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cccskills

Maciej Cyranowicz

@Warlander

Senior gamedev with Unity engine expertise. Coming from self-taught/hobbyist background, passionate about the craft and possibilities of games as a medium.

11 skills1 repository 26

Skills (11)

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Map and editing guide for Assets/Scenes/MainScene.unity (the main editor scene of DeedPlanner 3). Use whenever reading, querying, or modifying the main scene — finding a UI element, tab, panel, camera, or manager in the hierarchy, checking how a view is wired into VContainer DI, or planning scene edits. Contains the full structural map so you don't have to scan the 25k-line YAML.

The English summary is being prepared. Showing the original description.

Warlander/DeedPlanner-326Updated Oct 21, 2026

Generates custom Shader Graph nodes from HLSL code. Use when the user wants to create a new Shader Graph node or make existing HLSL code work as a reflected function node.

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Warlander/DeedPlanner-326Updated Oct 21, 2026

Edits Unity sprite properties by generating C# editor scripts using ISpriteEditorDataProvider APIs. Handles sprite rectangles, borders, pivots, outlines, and slicing operations (automatic, grid, isometric). Use when working with sprite assets, sprite sheets, texture atlases, or sprite slicing.

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Warlander/DeedPlanner-326Updated Oct 21, 2026

Unity IMGUI (Immediate Mode GUI) expert for legacy editor tools using OnGUI/immediate mode. Generates and modifies IMGUI EditorWindows, custom Inspectors, PropertyDrawers, and scripts with IMGUI code (OnGUI, OnInspectorGUI). Use when maintaining existing IMGUI editor code or when user explicitly requests IMGUI/OnGUI.

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Warlander/DeedPlanner-326Updated Oct 21, 2026

Unity uGUI (Canvas-based) UI expert. Understands, edits, and generates Canvas hierarchies, RectTransforms, Layout Groups, and prefab UI. Use for requests involving Canvas, uGUI, RectTransform, or .prefab UI files.

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Warlander/DeedPlanner-326Updated Oct 21, 2026

Unity UI Toolkit expert for Unity 6.0+. Understands, edits, and generates UXML and USS files with flex-based layouts. Use for requests involving .uxml, .uss, UI Toolkit, UIElements, UIDocument, UI runtime binding, Custom UI Elements, Manipulators or PanelSettings.

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Warlander/DeedPlanner-326Updated Oct 21, 2026

ui

Free

Unity UI expert for menus, HUDs, screens, panels, buttons, labels, and all visual interface elements. Handles questions about UI in scenes or prefabs (how many elements, what exists, structure analysis), styling changes (colors, borders, backgrounds, fonts, spacing, rounded corners), layout adjustments, and UI generation. Routes to UI Toolkit, uGUI, or IMGUI based on project context.

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Warlander/DeedPlanner-326Updated Oct 21, 2026

Use when interacting with Unity CLI from the terminal, or to control a running/connected Unity Editor from the command line — create or modify GameObjects, edit scenes and assets, inspect the hierarchy, and run C# in a live Editor instead of hand-editing scene or asset files. Also install, upgrade or uninstall editors, create, list or open projects, manage modules, manage licenses, check auth status, read logs, browse Unity releases, build/test projects, configure the Unity MCP server for AI agents, or run any other Unity CLI operation. For a guided idea-to-running-project flow for a brand-new game, use the new-unity-project skill instead.

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Warlander/DeedPlanner-326Updated Oct 21, 2026

DeedPlanner 3 overlay for implementing approved UI mockups as real uGUI. Use with ui and ui-ugui when turning a design into panels, buttons, or palettes; owns project-specific prefab reuse, MVP wiring, and verification.

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Warlander/DeedPlanner-326Updated Oct 21, 2026

Capture real screenshots of DeedPlanner 3 UI panels from the connected Unity Editor via CLI, for UI design/mockup work. Use whenever a task involves designing, documenting, or mocking up DP3 UI — never infer layout from view code alone.

The English summary is being prepared. Showing the original description.

Warlander/DeedPlanner-326Updated Oct 21, 2026

Sets up, configures, and debugs URP post-processing effects using the Volume framework. Use when the user asks about bloom, tonemapping, color adjustments, depth of field, vignette, motion blur, or other Volume overrides in a URP project.

The English summary is being prepared. Showing the original description.

Warlander/DeedPlanner-326Updated Oct 21, 2026

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