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@1llu50ry

Software Engineer / Reverse Engineer

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This project focuses on android-LD-Preload-Injector Use LD-Preload to Inject a shared library on any android version and architecture Injector is Dead, not working anymore.

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1llu50ry/mcp-gamehacking287Updated Oct 23, 2026

This project is a repository listed under cheat / android memory explorer and centers on android mem edit.

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1llu50ry/mcp-gamehacking287Updated Oct 23, 2026

Single-header C/C++ library for reading and writing process memory on Android devices through /proc/pid/mem, providing a minimal API for runtime memory inspection and modification of target applicatio

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1llu50ry/mcp-gamehacking287Updated Oct 23, 2026

This project is a native Android mod loader framework for injecting and managing mods in games and applications. It is primarily written in C++ with Android NDK build scripts and includes patching, me

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1llu50ry/mcp-gamehacking287Updated Oct 23, 2026

This project is an Android game mod menu template using Dear ImGui for overlay rendering. It provides a native C++ framework for injecting an ImGui-based cheat menu into Android games, with OpenGL ES

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1llu50ry/mcp-gamehacking287Updated Oct 23, 2026

This project is an Android game mod menu template written in Kotlin with native C++ hooking support. It provides a floating overlay menu built with Android views, native library injection for memory p

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1llu50ry/mcp-gamehacking287Updated Oct 23, 2026

This project is an Android game mod menu template using a semi-JNI approach that combines Java overlay UI with native C++ game hooking. It provides a floating menu rendered through Android's WindowMan

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1llu50ry/mcp-gamehacking287Updated Oct 23, 2026

Android Mod Menu is a floating menu framework for IL2CPP and other native Android games.

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1llu50ry/mcp-gamehacking287Updated Oct 23, 2026

Apex Cheat Ender is a client-side anti-cheat plugin for Among Us (IL2CPP) that detects and responds to common multiplayer cheats in hosted lobbies. Written in C# as a BepInEx 6 plugin using Harmony an

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1llu50ry/mcp-gamehacking287Updated Oct 23, 2026

This project is an external C++ tool for Grand Theft Auto V Enhanced that provides a D3D11 overlay menu and live game memory manipulation while BattlEye is disabled or bypassed. It runs as a separate

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1llu50ry/mcp-gamehacking287Updated Oct 23, 2026

This project is a Windows proof-of-concept anti-analysis test suite that simulates many malware evasion behaviors. The codebase is mainly C++ and implements anti-debugging, anti-VM, anti-dumping, anti

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1llu50ry/mcp-gamehacking287Updated Oct 23, 2026

This project is a memflow-only reverse engineering dossier that documents one exact Easy Anti-Cheat Fortnite kernel driver build captured from outside a Windows VM. Using passive physical-memory acqui

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1llu50ry/mcp-gamehacking287Updated Oct 23, 2026

This project demonstrates techniques for allocating individual memory pages in the Windows kernel for stealthy code execution. It allocates isolated kernel pages through non-standard methods to avoid

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1llu50ry/mcp-gamehacking287Updated Oct 23, 2026

This project is a toolkit of scripts that helps reverse engineers analyze Go binaries in IDA Pro. It is mainly written in IDAPython and is organized as a step-by-step workflow covering binary identifi

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1llu50ry/mcp-gamehacking287Updated Oct 23, 2026

This project is a guide for implementing anti-cheat protection in alt:V Multiplayer, a GTA V multiplayer modification framework. It documents techniques for detecting cheats, validating client integri

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1llu50ry/mcp-gamehacking287Updated Oct 23, 2026

Alternative Code Execution is a collection of Windows proof-of-concept projects for running shellcode through callback APIs instead of CreateThread.

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1llu50ry/mcp-gamehacking287Updated Oct 23, 2026

Amber is a reflective PE loader and payload generator for in-memory execution of native Windows binaries. The project combines Go tooling with low-level assembly loader components to map and run EXE,

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1llu50ry/mcp-gamehacking287Updated Oct 23, 2026

Ambient is an open-source cross-platform runtime and multiplayer game engine for building, deploying, and sharing high-performance games. It is built primarily in Rust and uses WebAssembly and WebGPU

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1llu50ry/mcp-gamehacking287Updated Oct 23, 2026

This project is an exploit for the ampa.sys vulnerable Windows kernel driver. It demonstrates how the driver's insecure IOCTL interface can be abused to gain arbitrary kernel read/write or code execut

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1llu50ry/mcp-gamehacking287Updated Oct 23, 2026

This project is an anti-forensics tool that recovers deleted NTFS files and permanently wipes file records and their contents from the filesystem.

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1llu50ry/mcp-gamehacking287Updated Oct 23, 2026

Anbox is a container-based runtime that runs a full Android system on Linux without relying on heavyweight virtualization. It uses Linux namespaces and a host-side daemon to broker hardware access, in

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1llu50ry/mcp-gamehacking287Updated Oct 23, 2026

This project is an Android Unreal Engine dumping toolkit that generates SDK-style output and analysis artifacts from running games.

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1llu50ry/mcp-gamehacking287Updated Oct 23, 2026

This project is a lightweight inline hooking library for Android on ARM64. The C++ implementation patches target instructions, relocates affected AArch64 branches, and builds trampolines so original c

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1llu50ry/mcp-gamehacking287Updated Oct 23, 2026

This project is a gadget finder and a ROP-Chainer tool for x86 platforms.

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1llu50ry/mcp-gamehacking287Updated Oct 23, 2026

Is this your account? Link GitHub to bring it onto your creator page (Japanese)