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Tom di Mino

@tdimino

AI/LLM aficionado, tinkering with ancient languages and cognitive frameworks.

99 skills1 repository 41

Skills (99)

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This skill enables cross-model dialogue between Claude and Gemini with shared visual memory. Use when the user wants to generate images, have visual dialogues with AI, create scientific illustrations with continuity, or have multiple AI perspectives respond to the same prompt. Key trigger phrases: "generate an image", "visual dialogue", "ask the daimones", "resonance field", "Minoan tarot", "cross-model", "KV cache", "MESSAGE TO NEXT FRAME".

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tdimino/claude-code-minoan41Updated Oct 20, 2026

Generate frontend code drafts using Gemini 3.1 Pro's one-shot UI generation. Use when building React components, HTML/CSS pages, SVG animations, or converting screenshots to code. Produces fast, cheap drafts (7.5x cheaper than Opus) that Claude reviews and refines. Supports design system context loading (1M token window), screenshot-to-code pipeline, and physics-based SVG animation. Trigger: "generate a UI", "screenshot to code", "draft a component", "SVG animation", "convert this design", "gemini forge", "forge a UI".

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tdimino/claude-code-minoan41Updated Oct 20, 2026

OpenAI GPT Image generation and editing (gpt-image-2, 1.5, 1, mini). Text-to-image, mask-based inpainting, multi-reference composition, multi-turn conversational editing via Responses API, streaming with partial images. This skill should be used when generating or editing images via OpenAI's image models, when near-perfect text rendering in images is needed, when mask-based region-aware editing is required, when multi-turn conversational image editing is desired, or when streaming progressive image delivery is needed. Complements nano-banana-pro (Gemini) as a parallel image generation backend.

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tdimino/claude-code-minoan41Updated Oct 20, 2026

Recreate grainient.supply's 16 dark-mode visual effects as single-file HTML pages: WebGL shader gradients, vignette overlays, 9-layer box shadows, smooth scroll, spring animations, hover-zoom, ticker marquees, glassmorphism, 3D card flips, bento grids, gradient CTAs. Dark-mode-first with lime green (#C2F13C) accent. Triggers on grainient effects, dark-mode landing page, cinematic depth, glow effects, SaaS showcase, visual effects page.

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tdimino/claude-code-minoan41Updated Oct 20, 2026

Edit images with precision using ImageMagick 7, sips, transparent-background, and Pillow — with intelligent routing to AI semantic editing (Gemini/nano-banana-pro) for content-aware operations. Covers cropping, resizing, compositing, annotating, format conversion, color adjustment, background removal, batch processing, and montage creation. Triggers on image editing, crop, resize, composite, annotate, remove background, format conversion.

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tdimino/claude-code-minoan41Updated Oct 20, 2026

Search and download images from 15 APIs in parallel (Openverse, Pexels, Pixabay, Met Museum, Cleveland Museum, Art Institute of Chicago, Getty Museum, NASA, Rijksmuseum, Wikimedia Commons, Unsplash, Smithsonian, Europeana, Iconify, Pollinations AI). Supports license filtering, presets (military, museum, stock), cached results, and bulk download with metadata sidecars. Triggers on find images, stock photos, public domain artwork, museum images, CC-licensed, NASA photos, icons.

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tdimino/claude-code-minoan41Updated Oct 20, 2026

meshy

Free

Generate 3D models from text or images via 5 providers: Meshy (text-to-3D, texturing, batch), fal.ai Hunyuan3D Pro ($0.225, PBR), WaveSpeedAI Rapid ($0.0225, bulk), Trellis 2 (poly control), and Local Depth (free offline ONNX depth maps + mesh). Includes GLB viewer. Triggers on 3D model, image to 3D, GLB, depth map, text to 3D, texturing, 3D asset, Meshy, Hunyuan.

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tdimino/claude-code-minoan41Updated Oct 20, 2026

Build MindNode-inspired mind mapping interfaces — 8 node shapes, 27+ themes, layout algorithms (horizontal, vertical, radial with D3), keyboard shortcuts, focus mode, dual view. React + xyflow/react v12 + Zustand + Tailwind. Triggers on mind map, visual thinking tool, node-based diagram, brainstorm canvas, MindNode.

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tdimino/claude-code-minoan41Updated Oct 20, 2026

Build distinctive, production-grade frontend interfaces — websites, landing pages, dashboards, React components, HTML/CSS layouts, editorial heroes with depth-parallax (Astryx pattern), pointer-reactive fluid effects, pixel-glitch canvas heroes and terminal-style tool-panel dioramas (Composio pattern). Avoids generic AI aesthetics. Triggers on web UI, styling, beautify, frontend design, dashboard, landing page, React component, editorial hero, glitch hero, dev-tool landing page.

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tdimino/claude-code-minoan41Updated Oct 20, 2026

Generate and edit high-quality images using Google's Nano Banana Pro (Gemini 3 Pro Image) AI model. Use this skill when working with AI image generation or editing tasks including (1) Creating images from text prompts with professional quality, (2) Editing existing images with natural language instructions, (3) Multi-turn iterative image refinement, (4) Product photography and marketing visuals, (5) Creating infographics and diagrams with text, (6) Photorealistic and artistic image generation, (7) Batch image generation workflows, (8) Testing and troubleshooting Gemini image generation API. Supports up to 4K resolution, multiple aspect ratios, reference images, and advanced prompting techniques for cinema-quality results.

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tdimino/claude-code-minoan41Updated Oct 20, 2026

Build interactive live slide decks with Vite + React 19, TanStack Router, WebGPU shaders, Framer Motion orchestration, 1920x1080, access-gated SPA. 39 components (layout, interaction, graphics, chrome, navigation), direction-aware slide transitions, presenter mode with speaker notes and BroadcastChannel sync, Playwright PNG/PDF export, YAML-driven authoring, Cloudflare/Vercel/Netlify deploy. Triggers on: slide deck, presentation, pitch deck, investor deck, product demo, conference talk, live slides, WebGPU slides, interactive presentation, presenter mode, speaker notes, overwatch deck.

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tdimino/claude-code-minoan41Updated Oct 20, 2026

Design and prototype in Paper Design (app.paper.design) — read/write designs via MCP, convert to React/Tailwind code, import HTML/CSS, sync design tokens. Also covers Paper Shaders (@paper-design/shaders-react) — 30+ shader React components (mesh gradient, fluted glass, liquid metal, god rays, halftone, grain gradient, pulsing border). Pairs with minoan-frontend-design for creative direction. Triggers on Paper Design, paper.design, design-to-code, artboard, Paper Shaders, Paper MCP, prototype.

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tdimino/claude-code-minoan41Updated Oct 20, 2026

Generate 20,000+ particle swarm simulators in two modes: sandbox (complete Three.js host runtime with gesture controls, security validation, code injection pipeline) and sim (behavior function bodies that position/color particles via a sandboxed API). The AI writes ONLY a function body — the host handles rendering, input, and security. Triggers on particle swarm, swarm simulator, particle behavior, swarm sandbox, gesture particles, 20K particles, particle function body, swarm sim, particle playground.

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tdimino/claude-code-minoan41Updated Oct 20, 2026

Generate cinematic case study pages for films, documentaries, photography portfolios, and creative projects — film-frame hero images, structured crew credit grids, dark footage galleries, festival award sections, scroll-choreographed reveals via data-attribute animation orchestration. Warm cream palette with analog typography. Single-file HTML, zero build step. Triggers on film case study, documentary showcase, filmmaker portfolio, production company website, film credits page, creative project case study, director portfolio, photography case study.

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tdimino/claude-code-minoan41Updated Oct 20, 2026

Create text effects impossible with CSS alone — kinetic typography, flowing text around animated obstacles, calligrams, shrinkwrap chat bubbles, typographic ASCII art, glyph path animation, variable font waves, glyph morphing, illuminated manuscripts. Single-file HTML output, zero build step. Powered by @chenglou/pretext + opentype.js. Triggers on text effects, kinetic typography, text animation, calligram, glyph art, typography art.

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tdimino/claude-code-minoan41Updated Oct 20, 2026

Generate Rocaille-style domain warping shaders, mouse-reactive liquid logo effects, depth-map parallax heroes (Astryx-style hover-reactive statues), and stable fluid simulations over live DOM. Four modes — rocaille, liquid-logo, astryx-statue, fluid-dom. Triggers on shader art, depth parallax, hover-reactive depth map, statue hero, fluid sim, liquid logo, WebGL visualization, procedural background, pointer-reactive fluid.

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tdimino/claude-code-minoan41Updated Oct 20, 2026

shadcn

Free

Install, customize, and compose shadcn/ui components with design-system awareness. Covers CLI v4, custom registries, Tailwind v4 OKLCH theming, components.json, presets, and monorepo setup. Pairs with minoan-frontend-design for creative direction. Triggers on shadcn, install component, shadcn theme, OKLCH colors, custom registry.

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tdimino/claude-code-minoan41Updated Oct 20, 2026

Vocalize Claude's last response using local Qwen3-TTS. Default voice is the Oracle (deep, resonant Dune narrator). Use --preset for emotion-controlled preset speakers.

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tdimino/claude-code-minoan41Updated Oct 20, 2026

Generate game sprites, 8-direction turnarounds, walk-cycle sprite sheets, SVG characters, ASCII art and animated mascots from images or descriptions, with September 2026 providers: Retro Diffusion (pixel art, 8-dir rotation, frame animation, free palette tools), fal genmedia (GPT Image 2.5, Nano Banana 2, Kling 3, Seedance 2.5, Wan 3, Hailuo 03). Deterministic utilities: feet-line frame alignment, palette-preserving Scale2x/3x/4x pixel scaler, atlas manifest v2 with states/fps/loop/anchor, Aseprite JSON, pipeline profiles. Triggers on sprite, pixel art, sprite sheet, spritesheet, turnaround, 8-direction, walk cycle, atlas manifest, frame alignment, pixel scaler, Retro Diffusion, genmedia, SVG character, ASCII art, mascot, game asset, sprite pipeline profile.

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tdimino/claude-code-minoan41Updated Oct 20, 2026

Generate interactive Three.js canvases in six modes: narrative particle phase cycles, WebGPU spinner/loaders, infinite gallery tunnels, animated glTF specimens, vinyl showcase with webcam reflection, glass hero sections with physically-accurate refraction/dispersion/iridescence. Ships a reusable Phosphor Vigil FX post-processing module (CRT composite, scanlines, chromatic aberration). Self-contained HTML output. Triggers on particle system, ambient 3D canvas, WebGL art, spinner, loader, infinite tunnel, glTF animation, CRT post-processing, vinyl record, webcam reflection, 3D product showcase, glass hero, 3D glass, refraction, dispersion, iridescent glass, frosted glass panes, glass material.

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tdimino/claude-code-minoan41Updated Oct 20, 2026

Scaffold editorial documentation sites with the Vellum design system — OKLCH palette, Bodoni Moda / Source Serif 4 / Inconsolata typography, warm or dark space theme, 35 semantic components (state cards, parity matrices, entity dossiers, stat stacks, utterance blocks, editorial notes, entity flows, fact blocks, sub-navigation, source lists, debugger panels, ring visualizations, phase timelines, glossaries, subject-intro, stat-bar, hero-image with lightbox, gallery/masonry grid, audio player with Web Audio API). Static HTML, zero build step. Use when building competitive intelligence pages, personal archives, internal documentation, roadmaps, or multi-page static sites that need a designed, non-generic aesthetic.

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tdimino/claude-code-minoan41Updated Oct 20, 2026

Reference WebGPU APIs, TSL syntax, node materials, WGSL integration, compute shaders, and post-processing in Three.js. For complete particle canvases use threejs-particle-canvas; for GLSL shaders use rocaille-shader. Triggers on TSL shader, WebGPU renderer, node material, WGSL, GPU compute, WebGPU setup.

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tdimino/claude-code-minoan41Updated Oct 20, 2026

Generate cinematic scrolltelling websites where scroll drives the narrative: Lenis smooth scroll, GSAP ScrollTrigger cinematic section reveals with fluid OKLCH color transitions, Three.js painted-texture shader backgrounds reactive to cursor, scroll, velocity, and chapter progress. Four modes — chapter-reveal (scroll-paced storytelling), painted-backdrop (reactive shader canvas), full-cinema (complete cinematic site), catalog (all shader presets side by side). This skill should be used when building storytelling websites, scroll-driven experiences, cinematic landing pages, or any page where sections reveal as chapters with color transitions and ambient 3D backgrounds. Triggers on scrollytelling, cinematic scroll, scroll-driven storytelling, Lenis smooth scroll, GSAP ScrollTrigger, scroll chapter reveal, scroll color transition, painted shader background, narrative scroll website, premium scroll experience, shader catalog.

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tdimino/claude-code-minoan41Updated Oct 20, 2026

shape

Free

Plan the UX and UI for a feature before writing code. Run a structured discovery interview, then produce a design brief (.design-context.md) that guides implementation. Establishes design direction, constraints, and strategy before any code is written. Triggers on plan the design, design brief, shape the UX, before we build, design discovery.

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tdimino/claude-code-minoan41Updated Oct 20, 2026

Is this your account? Link GitHub to bring it onto your creator page (Japanese)