 2026
Use when writing tests for data or ML code — what to test at each layer (transforms, schemas, properties, pipeline smoke, model-quality thresholds, determinism and parity), how to build small synthetic fixtures, and what not to test
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makifbaysal/tasktrooper☆ 121Updated Oct 21, 2026
Use when you are about to hand off any number, table, chart or analysis someone will act on (a metric query, a dbt mart, a report, an experiment readout) — the pre-delivery checklist for data quality, calculation, reasonableness and presentation, and the pitfalls that produce plausible wrong numbers
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makifbaysal/tasktrooper☆ 121Updated Oct 21, 2026
Use when building or changing features, preprocessing, encoders, resampling or train/validation/test splits — keep every fitted transform inside a Pipeline fitted on training folds only, and build time and group features without seeing the future or the same entity twice
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makifbaysal/tasktrooper☆ 121Updated Oct 21, 2026
Use when you write the `plan` section of an analiz report - steps that pin files, signatures, tests and verify commands, nothing more
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makifbaysal/tasktrooper☆ 121Updated Oct 21, 2026
Use in code_review when the diff touches input handling, auth, queries, files, outbound requests, secrets, dependencies or LLM calls, and in analysis for any new endpoint or data flow
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makifbaysal/tasktrooper☆ 121Updated Oct 21, 2026
Use when a criterion mentions speed or limits, or the change touches a list, query, endpoint or page that could get slower - timing loops, the N-vs-10N data check and Lighthouse on a production build
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makifbaysal/tasktrooper☆ 121Updated Oct 21, 2026
Use before booting anything - choosing local (start_task_preview or a workspace boot), the task's preview or stage, confirming the build is the PR head, and what to do when nothing can run
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makifbaysal/tasktrooper☆ 121Updated Oct 21, 2026
Use when moving tasks or reporting status - the kanban column semantics, which columns are human/architect/QA gates, and where the PM actually acts
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makifbaysal/tasktrooper☆ 121Updated Oct 21, 2026