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Divergent AI

@thedivergentai

365 skills2 repositories 1.7K

Skills (365)

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Bevy ECS skill for UI layout. Keywords: Bevy, UI, Node, Flexbox, BackgroundColor, Button.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Bevy ECS skill for tween and juice. Keywords: Bevy, tween, juice, curve, ECS.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Bevy ECS skill for turn order. Keywords: Bevy, turns, initiative, round, ECS.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Bevy ECS skill for character stats. Keywords: Bevy, stats, attributes, modifiers, ECS.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Bevy ECS skill for a Bevy Rust project layout. Keywords: Bevy, Cargo, features, project layout.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Bevy ECS skill for runtime cost. Keywords: Bevy, parallel systems, chain, FrameTimeDiagnosticsPlugin, Handles.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animation_finished, animation_looped, frame_changed, frame_progress, set_frame_and_progress, cutout animation, skeletal 2D, Bone2D, procedural animation, animation state machine, advance(0).

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Thin Bevy genre router for Survival. Keywords: Bevy, Survival, genre, ECS, router.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Godot Expert Auditor: Aurelius. Exhaustive never-list enforcement and architectural slap-down for Godot 4.7 projects. Use when auditing signal decay, ObjectDB orphans, typed Array/Dictionary slop, material.duplicate batch breaks, export case-sensitivity, Expression.execute risks, or sector never-lists. Keywords: auditor, Aurelius, never-list, signal decay, ObjectDB orphans, typed Array, export case-sensitivity, instance uniforms, PackedScene.get_state.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Bevy ECS skill for Cargo tests around Bevy work. Keywords: Bevy, cargo test, Rust, libtest.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Bevy ECS skill for tile maps. Keywords: Bevy, tilemap, tiles, ECS, Sprite.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Bevy ECS skill for inventories. Keywords: Bevy, inventory, stack, item, ECS.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Bevy ECS skill for procedural generation. Keywords: Bevy, procedural, seed, dungeon, terrain, ECS.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Bevy ECS skill for project templates. Keywords: Bevy, template, cargo, features, 2d, 3d, ui.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Bevy ECS skill for particle effects. Keywords: Bevy, particles, VFX, ECS.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Bevy ECS skill for navigation. Keywords: Bevy, navigation, pathfinding, ECS.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Bevy ECS skill for web and Wasm. Keywords: Bevy, wasm, web, webgl2, webgpu, browser.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Bevy ECS skill for desktop windows. Keywords: Bevy, window, desktop, WindowPlugin, PrimaryWindow, winit.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Bevy ECS skill for player input. Keywords: Bevy, ButtonInput, KeyCode, MouseButton, Gamepad.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Thin Bevy genre router for Visual novel. Keywords: Bevy, Visual novel, genre, ECS, router.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Bevy ECS skill for app states and per-entity state data. Keywords: Bevy, States, NextState, OnEnter.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

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