godot-ui
FreeUse when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns
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@jame581
Software engineer. My biggest passion is game development.
58 skills1 repository 855
Use when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns
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Use when implementing input — InputEvent system, Input Map actions, controllers/gamepads, mouse/touch, action rebinding, and input architecture
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Use when creating data containers in Godot — custom Resources for configuration, items, stats, and editor integration
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Use when creating Godot editor plugins — EditorPlugin, @tool scripts, custom inspectors, and dock panels
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Use when building dedicated servers — headless export, server architecture, lobby management, and deployment
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Use when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C# interop
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Use when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C#
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Use when synchronizing multiplayer state — MultiplayerSynchronizer, interpolation, prediction, and lag compensation
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Use when using the LimboAI addon — behavior trees and hierarchical state machines (C++ GDExtension) with a visual editor, BTTask subclassing, and a blackboard
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Use when implementing save/load systems — ConfigFile, JSON, Resource serialization, save game architecture
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Is this your account? Link GitHub to bring it onto your creator page (Japanese)