Create or revise Three.js game levels with movement kept on one flat plane. Organize routes, collision, encounters, objectives, and lighting, then verify visibility, traversal, reset behavior, and controls through desktop and mobile browser playthroughs.
- Designing flat routes and combat arenas
- Separating decoration, collision, and navigation data
- Matching local lights to visible torches or lanterns
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Build and check monsters for Three.js and web action games using shared rules for joints, attachment points, collision shapes, and combat states. Separate visual animation from damage decisions, and provide reproducible checks for attacks and detail-level changes.
- Standardizing joints and attachment points across monsters
- Connecting attack timing with collision and damage handling
- Reproducing combat states and attack phase boundaries
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Build in-game changelogs that connect release notes and displayed versions to successful production deployments. Reconstruct supported history, integrate menu navigation and accessible controls, and verify version consistency and behavior on desktop and mobile.
- Add or revise an in-game changelog screen
- Reconstruct release history from deployments and Git
- Keep displayed game versions aligned with published builds
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Build or repair game inventory and equipment systems, including item pickup, stacking, drag and drop, and saving. It guides transfers that fully succeed or leave state unchanged, accessible controls, and tests for item loss or duplication.
- Build item pickup and stacking rules
- Fix item loss during equipment swaps
- Add keyboard and touch inventory controls
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Create realistic metal surfaces in Three.js by combining structured reflections, studio lighting, scratches, fingerprints, and beveled edges. Includes polished, brushed, and aged finishes for objects such as tools, rings, and metal product parts.
- Fixing metal that looks like gray plastic
- Creating polished or brushed metal finishes
- Adding patina and worn edges
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Refine wood materials and lighting in three.js interiors using procedural grain, window light, contact shadows, rays, and dust. A runnable scorecard measures eight aspects of the rendered image, helping guide revisions toward a chosen target score.
- Lighting carved wood, kumiko, and workshop scenes
- Fixing wood that looks flat, plastic, or washed out
- Adjusting light shafts while preserving dark tones
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Add coordinated seasonal transitions to an existing 3D scene. Blend foliage, lighting, sky, ground, snow, and particles from one shared state while preserving camera controls and interactions, so the same place remains recognizable throughout spring, summer, fall, and winter.
- Add a four-season selector to an outdoor 3D scene
- Show seasonal changes in an architectural walkthrough
- Coordinate foliage, sunlight, sky, and ground appearance
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Generate and edit transparent PNG ornaments, game sprites, emblems, and interface graphics with built-in Codex image generation. Includes transparency checks, saved prompts, and optional integration into an existing project with verified asset copies.
- Create transparent PNG decorations for game interfaces
- Generate standalone sprites and emblems
- Check PNG transparency and gaps within artwork
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Turn browser screenshots captured during real interactions into a 60 fps, 4:3 4K demo video. Add a natural macOS cursor, timed clicks, and gentle zooms, then verify video properties and a sample frame.
- Creating a browser-based product demo
- Showing clicks and zooms in a UI walkthrough
- Re-recording a browser interaction sequence
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026