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gamedev-skills

@gamedev-skills

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Agent Skills that make AI coding agents reliable at game dev. Open & cross-engine.

75 skills1 repository 2.5K

Skills (75)

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Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.

The English summary is being prepared. Showing the original description.

gamedev-skills/awesome-gamedev-agent-skills2.5KUpdated Oct 9, 2026

Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.

The English summary is being prepared. Showing the original description.

gamedev-skills/awesome-gamedev-agent-skills2.5KUpdated Oct 9, 2026

Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level pacing, encounter design, or the critical path through a level.

The English summary is being prepared. Showing the original description.

gamedev-skills/awesome-gamedev-agent-skills2.5KUpdated Oct 9, 2026

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