Autonomous human-like browser control and professional QA/QC testing. Powered by agent-browser (Rust native CDP, zero Playwright) with ISTQB test matrix generation, automated testcase execution, console/network error tracing, and defect reporting.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Scan project once per session. Run first — all other skills depend on this.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Run integration and e2e tests after unit tests pass. Use after /supergraph:fix when unit tests are green.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Apply a formal state machine to issues — assign category (bug/enhancement/question/spike) and state (needs-triage → needs-info → ready-for-agent → ready-for-human → wontfix). Issues marked ready-for-agent become inputs to supergraph:plan. Use when processing a backlog, reviewing new issues, or preparing work for automation.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Persistent token-compression mode (~75% reduction) — now always-on by default. Strips filler while keeping code exact.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Plan-aware graph-enhanced code review before merge. CRITICAL issues block merge. Use after fix/verify.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Database migration best practices for schema changes, data migrations, rollbacks, and zero-downtime deployments across PostgreSQL, MySQL, and common ORMs (Prisma, Drizzle, Kysely, Django, TypeORM, golang-migrate).
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datit309/supergraph☆ 21Updated Oct 18, 2026
Strict test-driven development for behavior changes. Requires verified RED before production code, minimal GREEN, and refactor only after passing tests.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Meta-orchestrator — dispatches to the right skill for the task. Use before any non-trivial work.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Dispatch and execute implementation plans with TDD and checkpoints. Use when plan is ready. Parallel by default for independent tasks.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Plan-aware auto-fix loop after coding. Runs tests, lint, format, and graph checks. Updates plan task status. Use after execute/tdd.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Create graph-informed implementation plans before writing code. Use before any non-trivial task. Skip for small changes (≤2 files, <20 lines, no hub/bridge).
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datit309/supergraph☆ 21Updated Oct 18, 2026
Convert current conversation context into a structured Product Requirements Document (PRD) and optionally post it to GitHub Issues. Use before /supergraph:plan when requirements came from a conversation, user story, or feature discussion rather than a formal spec.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Build throwaway code to validate an uncertain approach before committing to a plan. Two branches — Logic (terminal state machine) or UI (multiple designs on one route with URL-param switcher). No persistence, no tests, single-command start. Use between analyze and plan when the approach itself is uncertain.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Upgrades existing websites and apps to premium quality. Audits current design, identifies generic AI patterns, and applies high-end design standards without breaking functionality. Works with any CSS framework or vanilla CSS.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Fresh verification gate before claiming done, fixed, passing, ready, or before commit/PR. Evidence before claims, always.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Anti-slop frontend skill for landing pages, portfolios, and redesigns. The agent reads the brief, infers the right design direction, and ships interfaces that do not look templated. Real design systems when applicable, audit-first on redesigns, strict pre-flight check.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Deep codebase exploration, architectural research, and solution discovery. Use when investigating problems, understanding complex flows, or evaluating technical approaches without jumping straight into code mutation or TDD.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
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datit309/supergraph☆ 21Updated Oct 18, 2026