Skip to content
cccskills

IdoCohen560

@IdoCohen560

159 skills1 repository 22

Skills (159)

Refine in search

FlowCanvas visual scripting patterns for abilities, custom nodes, and graph execution.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio22Updated Jul 8, 2026

Unity NPC behavior design-to-code translation. Perception system architecture, decision layer patterns, action execution pipeline, faction & relationship systems, NPC memory & forgetting, crowd & squad coordination. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio22Updated Jul 8, 2026

Unity Cinemachine camera system patterns including virtual cameras, blending, and state-driven cameras.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio22Updated Jul 8, 2026

Unity save/load system architecture. Serialization format selection, save data DTOs, versioning and migration, cloud sync, PlayerPrefs scoping, auto-save strategies, mobile persistence. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio22Updated Jul 8, 2026

Sentry Unity SDK integration patterns for error tracking, performance monitoring, transactions, spans, and custom instrumentation.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio22Updated Jul 8, 2026

Object pooling patterns for Unity to reduce GC allocations and improve performance.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio22Updated Jul 8, 2026

Behavior Designer patterns for AI behavior trees including task creation, shared variables, conditionals, and debugging.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio22Updated Jul 8, 2026

Unity Addressables patterns for asset loading, memory management, reference counting, and remote content delivery.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio22Updated Jul 8, 2026

Unity 6 XR development guide. Use when building VR, AR, or MR experiences. Covers XR Interaction Toolkit, XR Plug-in Management, OpenXR, hand tracking, controllers, haptics, AR Foundation (plane detection, anchors, image tracking), and platform-specific setup (Meta Quest, Apple Vision Pro). Based on Unity 6.3 LTS documentation.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio22Updated Jul 8, 2026

Unity UI/UX pattern design-to-code translation. Screen flow architecture, View/ViewModel separation, HUD architecture, feedback & juice systems, dynamic list/grid views, transition & animation contracts. UI Toolkit only. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio22Updated Jul 8, 2026

Unity 6 testing guide. Use when writing unit tests, integration tests, or doing TDD with Unity Test Framework. Covers Edit Mode and Play Mode tests, NUnit attributes ([Test], [UnityTest], [SetUp], [TearDown]), testing MonoBehaviours and coroutines, and CI/CD integration. Based on Unity 6.3 LTS documentation.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio22Updated Jul 8, 2026

Unity procedural generation design-to-code translation. Noise-based terrain/placement, tile & grid systems, dungeon/room generation, seed & reproducibility, content budget & constraint systems, runtime vs baked generation. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio22Updated Jul 8, 2026

Unity 6 performance profiling and optimization guide. Use when profiling, optimizing frame rate, reducing memory usage, debugging performance bottlenecks, or using the Profiler, Memory Profiler, or Frame Debugger. Based on Unity 6.3 LTS documentation.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio22Updated Jul 8, 2026

Unity 6 packages and services guide. Use when working with Package Manager, installing/updating packages, scoped registries, or Unity Gaming Services (Authentication, Cloud Save, Analytics, Leaderboards, Matchmaker). Covers essential packages list and version compatibility. Based on Unity 6.3 LTS documentation.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio22Updated Jul 8, 2026

Unity 6 lighting and visual effects guide. Use when working with lights, baked/realtime/mixed lighting, light probes, reflection probes, Adaptive Probe Volumes (APV), global illumination, Particle System, VFX Graph, or post-processing effects. Based on Unity 6.3 LTS documentation.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio22Updated Jul 8, 2026

Is this your account? Link GitHub to bring it onto your creator page (Japanese)