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Miksen

@mrc4tt

CEO, SysOps and CS2 GM for @fshostme, Community Mod for OVHcloud (Discord) Part-time help for the community with plugins or other CS2-related topics

300 skills1 repository 3

Skills (300)

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Agent fallback for CBasePlayerWeapon_Shoot_Secondary (auto-generated, category: func). Locate CBasePlayerWeapon::Shoot_Secondary in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerWeapon_Shoot_Secondary, CBasePlayerWeapon::Shoot_Secondary

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CBaseTrigger_PassesTriggerFilters (auto-generated, category: vfunc). Locate CBaseTrigger::PassesTriggerFilters in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseTrigger_PassesTriggerFilters, CBaseTrigger::PassesTriggerFilters

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Find and identify the CBaseTrigger::StartTouch and CBaseTrigger::EndTouch overridden virtual functions in the CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering server.dll or libserver.so to locate the trigger-volume touch-list add/remove handlers by RTTI-walking CBaseTrigger's and CBaseEntity's primary vtables and diffing them slot-by-slot to find CBaseTrigger's overrides, then identifying which two overridden slots implement "add pOther to the touching-entities list" (StartTouch) versus "remove pOther from the touching-entities list" (EndTouch). Trigger: CBaseTrigger_StartTouch, CBaseTrigger_EndTouch

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CBaseTrigger_vtable-decompiles (auto-generated, category: func). Locate CBaseTrigger_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseTrigger_vtable-decompiles, CBaseTrigger_vtable

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CBaseTrigger_vtable (auto-generated, category: func). Locate CBaseTrigger_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseTrigger_vtable, CBaseTrigger_vtable

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CBreakable_DamageDecal (auto-generated, category: vfunc). Locate CBreakable::DamageDecal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBreakable_DamageDecal, CBreakable::DamageDecal

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CBreakable_vtable (auto-generated, category: func). Locate CBreakable_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBreakable_vtable, CBreakable_vtable

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CBtActionCoordinatedBuy_Update (auto-generated, category: vfunc). Locate CBtActionCoordinatedBuy::Update in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBtActionCoordinatedBuy_Update, CBtActionCoordinatedBuy::Update

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CChicken_Event_Killed-decompiles (auto-generated, category: vfunc). Locate CChicken::Event_Killed in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CChicken_Event_Killed-decompiles, CChicken::Event_Killed

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CChicken_Event_Killed (auto-generated, category: vfunc). Locate CChicken::Event_Killed in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CChicken_Event_Killed, CChicken::Event_Killed

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CChicken_vtable (auto-generated, category: func). Locate CChicken_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CChicken_vtable, CChicken_vtable

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CClientInput_CreateMove-decompiles (auto-generated, category: vfunc). Locate CClientInput::CreateMove in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CClientInput_CreateMove-decompiles, CClientInput::CreateMove

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CClientInput_CreateMove (auto-generated, category: vfunc). Locate CClientInput::CreateMove in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CClientInput_CreateMove, CClientInput::CreateMove

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Locate CCSBot::EquipBestWeapon in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSBot::EquipBestWeapon" (symbol CCSBot_EquipBestWeapon). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSBot_EquipBestWeapon, CCSBot::EquipBestWeapon

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Locate CCSBot::EquipPistol in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSBot::EquipPistol" (symbol CCSBot_EquipPistol). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSBot_EquipPistol, CCSBot::EquipPistol

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSBot_PrintIfWatched (auto-generated, category: func). Locate CCSBot::PrintIfWatched in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSBot_PrintIfWatched, CCSBot::PrintIfWatched

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Locate CCSBot::Profile in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSBot::Profile" (symbol CCSBot_Profile). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CCSBot class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Do not switch output schema: emit the structmember fields below even if the class turns out to be polymorphic - a func_*/vfunc_* payload for this symbol is rejected by canonical_symbol_yaml_bytes. Trigger: CCSBot_Profile, CCSBot::Profile

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Locate CCSBot::Update in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSBot::Update" (symbol CCSBot_Update). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSBot_Update, CCSBot::Update

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSBot_UpdatePathMovement (auto-generated, category: func). Locate CCSBot::UpdatePathMovement in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSBot_UpdatePathMovement, CCSBot::UpdatePathMovement

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSBot_Upkeep-decompiles (auto-generated, category: func). Locate CCSBot::Upkeep in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSBot_Upkeep-decompiles, CCSBot::Upkeep

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSBot_Upkeep (auto-generated, category: func). Locate CCSBot::Upkeep in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSBot_Upkeep, CCSBot::Upkeep

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Find and patch the g_pNavMesh null-check inside CCSBotManager_AddBot in CS2 binary using IDA Pro MCP. This patch removes the navigation mesh requirement so bots can be added even without a nav mesh loaded. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate and patch the nav mesh check in AddBot. Trigger: bot nav ignore, AddBot nav mesh patch, bot without nav, CCSBotManager nav ignore

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSBotManager_AddBot (auto-generated, category: func). Locate CCSBotManager::AddBot in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSBotManager_AddBot, CCSBotManager::AddBot

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSBotManager_BotPlaceCommand (auto-generated, category: func). Locate CCSBotManager::BotPlace in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSBotManager_BotPlaceCommand, CCSBotManager::BotPlace

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

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