Create coordinated website animations with GSAP, ScrollTrigger, and Lenis. Combine smooth scrolling, staged text and image reveals, pinned scenes, and pointer interactions, with guidance for performance, touch devices, and reduced-motion preferences.
- Coordinating motion across a portfolio website
- Revealing text and images during scrolling
- Building pinned storytelling sections
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Create SVG illustrations, a scalable vector image format, with thick navy outlines, vivid colors, and chunky depth. Combine a cartoon character with overlapping props for product screens and marketing cards, then render, review, and refine the artwork.
- Illustrating 404 and error pages
- Creating onboarding illustrations
- Designing blog header artwork
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Design and test combat encounters in Three.js action games. Plan arenas, enemy roles, spawn timing, objectives, boss phases, and rewards, then check fairness and difficulty using repeatable starting conditions on desktop and mobile.
- Planning combat arenas and enemy combinations
- Tuning enemy waves and boss phases
- Checking attack warnings and recovery opportunities
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Create SVG illustration cards of people working with laptops, screens, and design components. Follow a defined pastel palette, violet frame, thin navy outlines, and overlapping speech bubbles to produce matching artwork for product pages, onboarding, and team content.
- Create illustrations for support or team pages
- Add matching artwork to onboarding and 404 screens
- Draw people designing interfaces or coding
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Create hand-drawn SVG illustration cards featuring expressive creatures or living objects that represent coding and design ideas. A supplied brush library supports uneven ink outlines, loose watercolor fills, large eyes, and consistent details across a set.
- Creating a loading illustration with a snail mascot
- Adding a character illustration to an error page
- Illustrating a coding concept for a blog header
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Build a scanning entrance for Three.js models, revealing their wire structure before the solid surface appears. Coordinate both layers with one expanding wave, then remove the temporary wires when the animation finishes.
- Introduce a 3D model with a radial scan
- Show a model's structure before its surface
- Create a holographic assembly effect
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Draw SVG illustrations of collaboration, commuting, and focused work using black lines and halftone dots, small dots that create shading. Produce monochrome artwork with hand-drawn contours for onboarding screens, empty states, blog headers, and marketing cards.
- Illustrating collaboration or review scenes
- Creating monochrome onboarding illustrations
- Drawing artwork for empty states or 404 pages
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Organize substantial tasks into a cycle of creation, independent review, and revision while preserving the original request. Turn broad quality goals into observable checks, collect evidence, and finish with verified results or a clearly identified blocker.
- Turning vague quality goals into observable completion checks
- Coordinating independent workstreams and reviewers
- Comparing anonymous candidates against a shared benchmark
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Compare a website with supplied references to identify originality risks in text, images, videos, layout, motion, and code history. Produce evidence-backed findings and practical fixes while distinguishing common design patterns from distinctive copying.
- Review a site against its references before release
- Check text and media for distinctive overlaps
- Find copied material in repository history
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Turn five collected UI references into five original landing pages with distinct brands, copy, and imagery. Each page gets its own Codex task and workspace, with build checks, a source commit, and private deployment through Sites.
- Build five landing pages from a UI inspiration pack
- Explore distinct brands using collected visual references
- Manage each page in a separate Codex task
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Add underwater sunbeams to a Three.js scene, with rippling light patterns, a shimmering surface viewed from below, and matching illumination on fish. The beams shift against objects as the camera moves, giving the water depth.
- Add sunbeams to an underwater scene
- Render a rippling water surface from below
- Light swimming fish as they cross beams
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Turn recent X bookmarks into quote-post drafts with source links. The skill studies up to 100 recent posts by the author to match their voice, then organizes suggestions into a dated queue for review and revision.
- Draft quote posts from saved X posts
- Match drafts to an author's recent writing style
- Refresh a dated queue of quote-post drafts
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Build falling leaves in Three.js and similar 3D scenes, with visible front, edge, and back views as they tumble and drift. Coordinate wind, scene depth, camera-aware recycling, and performance checks for a convincing autumn effect.
- Adding falling autumn leaves to a 3D scene
- Coordinating leaf tumble, sideways drift, and wind
- Managing leaves around buildings and camera movement
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Build woven fabric in Three.js with visible threads, realistic sheen, seams, and thick hems. The skill covers folds that preserve texture proportions, light passing through thin cloth, and variations in dye and wear.
- Creating backlit curtains
- Differentiating linen, silk, and wool
- Adding hems and stitches for close-up views
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Analyze a reference video's layout, typography, motion, and interactions to create a detailed prompt for rebuilding or adapting the experience. Include asset requirements, implementation choices, mobile behavior, and alternatives for users who prefer reduced motion.
- Turn a reference video into a detailed build prompt
- Describe scroll effects and transitions precisely
- Plan image and video assets for a recreation
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Build interactive 3D tours for buildings, museums, and showrooms. Coordinate guided camera routes, room lists, floor plans, and orbit inspection, which lets viewers rotate around a model, while managing transitions, asset loading, and accessible controls.
- Building architectural walkthroughs
- Adding room navigation to real estate tours
- Creating museum and showroom tours
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Build detailed paper surfaces in Three.js for sheets, labels, cards, or shoji panels. Reproduce visible fibres, torn edges, layered thickness, curled corners, ink bleeding, aged edges, and backlit translucency, with additional detail for close-up views.
- Creating backlit washi shoji panels
- Adding torn edges and thickness to cards or labels
- Showing paper fibres in close-up views
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Create or integrate detailed 3D models with smooth outlines and believable edges for close-up views. Prepare lower-detail versions for distant viewing, prioritize loading, and measure rendering costs in the actual scene.
- Creating a detailed 3D model for close-up views
- Replacing visibly faceted curves with smoother geometry
- Preparing detailed architectural assets for rendering
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Implement and tune Three.js game cameras so players, threats, and objectives stay readable. Covers smooth following, isometric views, zoom and orbit limits, obstruction handling, target lock-on, camera shake, touch controls, and checks for regressions.
- Tuning follow cameras and isometric framing
- Keeping players visible around walls and tall props
- Adding lock-on behavior and temporary camera shake
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Plan and integrate assets for Three.js or web games by choosing imported models, code-generated geometry, or 2D media. Define scale and collision needs, check appearance and performance in the game, and record sources and licenses.
- Choosing between imported models, code-generated shapes, and 2D art
- Defining asset scale, attachment points, and collision needs
- Checking asset readability and performance in the game
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Create realistic metal surfaces in Three.js by combining structured reflections, studio lighting, scratches, fingerprints, and beveled edges. Includes polished, brushed, and aged finishes for objects such as tools, rings, and metal product parts.
- Fixing metal that looks like gray plastic
- Creating polished or brushed metal finishes
- Adding patina and worn edges
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Build open-ocean scenes in Three.js with rolling waves, reflections, sun glitter, foam, and boat wakes. A reusable module also provides wave-height queries for floating objects and techniques for keeping distant water stable as the camera moves.
- Create ocean scenes in daylight or at sunset
- Add wakes and hull foam to ships and boats
- Make floating objects follow the rendered waves
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Build in-game changelogs that connect release notes and displayed versions to successful production deployments. Reconstruct supported history, integrate menu navigation and accessible controls, and verify version consistency and behavior on desktop and mobile.
- Add or revise an in-game changelog screen
- Reconstruct release history from deployments and Git
- Keep displayed game versions aligned with published builds
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Build a Three.js object viewer with a gentle camera lean on hover and a click-to-inspect mode. Visitors can rotate and zoom the object, then return it to its original position using mouse, touch, or keyboard controls.
- Add interactive inspection to a 3D product showcase
- Let visitors rotate and examine joinery details
- Add touch and keyboard controls to portfolio objects
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026