Agent fallback for CBasePlayerController_SimulateUserCommands-inlined (auto-generated, category: vfunc). Locate CBasePlayerController::SimulateUserCommands in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerController_SimulateUserCommands-inlined, CBasePlayerController::SimulateUserCommands
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CBasePlayerController_ProcessUsercmds (auto-generated, category: func). Locate ProcessUsercmds in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerController_ProcessUsercmds, ProcessUsercmds
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CBaseModelEntity_vtable (auto-generated, category: func). Locate CBaseModelEntity_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseModelEntity_vtable, CBaseModelEntity_vtable
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CBaseModelEntity_DamageDecal (auto-generated, category: vfunc). Locate CBaseModelEntity::DamageDecal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseModelEntity_DamageDecal, CBaseModelEntity::DamageDecal
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CBaseEntity_UpdateOnRemove (auto-generated, category: vfunc). Locate CBaseEntity::UpdateOnRemove in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_UpdateOnRemove, CBaseEntity::UpdateOnRemove
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CBaseEntity_Spawn (auto-generated, category: vfunc). Locate CBaseEntity::Spawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_Spawn, CBaseEntity::Spawn
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CBaseEntity_OnTakeDamage (auto-generated, category: vfunc). Locate CBasePlayerPawn::OnTakeDamage in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_OnTakeDamage, CBasePlayerPawn::OnTakeDamage
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CBaseEntity_GetScriptDescInternal (auto-generated, category: func). Locate CBaseEntity::GetScriptDescInternal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_GetScriptDescInternal, CBaseEntity::GetScriptDescInternal
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CBaseEntity_NetworkStateChangedLog (auto-generated, category: vfunc). Locate CBaseEntity::NetworkStateChangedLog in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_NetworkStateChangedLog, CBaseEntity::NetworkStateChangedLog
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CBaseEntity_NetworkStateChanged-noinline (auto-generated, category: vfunc). Locate CBaseEntity::NetworkStateChanged in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_NetworkStateChanged-noinline, CBaseEntity::NetworkStateChanged
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CBaseEntity_FullEdictChanged (auto-generated, category: vfunc). Locate CBaseEntity::FullEdictChanged in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_FullEdictChanged, CBaseEntity::FullEdictChanged
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CAM_Command_CommandHandler (auto-generated, category: func). Locate CAM_Command_CommandHandler in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CAM_Command_CommandHandler, CAM_Command_CommandHandler
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for Callback_GenericChanged (auto-generated, category: func). Locate Callback_GenericChanged in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: Callback_GenericChanged, Callback_GenericChanged
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for C_ServerVoiceHandler_OnServerVoiceData (auto-generated, category: func). Locate C_ServerVoiceHandler::OnServerVoiceData in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_ServerVoiceHandler_OnServerVoiceData, C_ServerVoiceHandler::OnServerVoiceData
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for C_MultiplayRules_vtable (auto-generated, category: func). Locate C_MultiplayRules_vtable in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_MultiplayRules_vtable, C_MultiplayRules_vtable
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for C_GameRules_vtable (auto-generated, category: func). Locate C_GameRules_vtable in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_GameRules_vtable, C_GameRules_vtable
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for C_GameRules_ctor-decompiles (auto-generated, category: func). Locate C_GameRules::C_GameRules in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_GameRules_ctor-decompiles, C_GameRules::C_GameRules
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Locate BuyState::m_isInitialDelay, exposed as BuyState::InitialDelay, in the loaded CS2 server binary. Emit a structmember offset, never a function or vtable slot. Trigger: BuyState_InitialDelay, BuyState::InitialDelay
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Locate BotProfile::LookAngleStiffnessAttacking in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::LookAngleStiffnessAttacking" (symbol BotProfile_LookAngleStiffnessAttacking). This is a VIRTUAL function - resolve the BotProfile::LookAngleStiffnessAttacking vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_LookAngleStiffnessAttacking, BotProfile::LookAngleStiffnessAttacking
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Locate BotProfile::LookAngleDampingAttacking in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::LookAngleDampingAttacking" (symbol BotProfile_LookAngleDampingAttacking). This is a VIRTUAL function - resolve the BotProfile::LookAngleDampingAttacking vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_LookAngleDampingAttacking, BotProfile::LookAngleDampingAttacking
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Batch-dump vtables from IDA Pro MCP by searching mangled symbol patterns, then write a merged YAML file beside the binary. Use this skill when you need to find and export all vtables matching a name pattern (e.g., all GameSystem vtables) in one shot. Triggers: dump vtables, batch vtable dump, export vtables, dump all vtables matching pattern
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Create a new find-XXXX preprocessor Python script from scratch (no existing SKILL.md), add configs/<GAMEVER>.yaml skill and symbol entries. Covers xref-string-based and LLM_DECOMPILE-based discovery patterns. Use when a GitHub issue or user instruction specifies a new function to find.
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Create an Agent SKILL.md fallback for an existing find-XXXX finder that relies on a fragile discovery foundation — above all LLM_DECOMPILE (patterns C/D/E), which matches the decompiled shape of a predecessor function against a stored reference and breaks when a symbol is inlined or de-inlined in a way the reference does not cover. The generated fallback coexists with the preprocessor and runs only when it returns failure, recovering every target robustly by decompiling the predecessor and following the inline/de-inline boundary with semantic anchors. Use when a finder broke on a game update, or you want to durably backstop one before it does. The recipe generalizes to any finder foundation. Triggers: create agent skill fallback, add SKILL.md fallback, robust fallback for finder, backstop LLM_DECOMPILE finder, final guarantee skill
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Clean up the local workspace after a dev branch has been merged into main. Verifies the current dev branch is fully merged into origin/main, then switches to main, pulls the latest, deletes the local dev branch, and deletes the remote dev branch if it still exists. STOPS and warns the user if the current branch is not yet merged. Triggers: cleanup workspace, cleanup branch, delete merged branch, finish dev branch, post-merge cleanup
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026